Standalone Expansion for Xenoblade Chronicles 2
4.29 average rating based on 342 ratings
This is definitely more than just a DLC – it adds hours of content and new lore, characters, etc.
It does fix a lot of the issues the base game had, which is a thing Monolith Soft continues to do game after game. I love that – it feels like they aren’t unafraid of trying new things, but they also get to recognize when a step wasn’t taken into the right direction.
Gameplay – addictive.
Plot – well, it adds lore into the XC2 universe, so you have a lot of that.
Music – 10s across the boards.
Characters – Loved them.
I think I liked it more than the base game, but it does build upon that, so I think it is just the natural flow of progression.
This DLC is so big and good that it already functions as its own release. That says everything about the game. It beautifully summarises the strengths of XC2 and packs them into a compact ~25h story. Again, the characters are great, and the combat system is different, as it has been broken down for this DLC, but it is still fun to play. Torna looks incredible; the areas are beautifully designed, and the soundtrack is again fantastic. The sidequests are even better than the sidequests in the main game and really bring the world to life. Torna - The Golden Country is a wonderful addition for all fans of XC2!
Xenoblade Chronicles 2: Torna - The Golden Country is a stand-alone story expansion of Xenoblade Chronicles 2, which released a year prior. The game is a prequel set 500 years before the events of the main game in the Kingdom of Torna. You play as Lora, a mercenary, who, together with her blades Jin and Haze, is searching for her mother. On their journey they meet the Tornan prince Adam and his blade Mythra, who are on a mission to stop Malos, who has been ravaging the world ever since he was awoken. Almost immediately Laura and her companions get caught up in their quest.
First off, this is a much shorter game than main entries into the Xenoblade series usually are. After having played for about 20 hours, you will have seen most of the game. Considering the usual play time of a mainline entry of about 60 to 80 hours, this is a very tightly packaged experience in every regard. The story is self-contained, but heavily relies on references to the main game to be properly understood. And while the gameplay is very similar to XC2, it features several quality of life improvements.
For the gameplay, …
Xenoblade Chronicles 2: Torna - The Golden Country is a stand-alone story expansion of Xenoblade Chronicles 2, which released a year prior. The game is a prequel set 500 years before the events of the main game in the Kingdom of Torna. You play as Lora, a mercenary, who, together with her blades Jin and Haze, is searching for her mother. On their journey they meet the Tornan prince Adam and his blade Mythra, who are on a mission to stop Malos, who has been ravaging the world ever since he was awoken. Almost immediately Laura and her companions get caught up in their quest.
First off, this is a much shorter game than main entries into the Xenoblade series usually are. After having played for about 20 hours, you will have seen most of the game. Considering the usual play time of a mainline entry of about 60 to 80 hours, this is a very tightly packaged experience in every regard. The story is self-contained, but heavily relies on references to the main game to be properly understood. And while the gameplay is very similar to XC2, it features several quality of life improvements.
For the gameplay, the game features some minor, but very welcome changes, like gathering spots for resources now being grouped and marked by type while exploring. You need some kind of fish item for crafting? Now you know exactly where to look! Speaking of crafting, every character in your party can now craft items around camp fires. These items are either pouch items, that improve your combat stats temporarily, or permanent improvements to all kinds of stats in the game. Previously pouch items were mainly bought, or created at their designated crafting spot (food was made in the kitchen, and so on), but now all of that was unified into crafting around the camp fire. This simplification makes for a much tighter experience. Another such simplification is that your party is now fixed. In the main game, you could awaken team members, called Blades, from Core Crystals, who all have their own abilities, and you would have to switch out depending on what you needed. This party wrangling à la Pokémon wasn’t all that compelling, considering that the story revolved around core party members and everyone else was just a side character, who, at most, sometimes had a compelling side story. Now, with a fixed party, the game can focus on what’s important in the story and avoids you having to spread your attention across dozens of characters.
One major change has been made to how combat itself works. Instead of controlling the driver and having the blade as support, you can dynamically switch between driver and blade as main actors in battle. The game encourages switching regularly by allowing you to undo huge amounts of damage, that were done to the character you currently control, when switching. This results in much more active and engaging combat.
