Main game
3.78 average rating based on 1001 ratings

In October, I revisited AlphaDream's Mario & Luigi: Superstar Saga, a game I love and have played through multiple times. Its two DS sequels went under my radar in the subsequent years, so with the recent revival of the series by Nintendo, I thought I would check one of these titles out. Of course, It made the most sense to start with the first sequel, Partners in Time.
Partners in Time sticks very close to the familiar Mario RPG formula, continuing the turn-based battle system that relies on timed inputs to execute and dodge attacks. Its main twist is in the inclusion of Baby Mario and Baby Luigi, who add an additional layer to the excellent combat of Mario & Luigi. Managing four inputs during fights feels a little awkward at first, but it becomes quite natural after some time, and the added complexity is welcome.
However, I found that Partners in Time falters in ways the first game did not. Replacing the first game's interconnected overworld is a hub-and-spoke level system. Peach's Castle serves as a hub world through which you can access various areas of the Mushroom Kingdom's past, areas that are more isolated and …

In October, I revisited AlphaDream's Mario & Luigi: Superstar Saga, a game I love and have played through multiple times. Its two DS sequels went under my radar in the subsequent years, so with the recent revival of the series by Nintendo, I thought I would check one of these titles out. Of course, It made the most sense to start with the first sequel, Partners in Time.
Partners in Time sticks very close to the familiar Mario RPG formula, continuing the turn-based battle system that relies on timed inputs to execute and dodge attacks. Its main twist is in the inclusion of Baby Mario and Baby Luigi, who add an additional layer to the excellent combat of Mario & Luigi. Managing four inputs during fights feels a little awkward at first, but it becomes quite natural after some time, and the added complexity is welcome.
However, I found that Partners in Time falters in ways the first game did not. Replacing the first game's interconnected overworld is a hub-and-spoke level system. Peach's Castle serves as a hub world through which you can access various areas of the Mushroom Kingdom's past, areas that are more isolated and dungeon-like than what was presented with the Beanbean Kingdom. These levels give the game a more linear feel--Superstar Saga was certainly also quite linear, but the exploration that was there gave the progression some breathing room, something that is sorely missed in Partners in Time.
The art design and music are still strong, and I particularly love the battle music in this game. I did find the Shroobs to be very bland villains, contrasting greatly to Superstar Saga's Cackletta and Fawful (Though the latter makes a hilarious cameo). Thankfully, the humor is still intact, and the dialogue is still highly enjoyable.
Partners in Time does scratch the Mario RPG itch, but compared to its siblings, it doesn't leave much of an impression. It's fun in its own right, but lacks some of the magic that makes previous Mario RPGs so special.

'd say 3.5 stars on this (there isnt a feature to do halves), bosses were not as fun as superstar saga imo, the areas you could explore due to time travelling were very fun and the baby bros were a good addition. bro moves compared to bro items are not that great though and the final boss made me seem way under levelled. overall a fun game to play.
First off my 3 stars here really translates to 3.5 stars (really wish this site could add in a half star feature). A very solid follow-up to superstar saga. While I don't think I enjoyed it quite as much as the first in the series, it was still an entertaining and consistent game that was worth my time. Here's my review.
The story here is once again pretty basic. Compared to other Mario games in the franchise, the RPG stories of course stick out as they're more story heavy. While the story is good, it's nothing crazy. I've heard people clam on about how this is one of the darkest stories in the Mario franchise, and while that may be true, it's still a Mario game. The time traveling focus of the story in this game works well, but it's pretty basic in terms of time travel shenanigans. I'm not really a huge fan of time travel in media as I feel like things become too convoluted and messy, but this time travel is pretty straight forward. It's almost like the "past" in this game is an alternate reality. That's usually how I choose to look at and approach time …
First off my 3 stars here really translates to 3.5 stars (really wish this site could add in a half star feature). A very solid follow-up to superstar saga. While I don't think I enjoyed it quite as much as the first in the series, it was still an entertaining and consistent game that was worth my time. Here's my review.
