Mario Kart: Super Circuit (2001)

Intelligent Systems, Nintendo

Game Boy Advance · Nintendo 3DS · Wii U

3.21 from 962 ratings

1978 members have it in their collection · 17 playing now · 214 backlogged · 158 wish listed

How long? Main story 10h · with extras 20h · 100% 40h (from 5 logged playthroughs)

Classic Mario Kart action is back once again, this time in a colorful, lightning-fast game that you can take anywhere. Mario, Luigi, Peach, Toad, Wario, Yoshi and Bowser are all tearing up the track, tossing Koopa Shells and laying banana peels along the way. Mario Kart Super Circuit puts your driving skills to the test on 40 tracks, each littered … Read more
Classic Mario Kart action is back once again, this time in a colorful, lightning-fast game that you can take anywhere. Mario, Luigi, Peach, Toad, Wario, Yoshi and Bowser are all tearing up the track, tossing Koopa Shells and laying banana peels along the way. Mario Kart Super Circuit puts your driving skills to the test on 40 tracks, each littered with wild weapons and obstacles. Choose to play as any of your favorite characters as you speed around classic and brand-new tracks. If you're feeling combative, try out the creative weaponry (mushrooms, bananas, thunder bolts, and stars) in Battle mode. Feel like making some friends eat your dust? No problem. Four players can compete in Mario Kart Super Circuit using only one Game Pak! If each player has a copy of the game, bonus features and new modes of play become available. Read less
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Details

Developers
Intelligent Systems, Nintendo
Publishers
Gradiente, Nintendo, iQue
Genres
Arcade, Racing
Themes
Action, Kids
Franchises
Mario, Mario Bros.
Series
Mario Kart
Event
Nintendo Space World 2000

Release dates

  • Jul 21, 2001 (Full Release) (Japan) Game Boy Advance
  • Aug 27, 2001 (Full Release) (North_America) Game Boy Advance
  • Sep 07, 2001 (Full Release) (Australia) Game Boy Advance
  • Sep 14, 2001 (Full Release) (Europe) Game Boy Advance
  • Aug 26, 2011 (Full Release) (North_America) Nintendo 3DS
  • Sep 14, 2011 (Full Release) (Europe) Nintendo 3DS
  • Nov 13, 2014 (Full Release) (North_America) Wii U
  • Apr 23, 2015 (Full Release) (Europe) Wii U
  • TBD (Cancelled) (China) Game Boy Advance
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Featured in lists

NSO Collection - GBA by Roach · 28 games · 0

Rating distribution

5 stars
87
4 stars
237
3 stars
458
2 stars
152
1 star
28
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Community All Reviews Statuses

Krauzer

Review Krauzer 4/5 · Jul 13, 2026

This Mario Kart GBA entry marked the series' debut on a handheld system, and it remains one of the most impressive racing games of its platform. Built upon the foundation of the original Super Mario Kart, it successfully adapts the fast-paced kart racing formula to portable hardware while introducing new tracks, refined visuals, and tighter gameplay. It is really not …

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This Mario Kart GBA entry marked the series' debut on a handheld system, and it remains one of the most impressive racing games of its platform. Built upon the foundation of the original Super Mario Kart, it successfully adapts the fast-paced kart racing formula to portable hardware while introducing new tracks, refined visuals, and tighter gameplay. It is really not a port of the SNES original entry, but an evolution in every single way, feeling more like a port of the 64 title instead. At the time of its release, it demonstrated just how capable the GBA was, delivering smooth performance and vibrant environments that felt remarkably close to a home console experience. This is one of the few titles that absolutely don't feel like a handheld videogame, even more so because it has more length and challenge options compared to other similar games of the time of its release.

The gameplay is immediately familiar to anyone who has played a Mario Kart title before, you play through a variety of colorful circuits while collecting iconic items such as shells, bananas, and lightning bolts to gain an advantage over opponents. The artistic design is much more similar to modern versions of this franchise, with floating item boxes, instead of the ones placed on the ground, animated turbo pads instead of static ones, and a couple other more detailed visual effects. The handling is more challenging than in later entries, featuring slippery physics that place a greater emphasis on mastering drifting and maintaining momentum through corners. But compared to previous entries, it is one of the aspects that improved the most, especially when it comes to how unique each character can be while driving. Particularly the best character in my opinion is Donkey Kong, he is not just easy to handle but is also fast enough to outspeed most drivers. Character visuals are also improved, DK for example is using the SNES-inspired sprite, instead of the NES one.