Another huge change is for the final fight of the game, where one of the series’ core mechanic, the chain attack, is changed from how it usually works. This is very compelling, as it highlights the uniqueness of the final fight outside of the pure story context and makes it a very memorable experience.
And finally, one of the major pitfalls of XC2 was that it didn’t explain its complex mechanics very well. Tutorials explained things badly, you had no way of accessing tutorials after the fact, and mechanics that would only become important later on, where introduced much too early. This game outdoes this easily. Tutorials are decently worded, come up when appropriate, and you can look at them later anytime from the main menu. Those tutorials remain in pure text form however, when previous entries into the series illustrated their tutorials better.
Like the rest of the series, this game follows a narrow narrative thread, but sets itself apart by putting an emphasis on side questing. Through helping the people of the world you build a community, similar to the Affinity Chart in XC1. With more and more people joining your community, it levels up. And progressing in the story at certain parts is locked behind having reached a specific community level. Side questing was always a major component of the series, but requiring it for main story progress is new. This is mostly fine, because of the breadth that it encourages the player to engage with the world, and exploring the world like that is mostly interesting. Though, of course, there is the occasional quest that is just blatant filler.
Exploring the world is as fun as it always is with Xenoblade. The desert on Torna making for a great addition in terms of visuals and exploration experience. It makes for a great area that the player will revisit over and over while doing side quests.
Torna - The Golden Country is the first game in the series to feature a female protagonist and manages that transition well. Lora’s warm and caring attitude, together with her harmonious relationship with her two blades Jin and Haze makes for a striking contrast with Rex from XC2. And speaking more generally of the contrast with XC2, female characters are treated much more respectfully by this game. The former had many problems: making sexist jokes about women being overly sensitive about their body weight, an honestly embarrassing focus on the breasts of one of the main characters, and the list goes on. I’m not going to list everything here, but if you’re interested, the video essayist Ludiscere made a pretty comprehensive overview on YouTube.
A lot of things in this game seem to be a direct reaction to criticism of XC2’s treatment of its female characters. The appearance of female characters is no longer exploited by placing the camera a certain, definitely accidental wink wink, way, and Mythra even managed to put on some clothing for the other half of her body! There even is a cooking scene where, very specifically, only boys and men are the ones that end up doing the cooking, as opposed to XC2, where, of course, it’s one of the main female characters. I appreciate this a lot, it was a major turn off from the main game for me. I will say however, that it creates a jarring contrast between this and the main game. What exactly moved the people working on both games to depart from putting this kind of “fan service” into this one? It just leaves a somewhat sour taste in my mouth, having a glimpse of what XC2 could have been, with its much greater scope.
Thematically, Torna - The Golden Country expands on the themes of memory, identity, and partnership set up by XC2. It does what you would expect of a prequel in that regard. Where it shines however, is adding new thematic context to the main game that it was lacking. Xenoblade Chronicles had an overarching idea throughout the game, about forging your own path against the odds—defeating what seems inevitable. Xenoblade Chronicles 2 lacked such an overarching idea, or at least it wasn’t communicated as clearly. Torna - The Golden Country takes one idea from XC2 about life being structured around cycles and extends it greatly.
If you have played XC2 already, you will know that
At the start of the game, there is a scene of a village looted and burned to the ground, only for at the end of the game, Tornan refugees being set up in the same spot, and the military of the Praetorium approaching them for an attack. We are to understand that the same destruction is about to occur again. Similarly, there are multiple instances in this game, where parallels to scenes from the main game are drawn. But these aren’t mere references for fans, they are there to make us understand the similarities in Rex’s and Adam’s journeys. With one key difference: where Adam fails, Rex succeeds. This transforms the overall gloomy message into rejecting the seeming inevitability of the cyclical “nature” of life—fight against catastrophe no matter how inevitable it seems and by working together we might be able to overcome it. This is a very clever synthesis of a minor theme from XC2 and the overarching theme of XC1. This is cheapened only by XC2’s unconvincing storytelling of how Rex superseded Adam, but this attempt at elevating its predecessor is very impressive and, makes for some interesting meta-commentary.
If you want to play this game, I would heavily recommend playing Xenoblade Chronicles 2 first. Playing these games in the order they were released will allow you to directly see the improvements that Torna - The Golden Country brings to the table, and appreciate the story expansion a lot more with the provided context of the main game.
