Havendock (2025)

YYZ

Linux · Mac · PC (Microsoft Windows)

2.00 from 4 ratings

715 members have it in their collection · 2 playing now · 539 backlogged · 5 wish listed

Havendock is a cozy colony sim set in the heart of the ocean. Players build a thriving town from the ground up — welcoming new settlers, managing resources, and exploring new lands at their own pace. The game features character creation, resource collection from floating debris, farming, animal raising, automation systems, and deep-sea exploration via submarine.
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Details

Developers
YYZ
Publishers
IndieArk, Pretty Soon
Genres
Indie, Simulator, Strategy
Themes
Sandbox, Survival
Steam
View on Steam

Release dates

  • Apr 20, 2023 (Early Access) (Worldwide) Linux, Mac, PC (Microsoft Windows)
  • Apr 22, 2025 (Full Release) (Worldwide) Linux, Mac, PC (Microsoft Windows)

Related

DLC

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Rating distribution

5 stars
0
4 stars
0
3 stars
1
2 stars
2
1 star
1
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Community All Reviews Statuses

anarchistica

Review anarchistica 2/5 · Apr 13, 2026

Fairly creative but quite shallow

Playtime: 5 hours (3h normal and 2h cheat mode)

Played: 2026

Context: This combines two genres i'm interested in but are rife with bad games.

Review

The nicest thing you can say about Havendock is that is unlike any other farm life sim or survival crafting game. You start out cooking seawater to desalinate it and eventually you can make …

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Playtime: 5 hours (3h normal and 2h cheat mode)

Played: 2026

Context: This combines two genres i'm interested in but are rife with bad games.

Review

The nicest thing you can say about Havendock is that is unlike any other farm life sim or survival crafting game. You start out cooking seawater to desalinate it and eventually you can make drones and magic potions. Seagulls, parrots, mice, etc. will help you move goods between creation and processing spots. There's also scuba diving and a submarine.

Aside from that the game has a variety of mechanics like character creation, a skill tree, rotating traders, random villagers, some exploration, etc. You can save freely, you can set completely custom parameters for games (like disabling needs) and some other things i'm probably forgetting. They're really trying to do something here, this isn't some lazy Stardew clone or Steam Greenlight trash.

Unfortunately, it also has major flaws. The biggest one is that automation just doesn't work well, despite it's extensive options. One of the main culprits is storage. Each storage box can only hold 4 different goods, and there are dozens of goods. Another problem is that cooking stations can only be set to a single recipe (for automation). The result is that villagers will just leave pumpkins on the farm while starving. And many other stations also have to be interacted with manually to function properly. Villagers can only be assigned to one station too, increasing this problem.

The wonky automation hurts especially because this system of goods production and processing is the core of the game. There are only a few lines of dialogue/story and there is basically no exploration. Because of the limited space you're not going to want to decorate either, so you're just constantly running around an ugly pier shift/ctrl-clicking on grills and stuff. It just isn't fun.

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