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Guilty Gear Isuka

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Guilty Gear Isuka

Dec 17, 2003

Main game

2.57 average rating based on 46 ratings

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A new Gear arises, its name Leopaldon. As they threaten to lay waste to the world, you prepare to mount your offense. The good news? You won't have to face them alone. Guilty Gear Isuka introduces the brand new mechanic of cooperative gameplay to the tried and true fighting madness of the Guilty Gear XX series. With support for up to four local players (either on teams or as lone wolves), Guilty Gear has never seen more hectic action.Key FeaturesA Cast of Misfits - The colorful characters of Guilty Gear XX #Reload return for an encore, and are joined by … More
A new Gear arises, its name Leopaldon. As they threaten to lay waste to the world, you prepare to mount your offense. The good news? You won't have to face them alone. Guilty Gear Isuka introduces the brand new mechanic of cooperative gameplay to the tried and true fighting madness of the Guilty Gear XX series. With support for up to four local players (either on teams or as lone wolves), Guilty Gear has never seen more hectic action.Key FeaturesA Cast of Misfits - The colorful characters of Guilty Gear XX #Reload return for an encore, and are joined by newcomers A.B.A and Robo-Ky Mk. II! On top of the 23 characters available by default, who knows if there are even more waiting to be uncovered... Beat-Em-Up Action - Isuka goes from fighter to brawler when you dive into GG Boost Mode. Punch/kick/cut/grapple your way through waves of formidable opponents, and feel free to invite a friend to help; two-player co-op can give you that extra edge you need. Make an Abomination - Newcomer Robo-Ky Mk. II can be retrofitted with the moves of other characters, making him the ultimate doppelganger. Brutal command grabs, a projectile or two, almost nothing is verboten when it comes to the murderous art of imitation. Beautiful Characters and Environments - From the tiniest bounty hunter to the largest brute, from sunny beaches to moonlit cemetaries, Guilty Gear Isuka's sprite art oozes character. Jaw-Dropping Heavy Metal Soundtrack - From the mind and frets of Guilty Gear creator Daisuke Ishiwatari comes some of the most intense rock you'll ever roman cancel to. Buyers of Guilty Gear Isuka on Steam will receive a digital copy of the Official Soundtrack for free! Less
Release Dates
Dec 17, 2003 (Worldwide)
Arcade
Nov 02, 2004 (Worldwide)
PlayStation 2
Dec 16, 2004 (Worldwide)
Xbox
Apr 07, 2006 (Worldwide)
PC (Microsoft Windows)
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User Stats
438
In Collection
22
Wish Listed
1
Playing
231
Backlogged
How Long Is Guilty Gear Isuka?
No playthrough data yet
nicolaus.miller.1
nicolaus.miller.1 gave Jun 11, 2016
nicolaus.miller.1 gave Jun 11, 2016
nicolaus.miller.1's review of Guilty Gear Isuka

I really want to say that Guilty Gear Isuka is good—I do—but I can’t—it’s terrible. The fighting is still the same and the art is still wonderful and I love all of the new stages, but the sprites have been greatly reduced in size in order to fit four players on one screen which detracts from the art. Character-wise the cast is the same from GG X2 with the exception that they’ve made Robo-Ky a main character (a good decision, though they’ve changed his moveset so thoroughly that you will have to relearn him completely, a minus stroke for me) and they’ve added ABA who I love as a character, I just wish she was presented in a different game because story mode is MIA so we never get a full understanding of her character, sadly. Many modes are missing in this game, even arcade mode, mysteriously, you just sort of play a modified survival until you reach the boss. The boss in this game is horrendous; it’s a weird gnome riding a mechanical yeti of sorts; ever played League? Think Nunu, except way less interesting. It also doesn’t help that one of the only reliable ways to hit the …

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I really want to say that Guilty Gear Isuka is good—I do—but I can’t—it’s terrible. The fighting is still the same and the art is still wonderful and I love all of the new stages, but the sprites have been greatly reduced in size in order to fit four players on one screen which detracts from the art. Character-wise the cast is the same from GG X2 with the exception that they’ve made Robo-Ky a main character (a good decision, though they’ve changed his moveset so thoroughly that you will have to relearn him completely, a minus stroke for me) and they’ve added ABA who I love as a character, I just wish she was presented in a different game because story mode is MIA so we never get a full understanding of her character, sadly. Many modes are missing in this game, even arcade mode, mysteriously, you just sort of play a modified survival until you reach the boss. The boss in this game is horrendous; it’s a weird gnome riding a mechanical yeti of sorts; ever played League? Think Nunu, except way less interesting. It also doesn’t help that one of the only reliable ways to hit the boss is to the up and attack down on a small spot on the bastard’s head—it’s absolutely monotonous and takes forever to boot. There’s also a create-your-own-Robo-Ky mode which is mostly dumb. It’s a poor excuse for a beat ‘em up and when you’re building your Robo-Ky you need points which you get from doing other modes in the game, but any good move is extremely expensive so have fun building a decent one and winning is no easy chore either because you have to fight super saiyan Sol and Ky at the end who are both permanently in overdrive mode. The biggest killer for this game to me though is that for some horrific reason the developers added in the concept that you have to manually turn your character around—this absolutely killed it for me, I simply couldn’t get used to it and honestly I shouldn’t have to, Smash Bros managed twice before your game came out so why can’t you? If you find this game cheap, get it just to experience ABA and really nothing else, but don’t bother with it unless it’s $10 or less.

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