Ultimately this is a good improvement on its predecessor. It recaptures some of the charm of XC1, that XC2 unfortunately squandered, and even extends the somewhat lacklustre thematic messaging of the predecessor. On the surface, this seems like a game with a small scope, but it is much more than that.
In summary: 8/10
I have yet to put my full thoughts together on the importance of Xenoblade 2 but suffice it to say I adore it. This prequel story carries over A LOT of the same charm. The gameplay is as relaxing yet engaging as ever, and the focus on training up one specific team of blades rather than the gatcha bag of many really adds a unique flavor to this game. My only really complaint is how unnecessary the story is. Other than characterizing Lora and Addam we don't learn any new information, and as a prequel we firmly understand where all of these characters are going to end up anyway. We don't get to see any of the character development that turned Jin into a villain, nor do we see any hints of Malos' anger at his Amalthus derived nature. Mythra is the same as ever. This is still a solid game for those looking for more Xenoblade goodness, but I can't help but feel the plot quality takes a significant nosedive from the near perfect base game. But a step down from near perfect is still really good. Give it a try if you loved Xenoblade 2 like I did.
And this game fixes almost every problem the main campaign had. A fixed party means there's no need for odd party movements while also adding a different strategy on how to confront battles. The pacing of the game is fixed by better (or at least more consistent) writing, which makes travelling across regions not odd. The crafting system and rarity of collectible points also makes easier to know what you're getting and obtaining ingredients never felt like a chore. Main battles were probably on the easy side, but that's not an issue. And the story is again very good and explained a lot of things from the core game that were maybe not necessary, but are good additions to finally understand the motives of some choices. The small additions to the gameplay, community, for example, are a nice touch and
Overall, definitely better than XC2 and might be on par with XC1. I feel like revisiting this game later …
And this game fixes almost every problem the main campaign had. A fixed party means there's no need for odd party movements while also adding a different strategy on how to confront battles. The pacing of the game is fixed by better (or at least more consistent) writing, which makes travelling across regions not odd. The crafting system and rarity of collectible points also makes easier to know what you're getting and obtaining ingredients never felt like a chore. Main battles were probably on the easy side, but that's not an issue. And the story is again very good and explained a lot of things from the core game that were maybe not necessary, but are good additions to finally understand the motives of some choices. The small additions to the gameplay, community, for example, are a nice touch and
Overall, definitely better than XC2 and might be on par with XC1. I feel like revisiting this game later on and trying to get 100%, something I didn't do nor want to do on the original campaign.
If you saw my review for Xenoblade Chronicles 2, you'll know that I didn't like it. So why play this? Because many people seem to love the Xenoblade series, and I felt like I needed to give it a second shot.
I do have to say that I liked this one better. The DLC did work hard to simplify the battle system, which was a major problem for me in the main game. I feel like its various components were explained more slowly than in the main game, so it was easier to grasp and to use. They also got rid of both the random Blade system and the class system, which makes it a lot easier to modify the party to your needs.
I did still have a lot of issue with the story. Again, as in the main game, cut scenes are long and frequent. I know it's a JRPG, I know it's kind of conventional to have these convoluted story lines, but it's really frustrating to play for 15-20 minutes, then watch a 10-minute scene, then play for only another few minutes before you have to watch another one. I actually skipped scenes this time which …
If you saw my review for Xenoblade Chronicles 2, you'll know that I didn't like it. So why play this? Because many people seem to love the Xenoblade series, and I felt like I needed to give it a second shot.
I do have to say that I liked this one better. The DLC did work hard to simplify the battle system, which was a major problem for me in the main game. I feel like its various components were explained more slowly than in the main game, so it was easier to grasp and to use. They also got rid of both the random Blade system and the class system, which makes it a lot easier to modify the party to your needs.
I did still have a lot of issue with the story. Again, as in the main game, cut scenes are long and frequent. I know it's a JRPG, I know it's kind of conventional to have these convoluted story lines, but it's really frustrating to play for 15-20 minutes, then watch a 10-minute scene, then play for only another few minutes before you have to watch another one. I actually skipped scenes this time which is something I never, repeat NEVER, do. I just couldn't stand it anymore.
