Review GigaDeathNullGolem 2/5 · Apr 12, 2022
Aged badly due to its mechanical and tedius style of play
Disclaimer: I didn't force myself to soldier on through this game but did complete the first two missions and called it a day on the third which introduced aerial units. I normally don't write reviews on stuff i abandon or don't complete, but I technically did see all the game has to offer save two naval units (i think)
First …
Disclaimer: I didn't force myself to soldier on through this game but did complete the first two missions and called it a day on the third which introduced aerial units. I normally don't write reviews on stuff i abandon or don't complete, but I technically did see all the game has to offer save two naval units (i think)
First some background on some stuff i play(ed): I enjoy TBT and TBS games and have played Conflict series, desert commander, and other stuff like this, and it plays similar and is conceptually on the same ground as those games, however it has some shortcomings.
First some good things, the intro video is pretty cool with a giant tank rumbling and the screen shaking. the animations sound and music are quite nice. Once you go into a battle and come back out it will even resume the part of the track it was last playing (wow, i don't think I've ever seen that feature before for a nes game or similar game from this generation of consoles.) unit mix and economy isn't bad and even nice in the way you can get a cheap unit or go for a better one. Supplying your units with supply trucks seems to work well (you cant just spam endless units) and keep things in balance.
The trouble is that everything in this game is just so mechanically tit for tat. (I thought some of the entries in the W40k franchise were bad in this regard, such as Space Hulk which is pretty effing dry, but this game is worse!) AT least in the beginning of the campaign, every map is mirrored and purely symmetrical. The third map where I quit was segregated by a river that is somewhat of an ordeal to actually cross, invade, and conquer. So this means that its hard to find an actual 'edge' against your enemy. From the very first missions they are slow, methodical, and take a considerable amount of time to complete as you slowly push along. By the introduction of far-moving air units results in you no longer being able to resort to artillery (with armor supplement) to slowly creep and conquer. Your upgraded version of bomber planes will be easily taken down by cheaper fighter planes, and both are vulnerable to cheaper anti aircraft gun. 'pushing' against this island was messy and chaotic. I was just churning through cash against an opponent who had as much territory as me. Even sending wounded units back to heal at the air base, etc STILL COSTS MONEY... I'm not sure if there is even an advantage to doing it.
I could probably mix it up and just spam the island with more cheaper units and whittle them down until the numbers are in my favor but imagine that might take over an hour... It was okay for an evening but plenty of other things to play.