Main game
3.98 average rating based on 64 ratings
I recently played through Bayonetta Origins and I had a blast going through it. It's a very fun hack-and-slash with a super unique mechanic. It may not be a perfect game, but sometimes, great is just good enough.

Bayonetta origins does a pretty unique take on the Hack & Slash genre. You play not only as Cereza, but also as Cheshire, controlling both characters at the same time. Each half of your controller moves one character, à la Brothers, and you'll have to try and fight all the enemies while moving both protagonists simultaneously.
Combat is not very deep, but it's still very entertaining. You get to unlock new abilities at the end of each act, and while they might feel underwhelming at times, it's always fun to try out new attacks and combos. Could it have benefited from more depth? Absolutely. But is it bad? Not at all.
Unfortunately, the game has some issues when it comes to balance. Despite having to control two characters at once, it's really easy to play through the entire game without even dying. I never felt like I was in any real danger, and if I was, I could just use a potion …
I recently played through Bayonetta Origins and I had a blast going through it. It's a very fun hack-and-slash with a super unique mechanic. It may not be a perfect game, but sometimes, great is just good enough.

Bayonetta origins does a pretty unique take on the Hack & Slash genre. You play not only as Cereza, but also as Cheshire, controlling both characters at the same time. Each half of your controller moves one character, à la Brothers, and you'll have to try and fight all the enemies while moving both protagonists simultaneously.
Combat is not very deep, but it's still very entertaining. You get to unlock new abilities at the end of each act, and while they might feel underwhelming at times, it's always fun to try out new attacks and combos. Could it have benefited from more depth? Absolutely. But is it bad? Not at all.
Unfortunately, the game has some issues when it comes to balance. Despite having to control two characters at once, it's really easy to play through the entire game without even dying. I never felt like I was in any real danger, and if I was, I could just use a potion to get back in shape. It feels like the devs overcompensated for having to use two characters, and in the end you're left with a pretty simple game. It's still a lot of fun, but at some point, it ended up becoming a turn your brain off and play kind of game.
Also the rhythm minigames you do to use your magic are kinda ehhhhhhhhh

I really liked exploring the world... or rather, I would've liked to. Every area is beautifully crafted, but unfortunately, navigating the map is really clunky and frustrating. While I was always looking forward to the next area, this eventually turned the game from a fun endeavor into a tedious and confusing chore. At some point, you realize it's better to ignore all exploration and just focus on the main quest.
And while the gameplay may be flawed, I absolutely loved the story of the game. It's a really cute follow-up to the original Bayonetta, detailing some of the events after Cereza had to abandon her mother and what happened to her after.
The game introduces many new characters to the world (apparently some of them are in bayonetta 3 as well? idk!), and I think they're all wonderfully integrated. Sure, Cereza's arc (and to a certain extent Cheshire's) does feel a little generic and boring, but I thought everyone around her was genuinely interesting and I had a lot of fun watching their stories unfold.

It feels like everyone else has already said this, but my god this game is beautiful. The entire game is told through a watercolor style, and paired with the dream-like landscapes of Avalon Forest, it's like being inside a fairy tale. Like the game was ripped straight out of a story book, and you get to live through it in real time.
This aesthetic affects every single part of the game, and the game does an amazing job keeping this theme going right until the end. The game knows its theme is a delight to the eyes, and I'm so happy that there's not even a second where it's not present. So charming.
The music is also really nice, and the callbacks and references that pop up as you play are a lot of fun.

In conclusion: Bayonetta Origins is a beautiful and fun game with quite a few flaws, mainly on the gameplay department. However, if you let yourself get immersed in the world of Avalon, you'll discover that all of these mistakes feel small enough to ignore, and you'll end up with an incredibly enjoyable experience that anyone even remotely interested in Bayonetta should try out. 9/10
And the ending? Oh my god the ending. It's so good PLAY THIS GAAAAAAAAME
🫨 I could not stop playing. This game is a musical and visual delight. It brought me nothing but joy and I'm just so glad I decided to buy it.
Once you get through the introductory phase, things move swiftly. As you experience the beautiful art of the fairy world setting, the story keeps just rolling. At higher difficulty settings it might have periods where it slows down more but this isn't a game where you find yourself slogging along--refreshing after my latest farming RPGSIM.