The story component of the game was even more frustrating because the DLC was a prequel. Having played the main game, I already knew how this would end. You would think that mean that they would focus parts of the story on less-explored areas of the world, but they don't. So that made a lot of the scenes boring, as well as frustrating.
And it was doubly frustrating because the story isn't even that good, in my opinion. No spoilers, but a lot happens in this DLC, and it's difficult to make that much narrative happen in a small space. I particularly feel like Mythra's character development was not completely earned by the end of the game. The story line with Gort also could have been completely removed and would have made the narrative that much neater.
Also, I'm really sick of the boob shots and skimpy outfits for no reason and other ways this game exploits the feminine body for fan service. It's childish and disgusting and doesn't belong in a game that came out in 2018.

If you haven't read my review of Xenoblade Chronicles 2, you should read that first. Almost everything there still applies, and if you weren't into the core game there's nothing here that will change your mind.
But for those of us who really liked the core game, there's a lot in this DLC to love. It's nearly 20 hours of new gameplay! While a portion of that is padded by mandatory sidequests (is that even a sidequest?), I found these more rewarding thanks to the new community aspect where your reputation is positively impacted by what you complete.
There's no blade collecting in this DLC. While I thought I'd miss that mechanic (I'm a fan of Pokémon and Persona, after all), I feel it actually focuses the game. Humans and blades are now treated as equals, with either being able to switch positions. It gives you a lot more options and makes the battles feel more equal and dynamic.
The story isn't groundbreaking, but it does help explain what transpired prior to the main game and it's fun to see some of those mysteries solved. In particular I found Lora to be a more endearing protagonist than Rex (nothing …

If you haven't read my review of Xenoblade Chronicles 2, you should read that first. Almost everything there still applies, and if you weren't into the core game there's nothing here that will change your mind.
But for those of us who really liked the core game, there's a lot in this DLC to love. It's nearly 20 hours of new gameplay! While a portion of that is padded by mandatory sidequests (is that even a sidequest?), I found these more rewarding thanks to the new community aspect where your reputation is positively impacted by what you complete.
There's no blade collecting in this DLC. While I thought I'd miss that mechanic (I'm a fan of Pokémon and Persona, after all), I feel it actually focuses the game. Humans and blades are now treated as equals, with either being able to switch positions. It gives you a lot more options and makes the battles feel more equal and dynamic.
The story isn't groundbreaking, but it does help explain what transpired prior to the main game and it's fun to see some of those mysteries solved. In particular I found Lora to be a more endearing protagonist than Rex (nothing against Rex, he just took a while to grow on me). It doesn't all fit together perfectly... I still don't really get why some of the characters changed allegiances between this and the main game... but if you enjoyed the world the first time, it's a welcome chance to revisit.
Overall, the Torna DLC doesn't just expand the game... it actually improves on it in a few small ways. It exceeded my expectations.
If the score isn't enough of an indicator, I did enjoy my time with this game. The already lush environments of the original have been a joy, and here is the dlc with the land of torna, an equally lush and gorgeous large land to explore, seeing how the land is interconnected made it even more wonderful. The music went from being a typical JRPG affair to a big band jazz delight, it was honestly the best part of this dlc. The story is a prequel to the main game and so it does run into the same annoying tropes but at least I enjoyed it more due to the more condensed, shorter experience. Overall this DLC helped me appreciate the main game even more, and the change in game mechanics and the addition of item making at campfires was cool but also hurt the game's economy system since there wasn't a reason to get any money at all anymore, thus leading to me having over 3m by the end of the experience. Now I need to talk about the main flaw of the game: The community system. It's a good idea, but the forced implementation of it at the …
If the score isn't enough of an indicator, I did enjoy my time with this game. The already lush environments of the original have been a joy, and here is the dlc with the land of torna, an equally lush and gorgeous large land to explore, seeing how the land is interconnected made it even more wonderful. The music went from being a typical JRPG affair to a big band jazz delight, it was honestly the best part of this dlc. The story is a prequel to the main game and so it does run into the same annoying tropes but at least I enjoyed it more due to the more condensed, shorter experience. Overall this DLC helped me appreciate the main game even more, and the change in game mechanics and the addition of item making at campfires was cool but also hurt the game's economy system since there wasn't a reason to get any money at all anymore, thus leading to me having over 3m by the end of the experience. Now I need to talk about the main flaw of the game: The community system. It's a good idea, but the forced implementation of it at the end of the game is just so damn stupid, and while I didn't mind it because I went for 100% anyways, I think it'll be a little too much for people who aren't big fans of these often monotonous tasks.
