Bravo Team (2018)

Supermassive Games

PlayStation 4 · PlayStation VR

2.33 from 6 ratings

22 members have it in their collection · 1 playing now · 5 backlogged · 3 wish listed

Take aim. Strike first – strike hard. It’s all or nothing in a heart-pumping firefight of intense combat and split-second tactical decision making. Trapped in hostile territory, you and your teammate are totally surrounded. Only cool thinking in the heat of battle will see you through to the end of your mission – so take up variety of shotguns, pistols … Read more
Take aim. Strike first – strike hard. It’s all or nothing in a heart-pumping firefight of intense combat and split-second tactical decision making. Trapped in hostile territory, you and your teammate are totally surrounded. Only cool thinking in the heat of battle will see you through to the end of your mission – so take up variety of shotguns, pistols and automatic weapons, duck into cover and make every shot count. Fully compatible with the PlayStation aim controller. Make sure you have the edge in this gritty, guerrilla warfare, with a PlayStation aim controller. With precision tracking technology for deadly accuracy and vibration feedback for total immersion, you’ll feel every shot. Read less
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Release dates

  • Mar 06, 2018 (North_America) PlayStation VR
  • Mar 07, 2018 (Europe) PlayStation VR
  • Mar 07, 2018 (Worldwide) PlayStation VR
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Rating distribution

5 stars
0
4 stars
2
3 stars
0
2 stars
2
1 star
2
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Community All Reviews Statuses

Please...callmeYork

Status Please...callmeYork Apr 19, 2020

This game is supposed to be short, but it's also very very boring, so I have no intention of finishing it. You move forward, sit behind cover, pop up and shoot, then move forward and repeat. I am not surprised Supermassive couldn't make a compelling FPS considering they struggle to make consistently interesting narrative games.

Every time you move forwards …

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This game is supposed to be short, but it's also very very boring, so I have no intention of finishing it. You move forward, sit behind cover, pop up and shoot, then move forward and repeat. I am not surprised Supermassive couldn't make a compelling FPS considering they struggle to make consistently interesting narrative games.

Every time you move forwards the game zooms out to 3rd person. I assume this was to limit motion sickness, but it is really jarring and breaks immersion. I was shooting (first person facing forwards), moved forwards to cover (third person), got injured (first person facing backwards), healed by my teammate (third person), back to shooting (first person facing forwards), all in quick succession. Congratulations! Now I am dis-fucking-oriented.

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