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Disaster Report

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Disaster Report

Apr 25, 2002

Main game

3.55 average rating based on 29 ratings

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Zettai Zetsumei Toshi is a survival action-adventure video game created by Irem. It is the first game in the Zettai Zetsumei Toshi series. The game deals with the characters' survival and escape from the slow collapse of an artificial island. While dodging falling buildings and debris from periodic earthquakes, the player must find a way off the island. In addition, the main character, a reporter, must investigate the reasons for the disaster.
Developers
Irem
Publishers
Agetec, Irem
Series
Zettai Zetsumei Toshi
Platforms
PlayStation 2
Genres
Adventure
Themes
Action, Survival
Release Dates
Apr 25, 2002 (Japan)
PlayStation 2
Feb 15, 2003 (North_America)
PlayStation 2
Feb 28, 2003 (Europe)
PlayStation 2
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User Stats
103
In Collection
35
Wish Listed
2
Playing
39
Backlogged
How Long Is Disaster Report?
Main story: 5.8 hours
Main + extras: 4.2 hours
Total completions: 2
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Disaster Report - Stay Thirsty My Friends

Disaster Report may have gotten some flak due to its cinematic nature or localization that changes everyone's name to Keith and Kelly and blondifies everything, but by no means is this a bad game.

Sure, it's short, the survival is simple, and its cinematic nature is more than enough to turn off people looking for an open-world survival experience similar to something like Pathologic. However, the set pieces it sets up are actually quite gripping and a pleasure to the eyes (which is good since the game itself chooses bland Tokyo aesthetic, which may work for some but not many). Buildings break and fall, water rises dangerously, and the player navigates through these dangers with quick thinking and the invaluable ability to brace oneself during an earthquake.

Racing a tsunami up a skyscraper? Check. Swimming around deadly park whirlpools? Check. Escaping a beautifully lit collapsing baseball stadium? Check and check.

Higher difficulties make it difficult to survive (mainly staying quenched through consistent use of water), but the game never becomes so absolutely frustrating on regular difficulties when you really need that drink.

Again, this is a short game, but it knows how to handle non-linearity; the player can choose to …

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Disaster Report may have gotten some flak due to its cinematic nature or localization that changes everyone's name to Keith and Kelly and blondifies everything, but by no means is this a bad game.

Sure, it's short, the survival is simple, and its cinematic nature is more than enough to turn off people looking for an open-world survival experience similar to something like Pathologic. However, the set pieces it sets up are actually quite gripping and a pleasure to the eyes (which is good since the game itself chooses bland Tokyo aesthetic, which may work for some but not many). Buildings break and fall, water rises dangerously, and the player navigates through these dangers with quick thinking and the invaluable ability to brace oneself during an earthquake.

Racing a tsunami up a skyscraper? Check. Swimming around deadly park whirlpools? Check. Escaping a beautifully lit collapsing baseball stadium? Check and check.

Higher difficulties make it difficult to survive (mainly staying quenched through consistent use of water), but the game never becomes so absolutely frustrating on regular difficulties when you really need that drink.

Again, this is a short game, but it knows how to handle non-linearity; the player can choose to take care of one of two partners, resulting in alternate paths and situations. While it doesn't cover the entire game, it's very refreshing and gives Disaster Report some good replay value.

Is this game perfect? Nah. Mediocre? Not exactly; it's a wonderfully original concept that manages to create an exciting experience despite being a little rough around the edges.

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