Main game
3.00 average rating based on 1 rating
Still on the PC version, I've finished the last part of the Heart's Medicine trilogy. For every game that came, changes has been made to add to the experience of the hospital-themed time management game but has this one succeeded?
Well, I have mixed feelings for once. The story remains the strong point because there are new characters that add to the pivotal development to the intern Allison's path of doctor graduation. That's not to mention some fatal intrigues along the way, which are the main incentive to keep playing and follow the story. For the third time, I was caught off-guard with the twists that would take the story in a different path than unexpected, as much as I predicted most of the outcome before the end.
New puzzles and levels were delivered to add to the new diverse challenges, which are easy to learn but can require some reflexes to maximize the score at shorter time.
Now, to the bad part: Due to Heart's Medicine titles being mainly invested as mobile games, the gameplay core of the mobile has all the more bled over to PC port for the worse. In the previous games, you could clear the …
Still on the PC version, I've finished the last part of the Heart's Medicine trilogy. For every game that came, changes has been made to add to the experience of the hospital-themed time management game but has this one succeeded?
Well, I have mixed feelings for once. The story remains the strong point because there are new characters that add to the pivotal development to the intern Allison's path of doctor graduation. That's not to mention some fatal intrigues along the way, which are the main incentive to keep playing and follow the story. For the third time, I was caught off-guard with the twists that would take the story in a different path than unexpected, as much as I predicted most of the outcome before the end.
New puzzles and levels were delivered to add to the new diverse challenges, which are easy to learn but can require some reflexes to maximize the score at shorter time.
Now, to the bad part: Due to Heart's Medicine titles being mainly invested as mobile games, the gameplay core of the mobile has all the more bled over to PC port for the worse. In the previous games, you could clear the stages along with a few challenges on the side to progress the story and unlock the achievements to completion, like I did. On Doctor's Oath, however, you're required to score enough stars in each stage to unlock the chapters, in order to take in more of the story it brings. So you're more forced to grind some levels for that purpose, which you didn't have to do in previous titles of the franchise and that's the frustrating part. Another thing I miss is the achievements, which encouraged me to complete the other aspects of the game and feel the fulfillment of the game's content.
At least the new changes include some unlockable side-stories, including scenes and written letters involving the memorable characters I enjoy and want to take in more of. During my playthrough, the devs have patched the game to lower the requirements of unlocking the stages, including those of the main story, so it's enough to give it a recommendation. As much as Doctor's Oath is weakest meta-wise, the hospital drama story is worth playing for and with the various puzzle challenges it delivers as usual, it is worth finishing the trilogy. Signing out!
Just picked up playing the 3rd title of Heart's Medicine. The previous two games were amazing time management games with great story emphasis. This 3rd one, I notice some drastic changes that take influences from mobile games and the new grind factor, so I am feeling wary about this in the long run. Will keep playing through this, anyway.