God Hand (2006)

Clover Studio

PlayStation 2 · PlayStation 3

4.13 from 227 ratings

655 members have it in their collection · 22 playing now · 242 backlogged · 217 wish listed

How long? Main story 11h · with extras 35h (from 3 logged playthroughs)

THERE AIN'T NO JUSTICE IN THE WILD, WEIRD WEST. JUST YOU. Things can't get any worse after demonic thugs cut your arm off, right? Dead wrong, partner. The lady you saved from them has only gone and given you the legendary GOD HAND as a replacement - the ultimate hand-to-hand weapon. Every undead outlaw in a Stetson, rootin' tootin' demon … Read more
THERE AIN'T NO JUSTICE IN THE WILD, WEIRD WEST. JUST YOU. Things can't get any worse after demonic thugs cut your arm off, right? Dead wrong, partner. The lady you saved from them has only gone and given you the legendary GOD HAND as a replacement - the ultimate hand-to-hand weapon. Every undead outlaw in a Stetson, rootin' tootin' demon and circus freak in the prairies is going to want to fight you for it. Welcome to the town of Asskickin... have a nice stay y'all. BIG HAND - Explosive martial arts and hand-to-hand action get in your face and ugly. No bullets, lots of bruised knuckles. SLAP STICKS - Totally customisable fight system. Pull off the most outrageous combo moves ever with awesome God Hand powers - punch your opponent into orbit! FIGHTING FORM - Pugilistic adventure from the makers of RESIDENT EVIL, DEVIL MAY CRY and VIEWTIFUL JOE! Read less
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Details

Developers
Clover Studio
Publishers
Capcom
Genres
Hack and slash/Beat 'em up
Themes
Action, Comedy

Release dates

  • Sep 14, 2006 (Japan) PlayStation 2
  • Oct 10, 2006 (North_America) PlayStation 2
  • Feb 16, 2007 (Europe) PlayStation 2
  • Feb 27, 2007 (Australia) PlayStation 2
  • Oct 04, 2011 (North_America) PlayStation 3
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Rating distribution

5 stars
99
4 stars
78
3 stars
34
2 stars
12
1 star
4
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Community All Reviews Statuses

SnakeyDave

Review SnakeyDave 4/5 · May 2, 2025

Cult classic for a reason

Somewhere high above me is the skill ceiling, but even hanging out in the lower floors is riotous fun. The combat is glorious. It's inherently fun just to spam combos, but there is layer upon layer of challenge, complexity and player expression on top, which make almost every moment a fast-moving puzzle of reaction, strategy, and crowd control.

The heat …

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Somewhere high above me is the skill ceiling, but even hanging out in the lower floors is riotous fun. The combat is glorious. It's inherently fun just to spam combos, but there is layer upon layer of challenge, complexity and player expression on top, which make almost every moment a fast-moving puzzle of reaction, strategy, and crowd control.

The heat gauge is the game's best feature. The better you do, the harder the game gets; the goon who would wait patiently while you slapped his friend about at Heat level 1 will suddenly no longer want to wait his turn. The shift is palpable, almost like changing gears; everything is instantly more intense, more exciting, but more dangerous. Dynamic difficulty is nothing new but what is elsewhere a tool for the designer to shepherd you invisibly, is here made blatant, exaggerated, and, exhilaratingly, put in your control. The whole game is a dare, to see how far you are willing or able to push.

Everything that isn’t the combat system varies from shoddy to brilliant, almost at random. At its worst moments, it's an ugly, stupid, incoherent, mean-spirited, and offensive game, but then elsewhere it's incredible. Regardless, an absolute must play.

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falithes

Review falithes 4/5 · Jan 11, 2023

It will make you sweaty

An interesting follow-up to RE4 for Shinji Mikami. While the RE franchise is known for it's campy and stilted dialogue, and RE 4 has plenty of self aware moments, never has Mikami taken the absurd camp to such heights as in this game. You spank enemies to death, tap them in their balls and punch or kick people into the …

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An interesting follow-up to RE4 for Shinji Mikami. While the RE franchise is known for it's campy and stilted dialogue, and RE 4 has plenty of self aware moments, never has Mikami taken the absurd camp to such heights as in this game. You spank enemies to death, tap them in their balls and punch or kick people into the atmosphere. This game kicks ass!

The game is extremely difficult but fair. If you need proof, watch a no damage speed run. It will not only make you feel like a terrible gamer, but demonstrate it is possible to avoid all damage in this game. I sure as hell wouldn't have the patience to get good enough to accomplish this impressive feat.

It's easy to learn, but has an extremely high skill ceiling. You press square over and over again to use a pre-set combo that you make (a cool level of customization and depth). Then you can lock stagnant moves to triangle and X. If you press down (left stick) and triangle, square or x you will perform another move that you can set. This allows a lot of options. The free moves, which are only explained in the manual, are context sensitive involving the triangle and pushing up on the left or right thumb stick. I wish I knew about these before beating the game! You will need to dodge, counter or guard break enemies. All have well telegraphed moves to indicate what the correct option is for you. There's also God Mode, which has a meter below your health, that you can build up by attacking enemies and a roulette attack system. God Mode makes you invincible, your attacks are unblockable and you do twice the amount of damage but only for limited time via meter. The roulette wheel is a list of attacks you can choose that do high amounts of damage but are limited by charges. Charges can only be gained by an item pick up.