The story here is once again pretty basic. Compared to other Mario games in the franchise, the RPG stories of course stick out as they're more story heavy. While the story is good, it's nothing crazy. I've heard people clam on about how this is one of the darkest stories in the Mario franchise, and while that may be true, it's still a Mario game. The time traveling focus of the story in this game works well, but it's pretty basic in terms of time travel shenanigans. I'm not really a huge fan of time travel in media as I feel like things become too convoluted and messy, but this time travel is pretty straight forward. It's almost like the "past" in this game is an alternate reality. That's usually how I choose to look at and approach time travel in media anyways. The main threat of the Shroob army is fine I guess. I think I prefer Cackletta and Fawful in the first game as I felt they had more personality, even if I still wasn't a huge fan of them. The shroobs are kind of just mindless drones/zombies, which I understand is their whole character trait. Princess Shroob isn't as strong of a villian imo as Cackletta, but she gets the job done. The surprise revelation of the elder shroob sister at the end works, but feels a bit rushed. The light-hearted humor is still present in this game and it works just as well as it did last time. Overall I think I prefer the story of the first game, but I wouldn't say the story here is bad or anything. From my now three experiences with Mario RPGs, I think I realize that the combat of these games is what really hooks me. The story is serviceable. I never felt bored during it, but I also didn't feel like "I had to see what happened next." Very average story-telling.
The combat here is similar to Superstar Saga, but has its own twist on things. First off the obvious, you control four characters instead of just two. I think the idea of having each of the 4 characters tied to a face button on the DS is genius. It works well, and makes for some fun combat encounters. It took a little getting used to having to use all 4 buttons simultaneously at points, but over time it grew on me. Next is the removal of Bros Attacks and the introduction of Bros Items. I think I prefer Bros Attacks and the bros points system in the first game, but I didn't hate Bros Items as much as I thought I would. Bros Items are pretty generously given to you throughout the game, and you can purchase more from the shop. The items themselves were unique and each provided a different level of input from the bros. I really like the copy flower ability, cannonball, and trampoline. Bros Items had pretty simple input commands compared to Bros Attacks, but since this game used more face buttons for its input commands I think it works. Overall I enjoyed the combat here. It was different enough from the first game and tried it's own thing and I respect that. I'm not sure if it's popular opinion to hate on Bros Items, but I really didn't mind them and thought they worked well for this game.
The last major point I want to discuss in this game is that of level progression. For some reason I didn't find it necessary to defeat every enemy in an area to level up. I didn't struggle with any of the boss fights in this game, so I didn't spend my time fighting smaller enemies. In fact, I'd often try to avoid combat encounters if I could. This worked fine, until the final boss. Imagine my dismay when I spent an hour fighting the three phase final boss fight, just to loose and start all over again. My bros were all at level 19, and while it was tough, I thought I'd be able to manage getting through the final boss at this level. Making it through the first two phases of the final boss and then dying on the third phase after an entire hour of gameplay was enough to make me realize I was under-leveled. No way was I going through that again. I went back through shroob castle and grinded all my bros up to level 30 as I had read online that was a more appropriate level. Entering the final boss fight again 11 levels higher made a huge difference. In fact, the entire three phases were over in about 10 mins. Those 11 levels made the final boss fight way too easy. I realize this is 100% my fault, however. I now know moving forward with the other games in this series that I won't be skipping over combat encounters so that I can be a more appropriate level for the endgame. I'm not sure why I got away with not doing combat encounters and not struggling on other bosses in the game, but the final boss made me realize that wasn't gonna fly. I wonder what my "true" level would have been in the end if I had done every combat encounter possible. Level 30 seems too high, but it made me spend an extra couple of hours with the game and I don't regret having to put in a little grind at the end. As already stated, I won't be skipping over combat encounters in Bowser's Inside Story or Dream Team.
