Hero of the Golden Talisman box art

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Hero of the Golden Talisman

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Hero of the Golden Talisman

Dec 31, 1985

Main game

2.00 average rating based on 2 ratings

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Hero of the Golden Talisman is an action-adventure game where players embark on a quest to save their town from an evil wizard's curse. The hero must navigate a vast, side-scrolling labyrinth spanning 64 rooms across five levels, totaling 512 screens of exploration. The objective is to recover five pieces of the stolen Golden Talisman while battling a diverse array of monsters. Gameplay combines platforming elements with combat, featuring abilities such as jumping, climbing, swimming, and shooting. Players can collect and utilize various objects and power-ups, managing a five-item inventory system. The game incorporates resource management for health and air … More
Hero of the Golden Talisman is an action-adventure game where players embark on a quest to save their town from an evil wizard's curse. The hero must navigate a vast, side-scrolling labyrinth spanning 64 rooms across five levels, totaling 512 screens of exploration. The objective is to recover five pieces of the stolen Golden Talisman while battling a diverse array of monsters. Gameplay combines platforming elements with combat, featuring abilities such as jumping, climbing, swimming, and shooting. Players can collect and utilize various objects and power-ups, managing a five-item inventory system. The game incorporates resource management for health and air supply, with an on-screen map aiding navigation through the complex maze. With its mix of exploration, combat, and puzzle-solving, Hero of the Golden Talisman offers a challenging adventure to restore peace to the cursed town. Less
Release Dates
1985 (Europe)
Commodore C64/128/MAX
1986 (Europe)
Amstrad CPC
May 11, 2023 Full Release (Worldwide)
PC (Microsoft Windows)
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User Stats
8
In Collection
1
Wish Listed
0
Playing
4
Backlogged
How Long Is Hero of the Golden Talisman?
No playthrough data yet
scoopings
scoopings updated their status Mar 20, 2023
scoopings updated their status Mar 20, 2023

Preliminary: I knowwww I shouldn't get my hopes up buttt, a) joystick control, b) not over 10 hours of microcomputer action adventure which always has some tedium factor, shorter and more manageable but still epic, and c) a video available online for me to refer to if (when) I get lost! Best of all--the fighting isn't clunky melee! It's shooter style! Ah! I hope it's not disappointing. My biggest worry is how insanely huge it is (and most the reviewers/commenters noting it as gigantic, in both good and bad ways). Many noted that, with the repetitive graphics and gameplay mechanics, having so many screens gets unnecessary and redundant. Considering I often feel microcomputer action adventures are too long, that's worrisome. Hopefully the music or adventure puzzles will be engaging enough to get me to push through. I often think to myself, what if I started Legend of Zelda blind, and there wasn't the huge culture around it and the influence and legacy it has, and no guide to turn to when I get frustrated? Would I have given it the thorough chance I did? And how that is kinda unfair for these earlier long adventure games... Then again, the music, …

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Preliminary: I knowwww I shouldn't get my hopes up buttt, a) joystick control, b) not over 10 hours of microcomputer action adventure which always has some tedium factor, shorter and more manageable but still epic, and c) a video available online for me to refer to if (when) I get lost! Best of all--the fighting isn't clunky melee! It's shooter style! Ah! I hope it's not disappointing. My biggest worry is how insanely huge it is (and most the reviewers/commenters noting it as gigantic, in both good and bad ways). Many noted that, with the repetitive graphics and gameplay mechanics, having so many screens gets unnecessary and redundant. Considering I often feel microcomputer action adventures are too long, that's worrisome. Hopefully the music or adventure puzzles will be engaging enough to get me to push through. I often think to myself, what if I started Legend of Zelda blind, and there wasn't the huge culture around it and the influence and legacy it has, and no guide to turn to when I get frustrated? Would I have given it the thorough chance I did? And how that is kinda unfair for these earlier long adventure games... Then again, the music, variation, and indeed, the legacy of Zelda are what sets it apart after all, and one can't separate those elements from the game. Nothing unfair about that!

So grateful for shooter mechanic in an 80s microcomputer action-adventure. Also so grateful for the simple controls that still allow for a sort of inventory (rather than an elaborate set of keys, you simply use joystick for most things, except Space bar to switch between items. simple, logical, well-done). The jump mechanic is quite clunky, but I love the continuous shooting and I felt like I truly was adventuring/exploring. However, I had a really hard time figuring out how to change the item in use: finally a straightforward game that's supposed to just involve Space to change the item.... yet it wouldnt work for me!! The Q for Pause works, the restore works... so why wont the most important one work. sad. I think I could've fully engaged with this despite its length

Sadly, I could not get the inventory space bar function to work correctly so I will have to leave this on Wishlist.

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