Mio: Memories in Orbit (2026)

Douze Dixièmes

Nintendo Switch · Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

3.77 from 39 ratings

114 members have it in their collection · 4 playing now · 39 backlogged · 72 wish listed

How long? Main story 16h · with extras 23h · 100% 26h (from 10 logged playthroughs)

Play an android in MIO: Memories in Orbit, a mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its resident from oblivion!
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Release dates

  • Jan 20, 2026 (Full Release) (Worldwide) Nintendo Switch, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
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Featured in lists

Best Games (2026) by RehRomano · 6 games · 0

Rating distribution

5 stars
10
4 stars
13
3 stars
13
2 stars
3
1 star
0
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Community All Reviews Statuses

Volt2742

Status Volt2742 Jun 25, 2026

Played and completed the base game of this about a week ago, so some of these thoughts aren't as fresh in my head as I wold like them to be, but just noting them down at this point.

To start, the game is absolutely beautiful, just such a pretty art style throughout. On the style department, I do think the …

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Played and completed the base game of this about a week ago, so some of these thoughts aren't as fresh in my head as I wold like them to be, but just noting them down at this point.

To start, the game is absolutely beautiful, just such a pretty art style throughout. On the style department, I do think the music is pretty lacking compared to the artwork, I don't think anything was actively bad, but nothing very memorable or good either.

My biggest gripe with the game is that I think it fails in a few key aspects. Number 1 and most importantly, the combat feels absolutely terrible. The 3 hit combo that is given and is not iterated on throughout the whole game just feels extremely clunky to use. There is some depth to it with air attacks and using those attacks to stay in the air during fights, but ultimately, the 3 hit combo is what is always around, and it just doesn't feel that good or fun or responsive to use.

When it comes to the fighting, I got infuriated at certain boss fights and that there was some bs, but for the most part, the boss fights are pretty fair and decently engaing. The general enemies throughout the world were definitely boring though, and I'm not sure how I fully feel about no damage from running into enemies, I guess it's probably a good thing, but I am used to other metroidvanias damaging the player when running into an enemy, so it contintually threw me for a loop that this one didn't.

When it comes to combat and exploration, the game is ok. I really did not like how slow everything was and the low amount of fast travel points. The spider ability later on that gives a little extra mobility and parkour capabilities was pretty cool and felt satisfying, but it was always on such a short leash that it never felt truly great. The environements and level design were fine, but I didn't love all the ping ponging between two totally different parts of the map to unlock more areas, sometimes of which I felt was very obtuse, although it could have also just been the pathway I chose that caused that cumbersome stuff to occur. The platforming in general I think is fine, nothing I can really complain about and there were some neat parts.

I ended up not getting the true ending for this game, even though the true final boss looks quite cool, because I simply didn't feel like dealing with all the running back and forth required to get to the end. Story wise, something the true final boss connects to, I really like did not care what was going on, even when trying to engage with the story. I'll probably watch a youtube vid for it at some point.

All in all, this was a fine little game, but not very high for me in the grand scheme of metroidvanias. Light 7/10.

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andocommando33

Status andocommando33 Mar 31, 2026

This is a great game from start to finish. The graphics are beautifully animated, the soundtrack was awesome, and the gameplay itself was challenging and addicting.

BMO

Status BMO Jan 20, 2026

Excellent piece by our Grouvee pal and critic @marioprime that sold me on picking up Mio: Memories in Orbit as my first game of 2026.

Mio: Memories in Orbit nails the art of the Metroidvania

Mio makes its mark with its setting. It’s not just that the 2D landscapes are visually mesmerizing, illustrated in a style that makes every environment …

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Excellent piece by our Grouvee pal and critic @marioprime that sold me on picking up Mio: Memories in Orbit as my first game of 2026.

Mio: Memories in Orbit nails the art of the Metroidvania

Mio makes its mark with its setting. It’s not just that the 2D landscapes are visually mesmerizing, illustrated in a style that makes every environment look like it was painstakingly penciled in by hand — just one of the many ways that Douze Dixièmes draws a line between the mechanical and the human. The Vessel is an intricately designed series of pathways that connect back to one another with scientific efficiency. Early in my adventure, I’m frustrated when it appears that death sends me back to one single checkpoint in The Spine. (I drop all of my currency when dying, but I don’t have to do a corpse run to retrieve it, and some helpful bots will make anything I’m carrying undroppable free of charge.) The more I explore, I discover unexpected shortcuts that lead my right back to The Spine. The runbacks to distant bosses become shorter as I find new ways to fast-track myself through the ship’s bloodstream.

Despite being a giant machine, the Vessel begins to feel like an organic body the more I explore. It’s a feeling Mio even makes quite literal with the Pearls; each one is named after a different bodily function. The ship has eyes, it breathes, and everything connects back to that central Spine. Each time I unclog an elevator or find the backside of a locked door, it’s like I’m suturing the wounds on a body. I look over the fully discovered map like a surgeon by the end of my adventure, relieved by the sound of stable vitals as my work wraps up.

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