Review Luitenant_Gruber 3/5 · Mar 30, 2026
*Warning: Spoilers* Okay game that did not have that much to offer
Project: Snowblind was alright. It is a First Person Shooter, set in the distant future of 2065. It follows a linear path with classic kill walls you need to complete in order to progress to the next part of the stage.
In Project: Snowblind, you play as Nathan Frost, a soldier that fights against the Republic Forces and is almost …
Project: Snowblind was alright. It is a First Person Shooter, set in the distant future of 2065. It follows a linear path with classic kill walls you need to complete in order to progress to the next part of the stage.
In Project: Snowblind, you play as Nathan Frost, a soldier that fights against the Republic Forces and is almost killed in action. To save his life, he is engineered into a superhuman with special powers. He and his team need to stop the General of the Republic Forces set off a massive EMP Bomb that will wipe out all electronics on earth. He storms the secret bunker of the General, defeats him and travels to the Tower Base where the EMP Bomb is located. He successfully destroys the base and saves the world.
The graphics in this game are a mixed bag. It looks great for its time, but many cinematics and visuals are smeared in “Vaseline” if that makes sense. The facial animations of some of the soldiers are also straight out of a nightmare.
The sound effects and soundtracks are good enough. They are solid and enhance the full warfare feeling that you get when progressing with your squad.
The controls are terrible. The standard layout does not make sense, and the menus, interfaces and double assigned buttons are a pain in the ass. The biggest problem is the number of items, weapons and skills you have. They make navigating the inventory feel like a chore.
Besides being your standard shooter, Project: Snowblind offers some unique mechanics, like using certain skills (shielding, see through walls, slowmo etc.) to help you out. These skills come in very handy, although I never used anything, besides the Shield.
Like mentioned, this game follows a linear path. The game offers you some alternate routes to your objective, but it is always parallel to the main pathway. It also offers you the ability to go “stealth”, although this is very misplaced because all of your weapons are full Rambo with explosions and heavy feedback, making it feel pointless.
This game is very short. When playing through it, you finish it in about a few hours. It has 16 chapters/stages, but every one of them is done within ten minutes or less.
Although I, surprisingly, played Project: Snowblind on my modern-day PC, it still had a lot of issues. This is no doubt because of the age of the game, and I do not know if these issues were present in the old days.
For starters, the crashes. When you do anything to hurt the game’s feelings, it will crash. This is mainly when you press ALT + TAB. But the absolute worst issue is the Rubber Banding. You walk towards some ruins and are teleported back instantly many times. It was infuriating.
But overall, Project: Snowblind was not a bad game, just a little mediocre. It was just a short, nice diversion and one of the many games from my youth that I still needed to finish one day as a grown ass man.
I would still recommend it; even though I doubt that anyone would know or care about its existence.