Arc the Lad: Twilight of the Spirits box art

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Arc the Lad: Twilight of the Spirits

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Arc the Lad: Twilight of the Spirits

Mar 20, 2003

Main game

3.49 average rating based on 96 ratings

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The world of Arc: Twilight of the Spirits is populated by two races: human and Deimos. The two races prefer to avoid contact with each other, but both depend on the Spirit Stones to sustain the balance in the world. Recently, the human army began sweeping across the lands, taking over countries. This army is going after the five great Spirit Stones. The Spirits, however, are determined to prevent this; to achieve their goal, they choose two heroes who would eventually be able to unite the two races in a battle for justice. One of them a is a human … More
The world of Arc: Twilight of the Spirits is populated by two races: human and Deimos. The two races prefer to avoid contact with each other, but both depend on the Spirit Stones to sustain the balance in the world. Recently, the human army began sweeping across the lands, taking over countries. This army is going after the five great Spirit Stones. The Spirits, however, are determined to prevent this; to achieve their goal, they choose two heroes who would eventually be able to unite the two races in a battle for justice. One of them a is a human nobleman named Kharg, who hates the Deimos and is planning revenge; another is a Deimos slave named Darc, who dreams of uniting and commanding his race. Will the two heroes be able to put aside their differences and save the world?.. Arc: Twilight of the Spirits is the fourth entry in the Arc the Lad series. Like its two immediate predecessors, the game has tactical battles which allow free positioning and movement of the characters on the combat field. However, the game is closer to being a "regular" Japanese-style role-playing game rather than a tactical RPG. The player controls a relatively small party (up to six active combatants), and is able to explore towns and dungeons in a standard RPG fashion. In the beginning, the game puts the player into control of Kharg, but afterwards the chapters alternate between the human hero and Darc, each with his own party. Characters can use a variety of techniques, accumulating SP (spirit points) in battles and them using them to learn special attacks. Less
Release Dates
Mar 20, 2003 (Japan)
PlayStation 2
Jun 25, 2003 (North_America)
PlayStation 2
Jan 30, 2004 (Europe)
PlayStation 2
Jan 11, 2016 (Worldwide)
PlayStation 4
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User Stats
323
In Collection
60
Wish Listed
6
Playing
139
Backlogged
How Long Is Arc the Lad: Twilight of the Spirits?
Main story: 59.2 hours
Total completions: 1
Chovus
Chovus updated their status Jul 28, 2020
Chovus updated their status Jul 28, 2020

Beat on loan from my coworker. I found the main premise of the game distasteful; how the 2 protagonist are half breeds between a human woman and one of the beast races (which I think are ancient bio weapons created through genetic engineering). A lot like Terra from FF6. As such rather than rooting for them I would have rather seen them be put down like the abominations they are. Gameplay wise I slightly preferred Kharg and his good guy team. Maru was the most powerful with his bow but I disliked his character concept; too young and annoying, I kept wanting to punch him in the face. The big solder guy is more my type of character. Paulina was good as a healer and with her lesser range attack while scientist woman was not the most useful in combat.

Darc's party was more difficult, especially early on given that he is more of a battle mage and orc girl is more of a rogue; no healer or tank until later. But the personalities and bickering made these characters far more interesting. Wolf guy is a badass and I loved using Bebedora's mind control. I sided with Kharg during the …

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Beat on loan from my coworker. I found the main premise of the game distasteful; how the 2 protagonist are half breeds between a human woman and one of the beast races (which I think are ancient bio weapons created through genetic engineering). A lot like Terra from FF6. As such rather than rooting for them I would have rather seen them be put down like the abominations they are. Gameplay wise I slightly preferred Kharg and his good guy team. Maru was the most powerful with his bow but I disliked his character concept; too young and annoying, I kept wanting to punch him in the face. The big solder guy is more my type of character. Paulina was good as a healer and with her lesser range attack while scientist woman was not the most useful in combat.

Darc's party was more difficult, especially early on given that he is more of a battle mage and orc girl is more of a rogue; no healer or tank until later. But the personalities and bickering made these characters far more interesting. Wolf guy is a badass and I loved using Bebedora's mind control. I sided with Kharg during the battle between the 2 parties. At the end I am pretty sure my party for the final boss was: Kharg, Darc, Maru, wolf, Paulina and Bebedora. I did most if not all content and I think I got both optional characters.

I liked the tactical combat system, which was far more engaging than typical menu based Jrpg combat. However I did find that certain characters would hog xp by being great warriors and getting most of the kills, causing them to become disproportionately more powerful and thus getting more kills and xp, while weaker characters lagged behind. I also liked having 2 separate parties and the many differences between them. Most important is how the party size is 6 and each has 5 members + 1 optional. So no one has to sit out of combat until near the end of the game. Would buy and play again; 8.0/10.

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