Some small miscellaneous things here to wrap it up. The OST is good here. Maybe even better than Superstar Saga's. HolliJolli village and Toadtown's themes were some of my favorites. I also liked the music in Star Hill's area. Good final boss theme too. The atmosphere and locations in this game very also just well done. The sprite-work is great and a joy to look at. I do have to mention the weird lag I experienced at times though. I'm not sure if it's because I was playing an emulated copy (please don't tell the Nintendo Ninjas) or what but when there were a ton of enemies on screen or when the babies were separated, my frames dropped like crazy. I'm not sure if this is something others experienced as well, but it happened a decent amount of times throughout my gameplay. Not enough to make me stop playing, but noticeable enough to write about here.
Anyways, I think that's it for Partners in Time. It would've been nice to have seen this one get the remake treatment like Superstar Saga and Bower's Inside Story, but it's still cherished by many I'm sure. I put this on par if not slightly behind Superstar Saga for me. A very respectable sequel that tried to expand upon the first game and spice things up in a fun way. Like with the previous entry in this series, there's little to no replay value here outside of experiencing the main story again, so I don't see myself coming back here anytime soon. Looking forward to Bowser's Inside Story as I hear that's a lot of people's favorite. Not sure if I should play the original or the 3ds remake, kind of debating between the two right now. I really did enjoy the Bowser's Minions mode in the Superstar Saga remake, and I know a similar mode exists in the 3ds version. If anyone wants to sway me one way or the other feel free to make your arguments under this post!
This game takes the RPG-lite formula of M&L Superstar Saga, and tweaks some things... unfortunately almost entirely for the worse. While SSS was a solid 4-star game for me, Partners in Time only barely squeaks out 3 stars.
Gone is the nostalgia element of SSS. Instead of battling legions of familiar SMB baddies, you're pitted against a bunch of unfamiliar mushroom aliens that "speak" in garbled heiroglyphs. That lack of witty dialogue is another big drawback from SSS.
The fun, low-effort two-button attack/dodge system of SSS is now replaced by a 4-button system, adding Baby Mario & Luigi to the mix. Bros Powers are replaced with Bros Items. Bros Items rely on often-tricky random 4-button QTEs, instead of the scripted 2-button QTEs from SSS. In the fraction of a second you have to react with the corresponding ABXY button, it's frequently tough to tell if that's "big green-Mario" or "little green-Mario" high-speed-somersaulting across the screen. On top of all of this, the enemies now constantly juke and try to fake you out, so you're a lot less likely to successfully dodge an attack.
The bosses aren't necessarily hard, but they have stupid amounts of HP (especially the final boss). …
This game takes the RPG-lite formula of M&L Superstar Saga, and tweaks some things... unfortunately almost entirely for the worse. While SSS was a solid 4-star game for me, Partners in Time only barely squeaks out 3 stars.
Gone is the nostalgia element of SSS. Instead of battling legions of familiar SMB baddies, you're pitted against a bunch of unfamiliar mushroom aliens that "speak" in garbled heiroglyphs. That lack of witty dialogue is another big drawback from SSS.
The fun, low-effort two-button attack/dodge system of SSS is now replaced by a 4-button system, adding Baby Mario & Luigi to the mix. Bros Powers are replaced with Bros Items. Bros Items rely on often-tricky random 4-button QTEs, instead of the scripted 2-button QTEs from SSS. In the fraction of a second you have to react with the corresponding ABXY button, it's frequently tough to tell if that's "big green-Mario" or "little green-Mario" high-speed-somersaulting across the screen. On top of all of this, the enemies now constantly juke and try to fake you out, so you're a lot less likely to successfully dodge an attack.
The bosses aren't necessarily hard, but they have stupid amounts of HP (especially the final boss). So boss fights last about a half hour (or more) longer than they should.
Instead of a mostly open-world like SSS, PiT has a central hub leading into various linear stages (I'm on the fence whether this is good or bad, actually).
Also, crying babies should be banned in games. I have spoken.

Mario & Luigi gave me a very bad first impression. I played Mario & Luigi: Superstar Saga after hearing about all the love and praise the game has gotten over the years and I just... hated it. Everything... the controls, story, world, progression, pacing... All of it felt like a mess. So when this retrospective arrived at this game... I was dreading it. I was fully expecting to hate this one as much as the first one and...
I was pleasantly surprised!
