Conquests of Camelot: The Search for the Grail (1990)

Sierra Online

Amiga · Atari ST/STE · DOS · PC (Microsoft Windows)

3.56 from 16 ratings

58 members have it in their collection · 17 backlogged · 8 wish listed

How long? · with extras 6h (from 1 logged playthrough)

With Conquest of Camelot, designer Christy Marx has dug deep into the most ancient roots of legend to restore the power and passion of King Arthur and his court: his queen's forbidden love for Sir Lancelot; the struggle for supremacy between Christianity and the ancient Roman warrior-god, Mithra. The blending of myth, history and religion behind the Grail legend is … Read more
With Conquest of Camelot, designer Christy Marx has dug deep into the most ancient roots of legend to restore the power and passion of King Arthur and his court: his queen's forbidden love for Sir Lancelot; the struggle for supremacy between Christianity and the ancient Roman warrior-god, Mithra. The blending of myth, history and religion behind the Grail legend is dealt with honestly and directly. This combination of pre-Medieval history and ancient legend makes for a more sophisticated, complex and powerful view of Arthur than any you may have seen before. Conquests of Camelot designer Christy Marx is best known for writing the "Jem" animated TV series, and the "Sisterhood of Steel" comics and graphic novel. With her husband and professional partner, illustrator Peter Ledger, she has researched Arthurian myths and legends extensively for many years in preparation for writing this game. Read less
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Details

Developers
Sierra Online
Publishers
Activision, Sierra Online
Genres
Adventure
Themes
Fantasy, Historical
Series
Conquests

Release dates

  • 1990 (Full Release) (North_America) Amiga, Atari ST/STE, DOS
  • May 04, 2017 (Full Release) (Worldwide) PC (Microsoft Windows)
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Featured in lists

Rating distribution

5 stars
5
4 stars
2
3 stars
6
2 stars
3
1 star
0
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Community All Reviews Statuses

scoopings

Status scoopings Aug 3, 2024

Preliminary: After playing a game like Loom, I am nervous for the usual Sierra format where you die a bunch and everything is slow, time-based, and frustrating.

Yeaaaa, sadly this is really dry to me. I've never been fascinated by the Camelot legend, except for the Merlin part. And the Sound so far has been very dry, the exploration of …

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Preliminary: After playing a game like Loom, I am nervous for the usual Sierra format where you die a bunch and everything is slow, time-based, and frustrating.

Yeaaaa, sadly this is really dry to me. I've never been fascinated by the Camelot legend, except for the Merlin part. And the Sound so far has been very dry, the exploration of the castle was boring with most rooms just saying there's nothing of interest, and the movement feels outdated after playing Loom. Meh. I feel bad cuz this seems like a beloved game, but it is what it is.

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