Review grok 4/5 · Sep 9, 2020
Criminally Underrated, Quick, JRPG
Lost Kingdoms was a game I spent many afternoons in my Middle School years playing on my Gamecube, Despite playing the early levels many times, I couldn't really remember ever beating it. Having fired up my Gamecube during Covid, I decided to dust this game off and give it a try.
Overview, the gameplay is what sells me on this …
Lost Kingdoms was a game I spent many afternoons in my Middle School years playing on my Gamecube, Despite playing the early levels many times, I couldn't really remember ever beating it. Having fired up my Gamecube during Covid, I decided to dust this game off and give it a try.
Overview, the gameplay is what sells me on this game. You play as a princess, who thru the power of her runestones is able to summon monsters from a deck of cards. There are a variety of types of cards, with weapons for a quick attack, independents for creatures to fight in the battle with you, summons to pull up a monster for a visually cool and often powerful attack, and spinners for monsters that spin around you damaging enemies.
Each of these types have both weak and powerful monsters, and learning to use a balance of these types is essential to success. The weapon type monsters seem the most powerful, able to do multiple strikes.
Monsters have elemental types, strong against one type, weak against the other.
As you use the cards, they gain experience and can either be copied or transform. Some transformations lead to better cards, others not.
This creates a really fast, fun, and visually dynamic game. I took a lot of pleasure trying to level my favorite cards, while dropping my least favorite quickly. You get cards in chests throughout the level, by capturing weakened monsters, or by selecting cards at the end of the level. After each level you pick from 6 identical card back, the number of cards you select varies from 1-3 depending on how well you did in the level. One out of the six cards will be the boss monster from the level.
You cannot repeat levels, meaning if you want that dope card at the end, you probably are reloading your game to do it all over if you miss the card(you cant save midlevel). Luckily, the designers took this into account, making the levels relatively short 20 ish minutes a piece. So repeating them isn't to arduous.
The levels themselves are varied and really interesting, some taking place in desolate villages, others in forests, and still others in volcanoes or on bridges. Most levels has some light puzzles to them, but nothing too complicated. The variety in layouts and visuals for the levels, which matched the type of monsters you faced, snow level you face snow creatures for example.
I wish you could repeat levels to gain more XP for cards, but overall I loved the gameplay. The cards aren't all useful, and finding your style and preference is a big part of the game. But I loved discovering the uses of the cards, and trying to level them up.
The music is decent, but nothing too special.
I quite liked the visuals, though they are dated. The various monster designs were quite strong. With some really, really cool ones.
The story is mediocre, not terrible, not great. For the time I remember thinking it was surprisingly dark, especially for gamecube, but it is probably the weakest part of the game.
Lost Kingdoms is mostly a hidden gem, that I think deserves more hype then it gets.