Xenoblade Chronicles 2: Torna the Golden Country is proof that Monolithsoft listens to their player base and is willing to make changes to produce better games. Xenoblade Chronicles 2 was a game of incredible ambition laden with too many problems to count. The game soured my experience with the over-the-top anime tropes, a Gatcha-style system of unlocking rare Blades and a general absence of quality of life features, like the lack of reviewable tutorials.
To my delight, Torna the Golden Country is better than the core game in almost every aspect. The combat is more engaging. The tone is more serious. The characters, my god the characters, are interesting and have depth to them! Torna the Golden Country is all of this and only a sixth as long as the main game. This bite-sized JRPG experience exceeded my expectations. My experience was so positive that after completing Torna the Golden Country I felt an urge to revisit Xenoblade Chronicles 2 so that I can see some characters from a different perspective.
Torna the Golden Country is part of the Expansion Pass to Xenoblade Chronicles 2 but can also be purchased separately. While it is technically a standalone game, I strongly …
Xenoblade Chronicles 2: Torna the Golden Country is proof that Monolithsoft listens to their player base and is willing to make changes to produce better games. Xenoblade Chronicles 2 was a game of incredible ambition laden with too many problems to count. The game soured my experience with the over-the-top anime tropes, a Gatcha-style system of unlocking rare Blades and a general absence of quality of life features, like the lack of reviewable tutorials.
To my delight, Torna the Golden Country is better than the core game in almost every aspect. The combat is more engaging. The tone is more serious. The characters, my god the characters, are interesting and have depth to them! Torna the Golden Country is all of this and only a sixth as long as the main game. This bite-sized JRPG experience exceeded my expectations. My experience was so positive that after completing Torna the Golden Country I felt an urge to revisit Xenoblade Chronicles 2 so that I can see some characters from a different perspective.
Torna the Golden Country is part of the Expansion Pass to Xenoblade Chronicles 2 but can also be purchased separately. While it is technically a standalone game, I strongly recommend playing the base game before playing Torna the Golden Country or ideally be played right after Chapter 7 in XC2 since the game was originally intended to be content set after that chapter until Monolithsoft spun it off as a separate game. Torna the Golden Country assumes players are familiar with XC2's principal characters and their significance to the overall plot.

The game is set 500 years prior to the main game during the Aegis War. The Aegis War is when Mythra and Malos waged a series of intense battles that almost destroyed the world of Alrest. Golden Country helps resolve the mysteries in the base game like explaining the legend of Addam and how Jin became a villain. You play as Lora, Jin’s driver, who is searching for her mother. She is also a criminal on the run for resonating with Jin who was a Core Crystal stolen from a Tornan castle.
Lora and Jin visit a town ravaged by Malos’s wrath and encounter Addam and Mythra. Addam being the prince of Torna recognizes Jin immediately and fights them to take Lora into custody. During the battle, Addam and Mythra can barely keep up with Lora and Jin due to their unconventional fighting style. The battle ends in a stalemate but Addam is left so impressed by the duo that instead of reporting them, recruits Lora and Jin to help fight Malos.
Torna the Golden Country is visually and technically the same game as Xenoblade Chronicles 2 but with smart changes and additions.The combat is more fast paced where both Driver and Blade actively participate in battles. There’s a tag-team like gameplay loop where the vanguard engages in auto attacks to build the Art and Special meters while the backline character supports the vanguard with various buffs, debuffs and damaging moves. The vanguard takes damage which can be partially recovered by swapping with the backline character. In addition, swapping between Driver and Blade activates a Switch Art that often builds toward a Blade combo. For example, you can use Lora’s Hungry Snake Art to inflict Break then swap to Jin to cause an enemy to be Toppled.