I concur with the Okami/Classic Zelda vibe that I'm reading from others. The resemblance is there in all the best ways. I had some fun trying to get my brain to control two characters at once effectively and sometimes I had to let one just sit while I dealt with the other. I would sometimes realize I was directing them perfectly and it would throw me off. 😅
Really, though, what are you waiting for? Your time is valuable. Why are you reading this review instead of playing this game?
Bayonetta Origins is one of those games I knew I was going to play, but had no idea what to expect. I was pretty confused when it was first announced but figured I'd just see how it goes once I played it.
Admittedly, despite the lack of real expectations, I still felt pretty disappointed when I first started the game. The beginning I found pretty slow and it felt like maybe the game was just a matter of wandering around solving very minor and simple rhythm sections while exploring the whimsical world. That just didn't sound very engaging even for a very short game, but would definitely grate on me over the 15 hours or so I heard I should expect. Not far in, you get Cheshire and the gameplay becomes clearer as you're able to actually brawl with enemies somewhat more like you would in other Bayonetta games. However, the combat still felt super simplistic, despite the unique control scheme, you mostly just move toward the enemies with Cheshire and hit the attack button over and over. You can also maneuver Cereza into stunning the enemies and locking them down.
While I still think the beginning was too slow, …
Bayonetta Origins is one of those games I knew I was going to play, but had no idea what to expect. I was pretty confused when it was first announced but figured I'd just see how it goes once I played it.
Admittedly, despite the lack of real expectations, I still felt pretty disappointed when I first started the game. The beginning I found pretty slow and it felt like maybe the game was just a matter of wandering around solving very minor and simple rhythm sections while exploring the whimsical world. That just didn't sound very engaging even for a very short game, but would definitely grate on me over the 15 hours or so I heard I should expect. Not far in, you get Cheshire and the gameplay becomes clearer as you're able to actually brawl with enemies somewhat more like you would in other Bayonetta games. However, the combat still felt super simplistic, despite the unique control scheme, you mostly just move toward the enemies with Cheshire and hit the attack button over and over. You can also maneuver Cereza into stunning the enemies and locking them down.
While I still think the beginning was too slow, it was really just an aim to ease the player into a game that, while it remains too easy, actually has a pretty interesting style for both combat and exploration/puzzle-solving. As I hinted, there's an odd control scheme. You control both Cereza and Cheshire for pretty much the whole game, at the same time. You can pull Cheshire to you in his stuffed cat form in the adorably-named "hug mode," which allows you to not worry so much about the independent controls, but that's pretty much just something you do when wandering somewhere new or recharging abilities briefly in combat. The rest of the actual gameplay of exploring and fighting you have to use both at the same time. This is made possible by essentially splitting the controller in half: the left stick, left shoulder buttons, and d-pad control Cereza while the right stick, right shoulder buttons, and ABXY control Cheshire. Theoretically, I suppose you could play this couch co-op each with one joycon, but I found a lot of the depth to the game came from training myself to actually move both characters at the same time, as much as my brain vehemently protested. Both characters also work quite differently as well, even if their abilities were relatively simple. Cheshire does acquire various "elemental" forms that you swap between with ABXY which changes his moves a bit and later power-ups enhance both characters to some extent so while most enemies were pretty straight-forward, there was much more to the game that initially meets the eye. And you never quite get fully comfortable with the rubbing your stomach and patting your head style of it. This was far and away my favorite part of the experience and the depth of this gameplay really demonstrated to me that as odd as this game is in the context of the series, it was by no means a thrown-together money grab game, but has a lot of interesting ideas and heart in itself.
