Puzzle Quest: Challenge of the Warlords (2007)

1st Playable Productions, Infinite Interactive, TransGaming Technologies, Vicious Cycle Software

Nintendo DS · Nintendo DSi · PC (Microsoft Windows) · PlayStation 2 · PlayStation 3 · PlayStation 4 · PlayStation Portable · Wii · Xbox 360 · iOS

3.70 from 367 ratings

938 members have it in their collection · 22 playing now · 240 backlogged · 57 wish listed

How long? Main story 25h · with extras 18h (from 3 logged playthroughs)

Experience a puzzle game like nothing you have played before. Embark on an epic single-player campaign comprising of more than 150 challenging quests. Jump into this exciting puzzle game and out match your opponent in Quick-play mode. Build your empire as you capture cities, build castles and gain a party of companions that will aid you in battle. Earn money … Read more
Experience a puzzle game like nothing you have played before. Embark on an epic single-player campaign comprising of more than 150 challenging quests. Jump into this exciting puzzle game and out match your opponent in Quick-play mode. Build your empire as you capture cities, build castles and gain a party of companions that will aid you in battle. Earn money with each gold title to buy helms, weapons, armor and more! Read less
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Release dates

  • Mar 16, 2007 (Full Release) (Europe) Nintendo DS, PlayStation Portable
  • Mar 20, 2007 (Full Release) (North_America) Nintendo DS, PlayStation Portable
  • Sep 27, 2007 (Full Release) (Japan) PlayStation Portable
  • Oct 10, 2007 (Full Release) (Worldwide) PC (Microsoft Windows), Xbox 360
  • Nov 13, 2007 (Full Release) (North_America) PlayStation 2
  • Nov 29, 2007 (Full Release) (Japan) Nintendo DS
  • Nov 30, 2007 (Full Release) (Europe) PlayStation 2
  • Nov 30, 2007 (Full Release) (North_America) Wii
  • Feb 08, 2008 (Full Release) (Europe) Wii
  • Mar 27, 2008 (Full Release) (Australia) PlayStation 2, Wii
  • Oct 09, 2008 (Full Release) (North_America) PlayStation 3
  • Dec 11, 2008 (Full Release) (Europe) PlayStation 3
  • Dec 23, 2008 (Full Release) (North_America) iOS
  • May 23, 2011 (Full Release) (North_America) Nintendo DSi
  • Mar 06, 2014 (Full Release) (Europe) Nintendo DSi
  • Jan 03, 2016 (Full Release) (North_America) PlayStation 4

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Rating distribution

5 stars
61
4 stars
163
3 stars
118
2 stars
22
1 star
3
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Community All Reviews Statuses

SuperFieroStatus

Status SuperFieroStatus May 15, 2021

Was just thinking about this game today and one of the funny quirks it had. Now, this is going to seem like I'm saying "the game is cheating" but it's more of a "the game has a glaring oversight that causes the CPU player to have an advantage." I'm talking about the "hint" system. Y'know in match-3s where you idle …

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Was just thinking about this game today and one of the funny quirks it had. Now, this is going to seem like I'm saying "the game is cheating" but it's more of a "the game has a glaring oversight that causes the CPU player to have an advantage." I'm talking about the "hint" system. Y'know in match-3s where you idle for too long and the game points out a move you can make? The hint system in the original puzzle quest favors the CPU player heavily. I played a ton of this game, and I feel confident in the assessment.

The hints that the game gives you always lead to the most favorable configuration of gems for the next turn. For example, if there are 3 possible moves on the board, the game will choose to highlight the move that sets the following move up for success. The problem? Unless you have a way to take another turn in a row (which happens sometimes), the CPU player will reap the benefits of your move. The lesson is to never never never choose the hinted move unless it is the absolute only choice. Keep looking. Make sure there aren't other moves available. Never trust the hints! That is, unless the hinted move gives you enough gems for a second turn. Then go for it!

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