One of the main qualms with the base game was that battles took forever. Enemies were meat sponges and even when you are several levels higher than a foe, it would still take minutes to take them down especially for bosses and unique monsters. In Golden Country, enemies have more reasonable HP amounts and it is much easier to add elemental orbs to them. Which makes it faster to do massive damage when doing a Chain Attack. Ironically the balance changes are tuned so heavily that there is little opportunity to fully engage with the combat mechanics. I found myself struggling to pull off a Fusion Combo to complete a side quest because monsters were dying too fast.
If I could pick one thing that I disliked the most in Xenoblade Chronicles 2, it is the tone. The dialog, character designs and the jokes all scream anime for prepubescent boys. In Torna the Golden Country, things could not be more different. The writing is more somber, serious and nuanced, similar to the tone in Xenoblade Chronicles 1. There are no distracting shots of a character’s breasts or ass. Female characters like Lora and Mythra are treated more equitably instead of being the target of cliche anime jokes about their figure. There is also no excessive screaming from the main protagonist, unlike Rex who seems to bawl out every other minute.
The Community System is a new feature in Torna the Golden Country. Each NPC Lora meets is added to the system which helps track available side quests. The Community System is similar to the Affinity Chart in Xenoblade Chronicles 1 in that both feel wholly unnecessary and only added to pad the game’s length. There are two points in the game where the game forces you to reach a certain Community Level before you can progress with the main story. The only way to increase the Community Level is to complete dozens of side quests. The fact that side quests are mandatory ruins the game’s momentum and is a sour point in an otherwise great experience.

Torna the Golden Country continues Monolithsoft’s track record for great world building and presentation. The game has an upbeat, jazzy soundtrack that is joyful to listen to. There are two explorable titans in the game, Torigoth and Torna. The Torigoth titan is recycled from the base game but has several tweaks in its’ geography to keep it feeling fresh. Torna is somewhat of a let down because it mostly consists of linear levels with the exception of one area. The performance on the Switch is slightly better than the base game as it utilizes bokeh effects to improve the framerate in cutscenes. However the performance is still unacceptable as even the more climatic battles suffer from framerate issues when the Switch is docked.
The game carries flaws from the original game. Navigation continues to be confusing but is somewhat remedied due to the linearity of the levels in Torna. There is a constant need to check the Blades’ Affinity Chart to update their skills. There are still several moments of ludonarrative dissonance where the actions you take as a player don’t correlate to the events in the plot. An example of this is how foes are completely trounced in battle only for a cutscene to depict them unfazed and unharmed.
I also have some more nitpicks about Torna the Golden Country. There are very few shopkeepers in the game and most items are crafted in campsites which makes money practically useless. It is strange how there is no place to craft items in the Tornan Capital and you have to Quick Travel to a campsite elsewhere to craft. The game has a noticeably lower budget with recycled character assets and a lack of voice acting outside of major cutscenes. With the exception of Lora, Jin and Mythra, the other characters feel like stand-in companions who don’t contribute anything to the story. I also was disappointed that Addam did not get more screen time and his story is barely fleshed out. The ending doesn’t tie up all the loose ends that I was hoping for but instead relies on the player to make assumptions of what happens between the events after the Aegis War and the start of Xenoblade Chronicles 2.
All in all, Torna the Golden Country is an improvement from the base game but not an exceptional experience. The tweaks to the gameplay make the combat more engaging and enjoyable. The shift from an anime to a serious tone works wonders as it is easier to connect with the characters especially with Lora and her struggle to find her mother. The numerous quality of life changes are welcome, like reviewable tutorials, but these features are expected from any game and are not worthy of praise. The game is also unnecessarily padded out because of the Community System and the story doesn’t completely fulfill the ambition of the opening premise. Torna the Golden Country is a textbook example of a game heading in the right direction and is what Monolithsoft should build upon if there is ever a sequel to Xenoblade Chronicles 2.
A step up from XC2. The combat is more enjoyable, it is shorter and generally does more with less. The community system is a little obnoxious but far else emphasis on field skills and it trying into the world makes it more enjoyable.
Well I have gone and finishing the prequel to Xenoblade Chronicles 2. For the most part again I enjoyed it, I feel a few things were left unanswered though. But I definitely enjoyed the cast of characters and all the improvements the game had over the main game.