Despite enjoying that gameplay and the challenge it imposed on my playthrough, it is also likely to blame for my biggest issue with the game. That's that the game is simply way too easy pretty much the whole game. I 100%'d the game, requiring a full playthrough then another on the harder difficulty you unlock. In all that time I probably died a total of maybe 15 times and almost all of those were on the final boss that I went into without making any healing potions and really should've (by comparison when I played it on hard mode, I didn't die once with even a little prep). I don't really measure my enjoyment of most games by how many times I die normally, but it does mean that the game doesn't push its more interesting mechanics, or my mastery of them, to the limit. There are definitely some pretty complex puzzle-platforming sequences that require simultaneously using both characters against a timer, which is most confusing when Cheshire is on the left of the screen from Cereza and my brain wanted to use the left side of the controller for him. The time trials also offered a really steep challenging that was fun for pushing me that much harder. But all in all, still the bulk of my game felt like too much of a breeze. I realize this game is supposed to be a Bayonetta game for a younger audience as it's much more "innocent" for the most part, but it was just way too easy and now that I think about it, I believe I only died once on my hard mode playthrough and that was during a "one hit kills you" challenge where I misstepped. It didn't ruin the game by any means, but I think it would've been way better if the game really pushed me to master the maneuvering. Unfortunately, I say this is related to the independent character controls in that I expect playtesting suggested that it was just too hard to competently control both characters at a high level so they hesitated to make most of the encounters have much difficulty to them. Given the game has a hard mode, I wish it had been selectable at the start as with one playthrough behind me, even it was really easy after all my training in the time trials.
The boss fights, at least some of them, I found to be a bit of an exception to this, and were some of my favorite parts of the game. Most of the boss scenes are a good climax of story and spectacle, especially near the end of the game. When I got to the
I found the story of the game pretty compelling in a lot of ways. It's quite simple and in a lot of ways pretty predictable and straight-forward, something the mainline series is not known for. It's not really as clever as some of the convoluted plots of the main games, but in my opinion, that's a good thing as I haven't been a fan of the games' previous storylines and how hard they are to parse at times. I think the story execution was weirdly overall just plain better because of this. This game also serves as a story and lore companion to Bayonetta 3 and serves to fill in some holes and explain some background 3 doesn't really go into. Personally, I think it's kind of whack to have separate games fill in somewhat necessary backstory for another title in the series and while I do appreciate the holes it filled in, I must admit I felt those holes were just really confusing when I played Bayonetta 3. As an interesting bit of trivia, I did hear that they weren't actually sure for a while which of these two games was going to release first and I think aside from one fairly big spoiler for 3, you might do better to play this game before 3.
A lot of the presentation for the game is just good. While the aesthetic isn't generally my favorite with the dreamy faerie land look, I always appreciate when a game commits to its concept and does a good job with it and I think this game is absolutely that. There is the awkward fact you're watching a child's coming-of-age narrative with the background in mind that she's befriending a demon trying to return to hell, but that is just a contributing piece of the ambiguously whimsical-yet-dangerous tone the game doesn't shy away from as Cheshire's demonic nature is an important plot point. The sound design is also quite good. While the music's not my favorite style either, again, it fits well what it's going for, and there are some bangers in there and multiple tracks with nods to some of the best songs in the mainline games. I'd still consider it the weakest soundtrack of the Bayonetta games so far, but it's still quite good for what it is.
As a last note, for one of my classic ambivalent notes, I found the map design to be really good in some ways and really awful in others. You are exploring Avalon Forest throughout the game, a winding forest full of faeries and trickery. It makes sense that it would be full of winding paths, forks in the road, and unexpected passageways. They delivered pretty well on this and dodged it being too confusing for your playthrough of the story: you can see little bright blue wolf tracks pointing which way to continue the story from wherever you are so it's very hard to not know where to go for that. However, when it came to wanting to explore for map completion and picking up power-ups and the like outside of the story, the maps were a nightmare to navigate. You do have a map menu but while not quite useless, the layers and the pathways are way too complicated to navigate pretty much at all using the map. Additionally, the game has several one-way paths where if you hop off a ledge, you may have to run a good 5-10 mins to get to a way to go back up that ledge if you wanted to explore more up there. Many games have one or two of these around the map, but this game has a bunch of them and I found them super annoying. There are also several power-ups that appear to be in one zone, but you can't actually reach them unless you take a passage from another zone, meaning you may bang your head against the wall looking for something in a given zone only to discover that to get to that item that is clearly on your map, you have to go to a totally different zone, often in a random direction with no real clue to suggest that. This was definitely the part of my playthrough I found the most frustrating, but thankfully there's not that many items you'll likely have missed during a standard playthrough so I just used a video guide for the few I just could not figure out.
