Review falithes 5/5 · May 16, 2023
Authorized to use lethal force - 8-)
This game kicks so much ass. It takes everything that is awesome about Paul verhoeven's Robocop and makes it into a videogame. The voice acting and writing are tongue in cheek with a constant sense of escalation, both in the levity and drama. This is a straight cheese fest and I am all about it. You start the game fighting …
This game kicks so much ass. It takes everything that is awesome about Paul verhoeven's Robocop and makes it into a videogame. The voice acting and writing are tongue in cheek with a constant sense of escalation, both in the levity and drama. This is a straight cheese fest and I am all about it. You start the game fighting a gang, then zombies, then a worm worshiping cult, a prison that has been taken over by prisoners, mutant clowns, cyborgs, a dictator and a rogue AI, O my! Pure lunacy.
As ludicrous as the plot gets, the level design escalates in complexity as well. Upping the ante little by little. The level design is the biggest reason why this game kicks so much ass. A ton of thought went into crafting them. They typically inter loop on themselves, have shortcuts open up. The later levels can get confusing, due to how dense and complicated their layout becomes. Though the game does include a full map of the area you can look at by pausing. It shows the objectives and items, ect.
The last few levels can be so unnerving with the gratuitous amount of platforming required. Mission 7 in particular is my personal hell. It's constant platforming, including one section where there are two grates constantly moving, you need to jump across, but the clincher is there is a giant pendulum between the two platforms...thus you not only have to time your jump to land on a moving platform while you are also moving, but you need to time it to also not get hit by the pendulum at the same time... fuck... the level does include a slow section after that veritable hell where you meander around performing "Crowd Control" through a few small linear sections. Game Design my dudes.
The controls work. Honestly not the clunkiest early 3-D shooter I've played. Dual analog support would be amazing, but using the D-Pad and L2 and R2 buttons to strafe get the job done. You'll get used to it. Certainly better than that Contra PS1 game...
I did beat this entire game with a friend and I highly recommend that approach. It makes the game much harder IMO because you share a health pool. Thus if your friend whiffs a platforming section and falls to his death, you die too (I totally NEVER made that mistake. Def never.)! But it's totally worth this potential frustration because it's so much fun. I didn't check out the competitive multiplayer but I plan to. Could be a fun way to spend an evening.
In conclusion, play this game. It rules. And we need a remastered so we can play it with dual analog support.




