Far from Noise box art

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Far from Noise

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Far from Noise

Nov 14, 2017

Main game

3.19 average rating based on 37 ratings

5
2
4
14
3
13
2
5
1
3
Far from Noise is a narrative set on the edge of a cliff, where two characters discuss what it means to balance between life and death.
Release Dates
Nov 14, 2017 (Worldwide)
Mac, PC (Microsoft Windows)
Nov 14, 2017 (Europe)
PlayStation 4
Nov 16, 2017 (North_America)
PlayStation 4
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User Stats
166
In Collection
13
Wish Listed
3
Playing
89
Backlogged
How Long Is Far from Noise?
Main story: 1.6 hours
Total completions: 3
tylerisrandom
tylerisrandom gave Aug 29, 2020
tylerisrandom gave Aug 29, 2020
Hanging around

In limbo

I think I like Far from Noise more in premise than in execution. The concept is certainly creative and unique, the writing is excellent, the stylized visuals serve the story well, and it's short enough not to overstay its welcome. But the moments it chooses to linger on feel a tad unearned to me in comparison to games like Everything and A Short Hike, which earn their emotional moments through contrasting environments and perspective.

To be clear, I think that focus on a single scenario is what makes the game special, but it's also what kept it from affecting me more deeply.

chaiinchomp
chaiinchomp gave Mar 20, 2022
chaiinchomp gave Mar 20, 2022
Narrative game that took a way too heavy hand and didn't leave room for your own interpretation

-- Part of my Itch.io Bundle Project - Attempting to play and rate every game in the 2020 Bundle for Racial Justice --

  • Rating: 4.0 / 10
  • Year played: 2020
  • Playtime: 15-30 mins
  • Completion level: Played some, didn't finish
  • Verdict: Not my thing but maybe it's yours

A narrative game where you're stuck in a car balanced on the edge of a cliff, talking to yourself. It's one of those games I thought I'd really enjoy, but found myself disappointed. While there's clearly a lot of effort put into this, and judging by the comments on itchio it really nailed it for a lot of people, I personally found it unrelentingly, unbearably boring. After a half hour I couldn't take it anymore and quit. Good thing I did because apparently a playthrough takes an hour or more and I think I would have actually lost it trying to keep going for that long. I don't know man, it was just wayy too "artsy" for me to handle, it felt a bit like it was trying too hard and wanted you to come to a certain specific conclusion rather than interpreting it yourself.

Mikros_Beethoven
Mikros_Beethoven updated their status Dec 9, 2020
Mikros_Beethoven updated their status Dec 9, 2020

A little undiscovered diamond. Everyone I know that played this gem, discovered it afterwards with their therapist. It sticks with you. It makes you contemplate. Great game, unique, emotional and replayable.