This game is isn't perfect. The difficulty curve I felt was all over the place. Elvis in his demon form was a steep difficulty spike for me. His haymakers were near impossible for me to dodge if I was attacking already due to my move load out. If I had quicker attacks, I could have dodge cancelled. The next major boss is Shannon in her demon form which was a cakewalk for me. The game gets difficult once more than 2 enemies are aggroed to you. It's not as bad as Dark Souls because you are given plenty of AOE options, but I didn't realize I had most of them. Turns out there are several free moves you get that are extremely powerful. The issue is I bought the game electronically and didn't have an instruction manual that explained the inputs for these moves. I avoided all guides while playing this game. Turns out I limited my options by doing so. In addition, the checkpoints also felt pretty inconsistent. Some levels they are extremely generous, other times you have to complete a full substage which can be challenging later in the game. Overall though, very generous with checkpoints.

The most interesting aspect of the games difficulty is it's dynamic difficulty system. You can select Easy, Normal or Hard but in addition, the better you play, the harder the enemies get. They will start using longer combos and different moves. This is the best way to do difficulty. Most games just up the damage and health of enemies, without forcing you to change how you play the game. There's a meter next to your health and TP. As it feels up and you level up, the enemies will be tougher. If you take damage or use a special ability, you can lower your level. It's a shame that this system hasn't been iterated on in a later game. A novel and cool system.

A related issue to difficulty is a lack of a tutorial. It expects you to read the manual to know about VERY important and powerful free moves. I kind of wish they did something like Demon's Souls or Dark Souls with a tutorial. Something you could skip on later playthroughs. Instead it just throws you in. I respect that, but there's very little chance for you to discover the free moves on your own.

Finally, the graphics aren't the best. Environments look pretty blocky and certainly not as good as RE 4 (I believe both games were made on the same engine). I think later levels are a big improvement in this department, but early stages look kind of samey and bland. That said, there is a purpose to the graphics. You never have an obstructed view. The camera will clip through walls, doors and obstacles to guarantee a consistent view which is important given the difficulty and amount of enemies they throw at you. It also has a radar to help you keep track of enemies that you can't see. Even projectiles will show up on the radar to allow you to react to it.

Overall, it's a great time, challenging and made me sweat from the intensity.

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QuilDewIvy

Review QuilDewIvy 5/5 · Feb 6, 2020

God Hand: Quick Review

Hand-to-hand or fist-to-fist

Kicking nuts or twist your wrist.

God power keep my pimp hand strong

So trust me or you won't last very longggggg.

There is not much that's as good as God Hand. It's the quintessential stylish action game, featuring an incredible amount of depth in enemy design and exhaustive movelist. Every single level is an intricate weaving …

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Hand-to-hand or fist-to-fist

Kicking nuts or twist your wrist.

God power keep my pimp hand strong

So trust me or you won't last very longggggg.

There is not much that's as good as God Hand. It's the quintessential stylish action game, featuring an incredible amount of depth in enemy design and exhaustive movelist. Every single level is an intricate weaving of evading moves and doing counterhits. Every enemy combination is an amazing fight to behold and to work around, the pace going fast and strong as you stand on the precipice of absolute destruction to your enemy or being hit by a string down to the ground. And tying it all together is a nonsense story keeping the comedy strong as you punch Elvis into a tombstone and then dragon fist him up into the air.

To this day, I still haven't found an action game that kicks ass as much as this game does.

It's hard to put into words what has really been said often, I recommend watching this video at least

He puts it in much better words than I will.

Please try God Hand, you won't regret it. (10/10)

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Begbie

Review Begbie 5/5 · Jun 7, 2016

Challenge you never forget

Finishing God Hand is a real super-challenge because the difficulty is very high but the game is very fair. You can end the game without taking any damage, if you are very skilled. It all depends of the right mix of moves and the use of them. There are 120 moves in the game + some awesome godmoves and you …

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Finishing God Hand is a real super-challenge because the difficulty is very high but the game is very fair. You can end the game without taking any damage, if you are very skilled. It all depends of the right mix of moves and the use of them. There are 120 moves in the game + some awesome godmoves and you really need them against all the great bosses. From mighty Gorillas, huge Demons, to 80s Rockbands, midget Power Rangers and fat Elvis Imitators. The Bosses are always hillarious and you need some time to learn their patterns, in this way God Hand has similaries to Dark Souls. God Hand is made for every fan of Boss fights, the Game has countless of them. The only flaw i had with this game, is, that at some point, you manage to perform a near perfect style and its get a little bit repetative at this point. All in all God Hand is worth every Penny, great Game with great humor and some of the best bosses in video game history. The game often reminded me of old Bud Spencer and Terence Hill movies, i dont know, if there are popoular outside of europe but if you like them, God Hand is your Game.

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