Status spooky_fae Aug 15, 2025
man i am so happy i dug up my 3ds i am having a blast with this one, thank u child me for giving me this lol
AlphaDream, Nintendo SPD Production Group No. 4
3.78 from 1002 ratings
2333 members have it in their collection · 35 playing now · 583 backlogged · 473 wish listed
How long? Main story 20h · with extras 25h · 100% 39h (from 9 logged playthroughs)
Status spooky_fae Aug 15, 2025
man i am so happy i dug up my 3ds i am having a blast with this one, thank u child me for giving me this lol
Status shinespark May 29, 2024
All the Mario RPG in the air lately has me hankering for some lighthearted, timed hit adventures, but it hasn't really been that long since I last beat Thousand-Year Door. So I thought I'd give Partners in Time a look instead, since I've never replayed it. It's pretty okay!

While it does feature the goofy script and colorful characters the …
All the Mario RPG in the air lately has me hankering for some lighthearted, timed hit adventures, but it hasn't really been that long since I last beat Thousand-Year Door. So I thought I'd give Partners in Time a look instead, since I've never replayed it. It's pretty okay!

While it does feature the goofy script and colorful characters the series is known for, something like 90% of the game is pure dungeon crawling. It's really well-executed stuff, with 4-character combat that makes excellent use of the DS's extra buttons, and breezy puzzle platforming that often splits your party across the DS's two screens. But the balance between story and action is just a little off the mark from what I'm looking for in these games.
Status TheBeautifulEric May 13, 2019 Completed
The invisible platform segments were awful and some of the enemies were just too darn tanky. It felt like the bros moves were basically required in this game, unlike in Superstar Saga. I guess that's the trade off when you make some of them super busted. Nit picks aside, I think this game made perfect use of the dual screens …
Read moreThe invisible platform segments were awful and some of the enemies were just too darn tanky. It felt like the bros moves were basically required in this game, unlike in Superstar Saga. I guess that's the trade off when you make some of them super busted. Nit picks aside, I think this game made perfect use of the dual screens and four face buttons to emphasize the difference between the DS and GBA. Pleasantly surprised they didn't really add in touch screen gameplay when it wasn't needed. Really looking forward to where the series goes from here.
Read lessStatus TheBeautifulEric May 9, 2019 Completed
Liking this game so far. The enemies telegraph their attacks a lot better, it makes effective use of the dual screens, and I like that there’s a central hub area. Although having to 4 face buttons instead of 2 trips me up sometimes and I’m still not sure if I like replacing the Bros attacks with the Bros items.