For the vast majority of my time with Bayonetta Origins I was leaning toward 4 stars as I did enjoy the game, but the map issues and the ease of play made it feel like it was falling short of 5-star status. Admittedly, those factors are still somewhat significant and this is probably something like a 4.5 I'm rounding to a 5. But I still was charmed by the game's strengths, especially in the second half, and found myself actually hoping they make more of these, showcasing how Bayonetta met others of the colorful cast of infernal demons who assist her. I think despite the tie-ins to Bayonetta 3, you could probably play this with no prior knowledge of the games, but you would miss out on some of the foreshadowing and the fun references that I wouldn't ultimately recommend it. Still, I'm glad that this game works really well as a relatively independent spin-off game. it fleshes out the world, experiments in some really interesting ways, and manages to still somehow feel like a Bayonetta game. I had a lot of qualms with Bayonetta 3, but this game gives me some hope for whatever they choose to do next, whenever that may be.
Bayonetta Origins: Cereza and the Lost Demon was peaceful and beautiful. There are enemies to fight, but they aren't hard. I found this game cozy and relaxing.
I just kept falling asleep while playing it. It's polished, it has great voice acting, the presentation is really cool. Gameplay felt really basic though admittedly having only played the demo, of course I didn't experience how any of the systems advance. But for all that... I just kept falling asleep while playing it. I guess the story time feel just made it feel like bedtime to my brain, especially with how long and frequent the cutscenes were.
The longest game in the franchise. It's a visually stunning game, although at times it bored me a bit due to its repetitive nature. But it's a good game for exercising your brain.
The aesthetics are definitely there i really love the fairy tale book style during the story line and the overall world but generally there isn't much of a story line, the storyline is only at the start and end and the middle is utter nonsense that isn't too important anyways t The world also doesn't change too differently at any point making it pretty boring there are certain areas that are built like a castle or fortress or just have a theme but overall the world do looks the same which gets pretty boring after a while I do like having the 4 powers slowly getting unlocked then being able to walk around to explore and do the puzzles that weren't previously able to be done but the teleport system in the game isn't very convenient and you still have to go back to the teleport locations to use them and some areas aren't even reachable by teleport so you'll have to search up on how to reach those areas if you don't remember Some of the mechanics also aren't explained too well and sometimes it's just pressing buttons until i get through them
Bayonetta Origins: Cereza and the Lost Demon feels like a game designed from the past with a neat asynchronous control scheme. The game has great art direction, puzzle designs and boss fights, but is hampered by a long, dull and repetitive mid-game. Bayonetta Origins like its franchise namesake, features has a high skill ceiling such as parries and dodge counters. Unfortunately, players are never challenged enough and can easily resort to the same basic attacks to win every fight.
I recommend to mainline the story and skip collecting the optional items (unless you care about world building and learning about the lore). The main path provides plenty of resources to finish the game and it is a relatively easy time until the last two boss fights.
"And after 15 hours of controlling two characters with this weird experimental control scheme, they come together for a final fight with mainline Bayonetta mechanics and QTEs" Kamiya you god damn genius you've done it again
Got this game from my local library. Gotta say, it's pretty good. The gimmick of controlling two characters at the same time is not often explored in games this expensive.
This game flopped (by first-party nintendo standards). I can imagine a game as weird as this one must have been difficult to market.
Man, the last two or three hours of the game were really good I'm actually surprised. The last few battles and set pieces were extremely Bayonetta and were a very fitting end.
Tried this out. It strikes me as "Bayonetta for Kids." One of the reasons I like Bayonetta is that it's one of Nintendo's most adult and mature IPs. I get that a big chunk of the Nintendo audience is kids and they want to open the IP up to them, but going from the non-stop action of Bayonetta 1-3 to this is so jarring. I also don't think these type of games are my wheelhouse. I just get bored with them and quickly lose interest. I could see why people would like this game and the graphic style is really cool and "storybook" like, but I think playing the demo was enough for me to know this isn't for me.
This is quite a charming game with a very pretty art direction. I'm enjoying the game's dual control mechanics with combat and puzzles though this is one of the things I'm actually really bad at. The minute the left stick character goes into the right side of the screen I go cross eyed and lose my bearings. The game seems to be longer than I initially thought so I'm not sure I'll be able to finish before RE4r comes around but hopefully I will. I am trying to explore as much as I can and go back to do stuff I missed as I get new abilities but I might just make a beeline to the end for the sake of finishing. As enjoyable as this game is, it's not one I'd probably go back to if I were to step away from it to focus on another game.