Fun little puzzle game where you have to place NPCs and objects in a scene in a way that makes everyone happy according to their individual preferences. Sometimes you can also move or change things the environment, too, like at a diner where you can move food items to be in front of different seats, or a park where you …
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Fun little puzzle game where you have to place NPCs and objects in a scene in a way that makes everyone happy according to their individual preferences. Sometimes you can also move or change things the environment, too, like at a diner where you can move food items to be in front of different seats, or a park where you can choose which of three street lamps is on and will attract bugs. You select the scenes from a city map, and you'll do five puzzles in a row per scene to unlock the next scene. After each puzzle some NPCs will stay, others will go, and new ones will arrive that need to be placed.
The movie theater scene has an especially interesting mechanic where some of the NPCs eat popcorn, and whatever seat you place them in will become dirty with popcorn for all the remaining puzzles in that scene, which affects your ability to place NPCs who don't like dirty seats.
For the first 2 cities (Barcelona and Brussels), after completing 5 scenes you unlock a new city map, as well as an optional 6th scene on the current map. These sixth scenes seem to be a little more challenging. The third city (London) looks like it's going to have 6 regular scenes and a seventh optional one. It looks like there will be 5 cities total based on the nav icons.
There's a cute little story running through it that you get from the NPCs talking to each other (simlish with text bubbles) in between puzzles. It centers on one NPC who has been in every puzzle so far.
I stopped after clearing the second city because I'd like to save some of them for the train ride on an upcoming trip where this kind of casual gameplay would be a good fit, so I don't want to give a rating just yet, but so far I'd call it a "7 out of 7" (a term I heard recently and loved, to describe games that are small-scale and not doing anything super ambitious, but are nearly flawless in their execution).
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