One of the game's greatest strengths is its content, the Grand Prix mode offers a satisfying progression across multiple cups, each introducing creative track layouts with clever shortcuts and memorable hazards. There is also the time-trial challenge, which I admit that I'm not very fond of, I simply decided to play the Grand Prix mode, and try to score 1st place on all tracks. But there is also a especially ranking system, which is the "Star" rank, achieved if you reach more than the A-tier ranking. Completing the game unlocks all twenty classic tracks from the original Super Mario Kart on the SNES, effectively doubling the number of available courses. This generous amount of content significantly increases replay value and makes this title feel like both a sequel and a celebration of the series' beginnings. One downside in my opinion is that the Ghost House tracks are by far the easiest ones, I think the bots can't handle them very well, making these quite trivial to get 1st place.

As for the visuals, the game pushes the GBA hardware to its limits, colorful sprites and detailed Mode 7-style tracks that capture the charm of the Mario universe. The difference is night and day when compared to previous entries, making them feel like games from past console generations instead of their actual ones. The OST complements the action with energetic remixes and catchy original themes, though in my opinion, is is definitely not as good as other titles, especially the Star Road iconic theme, which is missing this time around. Although the lack of analog controls and the smaller screen can occasionally make tight turns more difficult to judge, the overall presentation remains impressive for a handheld videogame. But to be fair, this will only be a problem if you are playing on original hardware, it still loos fantastic on modern screens, or even handhelds which can emulate this title.

Multiplayer was another highlight, unfortunately though, I couldn't experience it since I decided to play as if it was a single-player experience. But doing some research, I found out that it allowed friends to compete using the GBA's Link Cable. While each player ideally needed their own copy of the game for the full experience, the single-cartridge multiplayer mode was considered an impressive technical feature for its time. Racing against human opponents added a level of excitement and unpredictability. Honestly speaking though, handheld console gaming does not match well with multiplayer experience. It is a much more pleasant one when you organize a couch-coop gaming session with a buddy, using a regular home console, on a big screen, especially with a game that has very good visuals such as this one.

Looking back today, this game occupies an interesting place in the history of the franchise. It bridges the gap between the simple, technical gameplay of the original Super Mario Kart and the more polished, content-rich entries that would follow on the subsequent entries in the series. While some of its mechanics may feel dated compared to modern implementations, its excellent track design, rewarding gameplay, and impressive technical achievements ensure that it remains more than just a historical feat. It is a game that still stands on its own merits, proving that great arcade racing does not depend on cutting-edge graphics or online connectivity, but on solid mechanics and well-crafted courses that remain enjoyable race after race.

Despite this time travel of more than two decades, this GBA Mario Kart entry remains an excellent titles in the franchise. It may not have the accessibility, expansive mechanics, or online features of modern Mario Kart games, but its responsive gameplay, substantial amount of content, and satisfying challenge continue to make it one of the Game Boy Advance's standout titles. For fans of retro racing games or anyone interested in the evolution of the Mario Kart series, it is a classic that deserves the must-play badge. A no-brainer if you played any Kart game up until now, especially if you don't mind the limitations that a handheld game can have. It really shows a great deal of evolution in the franchise, especially when compared to Super Mario Kart of the SNES. It is also the most accessible Mario Kart in my opinion, the 100c and 150c are not as difficult as previous entries, especially when it comes to the rubberbanding cheap tactic.

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benhenry3

Status benhenry3 Jan 18, 2024

Not the best game in the series. Portable mario kart was very cool at the time though but it just wasn't a very fun game. Cheese Land is my favourite course.

hyperspace

Review hyperspace 4/5 · Dec 4, 2019

Just played for the sunset title screen and classic tracks... The night title screen is too tough for me. I miss these more acade like Mario kart games, I think the series would be wise to bring back the scoring system from this one.