Ghost Squad (2004)

Polygon Magic, Sega AM2

Arcade · Wii

3.43 from 49 ratings

143 members have it in their collection · 6 playing now · 40 backlogged · 16 wish listed

One of the first light gun games to arrive on the Wii, Ghost Squad will take full advantage of the unique controls of the Wii Remote. Three dangerous missions bring a new gameplay experience every time with multiple levels, alternate routes, changing daylight, a variety of player choices and secret weapons and costumes to unlock. Alone or with up to … Read more
One of the first light gun games to arrive on the Wii, Ghost Squad will take full advantage of the unique controls of the Wii Remote. Three dangerous missions bring a new gameplay experience every time with multiple levels, alternate routes, changing daylight, a variety of player choices and secret weapons and costumes to unlock. Alone or with up to three squad mates, players will rescue hostages, apprehend suspects and deactivate bombs as they eliminate terrorist threats around the world. Unlock 25 different tactical weapons including sniper and assault rifles, submachine guns, hand guns, and more. Read less
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Details

Developers
Polygon Magic, Sega AM2
Publishers
Sega
Genres
Arcade, Shooter
Themes
Action, Warfare
Series
Ghost Squad
Event
Nintendo E3 2007 Press Conference

Release dates

  • 2004 (Full Release) (Worldwide) Arcade
  • Nov 20, 2007 (Full Release) (Europe) Wii
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Rating distribution

5 stars
4
4 stars
16
3 stars
26
2 stars
3
1 star
0
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Community All Reviews Statuses

NotRegret

Status NotRegret Jun 30, 2018

Sega seemed to be determined to make this game more open to casual players and they really did good job creating a game appropriate for all skill levels with plenty of carrots-on-a-stick to motivate to keep playing when stuck.

The game has you playing as a counter-terrorist force on several missions like hopping onto airforce 1 and rescuing the president …

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Sega seemed to be determined to make this game more open to casual players and they really did good job creating a game appropriate for all skill levels with plenty of carrots-on-a-stick to motivate to keep playing when stuck.

The game has you playing as a counter-terrorist force on several missions like hopping onto airforce 1 and rescuing the president from hostage-takers. There's lots of little radio chatter and bonus objectives like disarming bombs to really make you feel the part. The character also moves around in slick ways, sneaking, or sometimes dropping under a table for cover and letting you shoot at the enemies feet.

What really makes the game approachable and replayable is the rewards for scoring. Points earned in missions unlock new guns (and there is a heaps of em) or costumes for your character (eventually moving onto very silly costumes like a panda outfit). But points also 'level up' the missions which increases the enemy density and opens up alternative roads and bonus objective; it's possible to select a lower level mission if they become too tough but the higher level ones award considerable more score encouraging players to skill-up. The higher level missions are also more fun as the enemies pop up seemingly everywhere.

Many of the bonus objectives are kind of shallow like how the bomb disarming is just cutting the wires in the right order before the timer reaches 0, which is a strike. Another issue is there aren't very many missions, yes they become more elaborate when you replay the leveled-up version, and there are multiple paths, but it's still rehashing content. The biggest strike though is the game feels like it lacks a proper narrative flow, the missions are all unrelated, rather than building on each other, and the terrorist enemies are totally generic.

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