N3: Ninety-Nine Nights box art

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N3: Ninety-Nine Nights

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N3: Ninety-Nine Nights

Apr 20, 2006

Main game

2.66 average rating based on 59 ratings

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Ninety-Nine Nights, is a fantasy hack and slash video game developed for the Xbox 360 by an alliance between Q Entertainment and Phantagram; video game designer Tetsuya Mizuguchi served as producer for the game.
Release Dates
Apr 20, 2006 Full Release (Japan)
Xbox 360
Aug 15, 2006 Full Release (North_America)
Xbox 360
Sep 01, 2006 Full Release (Europe)
Xbox 360
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User Stats
187
In Collection
31
Wish Listed
8
Playing
57
Backlogged
How Long Is N3: Ninety-Nine Nights?
Main story: 5.0 hours
Total completions: 1
gwynethtyt
gwynethtyt gave Feb 23, 2016
gwynethtyt gave Feb 23, 2016
It was bundled in with the console purchase, so....

I was obsessed with unlocking all the characters and finishing the storyline once and for all, but only to get it off my backlog (I took five years to do that). Looking back upon it, my experience in the process of playing this game wasn't one filled with joy, rather consistent spurts of frustration. Stages had no checkpoints and were sometimes terribly long (it could go up to 45 minutes if I wanted to explore the place) - meaning that if I was randomly slashed dead by some unnecessarily powerful orcs or a bloody troll, I would have to repeat the entire arduous journey. And I'd lose whatever new Klazzorsaurus sword or Divine Bracelet I had fought so hard to obtain. Finishing a stage didn't bring accomplishment but relief. Huh... if I needed more disappointment I'd be seeking it in real life, not on an Xbox 360. Have mercy on me.

Story wasn't particularly engaging. There was little character development if any. Particularly in Imphyy: supposedly the most qualified to head some Temple Knights with the blessing of Light whatnot, she didn't appear to have any leadership qualities. Other than screaming at men to attack and insisting on killing all …

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I was obsessed with unlocking all the characters and finishing the storyline once and for all, but only to get it off my backlog (I took five years to do that). Looking back upon it, my experience in the process of playing this game wasn't one filled with joy, rather consistent spurts of frustration. Stages had no checkpoints and were sometimes terribly long (it could go up to 45 minutes if I wanted to explore the place) - meaning that if I was randomly slashed dead by some unnecessarily powerful orcs or a bloody troll, I would have to repeat the entire arduous journey. And I'd lose whatever new Klazzorsaurus sword or Divine Bracelet I had fought so hard to obtain. Finishing a stage didn't bring accomplishment but relief. Huh... if I needed more disappointment I'd be seeking it in real life, not on an Xbox 360. Have mercy on me.

Story wasn't particularly engaging. There was little character development if any. Particularly in Imphyy: supposedly the most qualified to head some Temple Knights with the blessing of Light whatnot, she didn't appear to have any leadership qualities. Other than screaming at men to attack and insisting on killing all Goblins and lusting after her brother, she didn't do much for me. Aspharr was flat. I liked the fire man's story the most, but it was left hanging. Does he get the girl? Let's get it on already. Tyurru's story was tragic. The white Goblin's was tragic. Vigk Vagk's is especially tragic. Nothing uplifting in this game: not the story, not the characters, not the levels and nothing much actually. I guess it is about war, but surely there can be something done to make it less miserable, like "making the best of the smaller moments"? Even if it were to come off as pretentious, as least you could get credit for trying instead of making the story such a sob fest.

Finally, after I beat all the levels in the game, I was able to come face-to-face with the final boss. Even using Imphyy, the character I was most experienced with, took me eight attempts to even begin to inflict damage on that evil thing. I understand that games are supposed to provide challenge, but not to the point where it severely handicaps the player. On a happier note: I defeated the boss after the game took pity on me and dropped the difficulty level of the stage to 1 (from 3). Plus the help of some walkthroughs online. Writing this review probably makes me look like a sad wreck, ha ha.

Apparently the graphics of the game were breakthrough for its time. I'll give it a star for that. Otherwise, not recommended.

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