Mario & Luigi: Partners in Time was an unexpected but welcome experience that I enjoyed the entire way through. This game takes all the issues I had with Superstar Saga and fixes them
Firstly the story is more engaging. Professor E Gadd (From the Luigi's Mansion games) has built a time machine with the help of the Cobalt Star. Princess Peach goes back in time but strangely does not return. Mario and Luigi travel back in time where they discover that an alien race known as the Shroobs led by Princess Shroob has invaded the Mushroom Kingdom of the past and plans on attacking the future as well. Mario and Luigi meet their adolescent selves and the 4 …

Mario & Luigi gave me a very bad first impression. I played Mario & Luigi: Superstar Saga after hearing about all the love and praise the game has gotten over the years and I just... hated it. Everything... the controls, story, world, progression, pacing... All of it felt like a mess. So when this retrospective arrived at this game... I was dreading it. I was fully expecting to hate this one as much as the first one and...
I was pleasantly surprised!
Mario & Luigi: Partners in Time was an unexpected but welcome experience that I enjoyed the entire way through. This game takes all the issues I had with Superstar Saga and fixes them
Firstly the story is more engaging. Professor E Gadd (From the Luigi's Mansion games) has built a time machine with the help of the Cobalt Star. Princess Peach goes back in time but strangely does not return. Mario and Luigi travel back in time where they discover that an alien race known as the Shroobs led by Princess Shroob has invaded the Mushroom Kingdom of the past and plans on attacking the future as well. Mario and Luigi meet their adolescent selves and the 4 of them travel through the mushroom kingdom of the past to recover the Cobalt Star pieces, save Princess Peach, and stop the Shroobs invasion.
The story is a lot more engaging than Superstar Saga and the relationships between Mario, Luigi, and the Babies are very charming and entertaining. It also helps that their suitcase speaks so this time we got a character who can speak for the silent protagonists.
The progression is a lot more linear which I think highly benefits this game because it keeps the story and events focused and less of a mess like the first game
The gameplay revolves around switching between the Babies and the Grown-Up Mario Bros. to solve certain problems and fight enemies (which in this game is very well designed and is actually fun). The bosses are also a lot less ridiculous than in the first game in terms of unfairness and length.
Mario & Luigi: Partners in Time won me over. It actually makes me excited to play Bowser's Inside Story (Which I am going through next). It takes every issue I had with the first game and fixes it. The only issue I have is that the ending was more tedious than it had to be. The game isn't perfect but it is a huge step up from the first game.
4/5
Would Recommend
man i am so happy i dug up my 3ds i am having a blast with this one, thank u child me for giving me this lol
All the Mario RPG in the air lately has me hankering for some lighthearted, timed hit adventures, but it hasn't really been that long since I last beat Thousand-Year Door. So I thought I'd give Partners in Time a look instead, since I've never replayed it. It's pretty okay!

While it does feature the goofy script and colorful characters the series is known for, something like 90% of the game is pure dungeon crawling. It's really well-executed stuff, with 4-character combat that makes excellent use of the DS's extra buttons, and breezy puzzle platforming that often splits your party across the DS's two screens. But the balance between story and action is just a little off the mark from what I'm looking for in these games.
Getting some SMW2 PTSD flashbacks with all of this prolonged baby-crying in the initial hour or two of this game.
The sound of crying babies in games should be banned, along with those flashing lights that give people seizures.
The invisible platform segments were awful and some of the enemies were just too darn tanky. It felt like the bros moves were basically required in this game, unlike in Superstar Saga. I guess that's the trade off when you make some of them super busted. Nit picks aside, I think this game made perfect use of the dual screens and four face buttons to emphasize the difference between the DS and GBA. Pleasantly surprised they didn't really add in touch screen gameplay when it wasn't needed. Really looking forward to where the series goes from here.
Liking this game so far. The enemies telegraph their attacks a lot better, it makes effective use of the dual screens, and I like that there’s a central hub area. Although having to 4 face buttons instead of 2 trips me up sometimes and I’m still not sure if I like replacing the Bros attacks with the Bros items.