I was right, they nerfed Blitz Blade and now instead of trading 35% health in favour of 200% damage, the damage increase is only 150%.
This I expected and am fine with.
What I’m not fine with is that you can no longer use your hoverboard during combat. This feels punitive. Not only was I using it to navigate around …
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I was right, they nerfed Blitz Blade and now instead of trading 35% health in favour of 200% damage, the damage increase is only 150%.
This I expected and am fine with.
What I’m not fine with is that you can no longer use your hoverboard during combat. This feels punitive. Not only was I using it to navigate around enemies and close attack distance, I was also using it to avoid enemy encounters when I was just trying to get to the extraction zone. Now, the moment you’re in range of an enemy, you can no longer use your hoverboard and you’re stuck running instead of hovering, which means enemies can easily catch up to you when in pursuit. It seems like a minor issue, but it’s putting a big damper on my enjoyment, because previously I could decide when I wanted to fight, and when I wanted to flee.
I also dislike that you can’t loot while in combat because the game regularly registers enemies within range even if you can’t see them and they don’t appear in your radar, which means looting is broken.
Both of these feel like a big step backward instead of an improvement and are hurting my sleeper to play.
That said, I do like the new playable character, Ravona. So maybe new gameplay mechanics will keep me coming back.
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