Fable: The Lost Chapters (2005)

Big Blue Box, Lionhead Studios

Expanded Game of Fable

Mac · PC (Microsoft Windows) · Xbox

3.89 from 2119 ratings

4585 members have it in their collection · 58 playing now · 1156 backlogged · 398 wish listed

How long? Main story 17h · with extras 14h · 100% 17h (from 10 logged playthroughs)

Fable was expanded and rereleased as Fable: The Lost Chapters for Xbox and Windows PC platforms in September 2005. The game was later ported to Mac OS X by Robosoft Technologies and published by Feral Interactive on 31 March 2008. The Lost Chapters features all the content found in the original Fable, as well as additional new content such as … Read more
Fable was expanded and rereleased as Fable: The Lost Chapters for Xbox and Windows PC platforms in September 2005. The game was later ported to Mac OS X by Robosoft Technologies and published by Feral Interactive on 31 March 2008. The Lost Chapters features all the content found in the original Fable, as well as additional new content such as new monsters, weapons, alignment based spells, items, armour, towns, buildings, and expressions, as well as the ability to give children objects. The story receives further augmentation in the form of nine new areas and sixteen additional quests. Characters such as Briar Rose and Scythe, who played only minor roles in the original game, are now given more importance and are included in certain main and side quests. Other character-based augmentations include the voice of the antagonist, Jack of Blades, sounding deeper, harsher and more demonic, and the ability to uncover (and resolve) the murder mystery of Lady Grey's sister. The updated edition of the game also applied fixes for certain glitches, such as the "dig glitch," in which the protagonist would move backward each time he used the shovel, pushing him through solid objects and sometimes trapping him. Read less
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Release dates

  • Sep 20, 2005 (North_America) PC (Microsoft Windows)
  • Sep 23, 2005 (Europe) PC (Microsoft Windows)
  • Oct 18, 2005 (North_America) Xbox
  • Oct 21, 2005 (Europe) Xbox
  • Nov 11, 2005 (Japan) PC (Microsoft Windows)
  • Mar 31, 2008 (North_America) Mac
  • May 08, 2008 (Europe) Mac

Also available on

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Featured in lists

Medium-Length Games by Roach · 30 games · 1
çöp by Rerogshi · 298 games · 0

Rating distribution

5 stars
637
4 stars
804
3 stars
510
2 stars
134
1 star
34
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Community All Reviews Statuses

shoma

Review shoma 3/5 · Oct 16, 2021

This is a very interesting game with a high concept of Morality and Reputation being the driving force of the player character.

Basically all your actions are evaluated and increase your Renown and increase/decrease your morale based on what you did, positive or negative.

Young character

There's no character customization and the options for changing your appearance are very limited.

You have …

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This is a very interesting game with a high concept of Morality and Reputation being the driving force of the player character.

Basically all your actions are evaluated and increase your Renown and increase/decrease your morale based on what you did, positive or negative.

Young character

There's no character customization and the options for changing your appearance are very limited.

You have to take the game's age into consideration, so it's pretty impressive that all characters in the world are reacting to you depending on your renown and morality, they will cheer for you if you have enough renown and at its maximum level people applaud you and fall in love with you at first sight.

Speaking of romance, there's an option to marry a character, however it feels very unimportant and lacks the impact of the most important choice a person can do in their life. Just flirt with and gift your object of passion enough jewelry and they'll allow you to propose. A smart commentary on modern relationships? No, just the limitations of the concept. It's very hard to create impactful relationships in a video game, let alone on the original Xbox, where there's a limit on how much depth characters can have. But at that point why even include it? Yes you can marry ANYONE but also EVERY character is the same and has no traits or personality. So why bother?

Romance

Then you have general character interaction. The game was targeted at a more casual audience so unlike in, say, TES, you can't properly speak with others, just emote. Flirt, joke, shout angrily, etc. Again, it fits the concept, your character can interact with others, and most of all, it's emotional and expressive, not just choosing what to say in a dialog box. But to what end? None. You can just do these things but you gain absolutely nothing from it.

Are you seeing a pattern here? The game, desperately trying to fit itself into the, granted, very complex and impressive concept of an RPG with morality, renown, relationships, reputation fails to really flesh these features out, only offering surface-level mechanics with no impact.

Yes, games are about wish fulfillment, not everything has to tie into the game's core mechanics. For example Counter-Strike GO has customization despite the fact that it's useless. But here we have a game that is quite literally based around superfluous and meaningless mechanics. What the lead designer Mr. Molyneux and the Lionsgate team needed to do back at the drawing board was to ask themselves if they could actually fulfill the concept.

Anyway this is an action game where you can use archery, magic and swordfighting. The game is pretty easy and i never felt like there's a depth to the combat or anything like that. Also you don't need to specialize in anything, just be a jack of all trades and kill everyone.

Combat

Throughout the story you get to make a few decisions that impact the plot one way or another so at least they checked that box. Still, roleplaying as a proper evil character isn't possible, though not many have actually got that right, so I won't hold that against the game.

And also someone during the development probably mentioned how it would be cool if the character could age. So as the story progresses, you age. And that's it. Nothing outside of your character's appearance changes! Not even your partner's look. Why even include this? Oh yeah, because it's "cool" and high concept.

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So to sum it all up, this is certainly an interesting title and I respect that the devs were trying to create a polished casual-frienldy immersive RPG without the number-crunching hardcoreness of Morrowind but with being able to express yourself, have relationships, friendships, etc. Let me know if the sequels actually got it right if you played them.

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emtilt

Review emtilt 2/5 · Aug 28, 2016

Fable is uninteresting.

About the only positive thing I have to say about Fable is that it was easy enough that I didn't quit despite being bored to tears. It is uninteresting on every level: mechanically, narratively, even the UI. I don't think that any piece of this game makes sense thematically with any other. It's even ugly. And it's not like it's …

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About the only positive thing I have to say about Fable is that it was easy enough that I didn't quit despite being bored to tears. It is uninteresting on every level: mechanically, narratively, even the UI. I don't think that any piece of this game makes sense thematically with any other. It's even ugly. And it's not like it's so old that nothing interesting had yet been done in 3D RPGs. Just remember, Morrowind also came out on the original Xbox and PC years earlier.

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AustincHunkin

Review AustincHunkin 4/5 · Jun 1, 2013

This game goes way back.

I remember being introduced to it at one of my friend's birthday parties back in the day.

The next thing I remember is one of my friend's finding me glued to the TV at 5:00am the next morning.

I got hooked.

Aside from being addicting, this game had a jovial and humorous story line, with …

Read more

This game goes way back.

I remember being introduced to it at one of my friend's birthday parties back in the day.

The next thing I remember is one of my friend's finding me glued to the TV at 5:00am the next morning.

I got hooked.

Aside from being addicting, this game had a jovial and humorous story line, with dark undertones throughout.

The game play was very simple and entertaining; the game isn't difficult by any means.

For what the game promised, I thought Lionhead Studious did a great job considering when the game was made.

Unfortunately, it seems that they never really hit the nail on the head with each new game in this series; the subsequent games kept getting progressively worst holistically.

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