Eiyuden Chronicle: Rising (2022)

Rabbit & Bear Studios, Rabbit and Bear

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

3.19 from 83 ratings

487 members have it in their collection · 9 playing now · 264 backlogged · 74 wish listed

How long? Main story 15h · with extras 18h · 100% 23h (from 11 logged playthroughs)

Eiyuden Chronicle: Rising is an action RPG set in the same world as Eiyuden Chronicle: Hundred Heroes. Featuring town-building mechanics, fast-paced combat, and important back-story for several of the Eiyuden Chronicle: Hundred Heroes cast of characters.
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Release dates

  • May 10, 2022 (Worldwide) Nintendo Switch, PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
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Featured in lists

Favorite Games by sdtrawick · 17 games · 0
Switch by phantasy2004 · 270 games · 0

Rating distribution

5 stars
2
4 stars
29
3 stars
37
2 stars
13
1 star
2
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Community All Reviews Statuses

Octjillery

Status Octjillery Oct 7, 2024

My attention has been continuously drawn to Hundred Heroes this year, wondering if I should just grab it on a whim. I've had this on my PS5 for a while thanks to Plus, and decided to give it a try this weekend. It's not my usual thing, but it's charming and I've been having a great time with it. I …

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My attention has been continuously drawn to Hundred Heroes this year, wondering if I should just grab it on a whim. I've had this on my PS5 for a while thanks to Plus, and decided to give it a try this weekend. It's not my usual thing, but it's charming and I've been having a great time with it. I decided to grab the bundle on sale on Steam instead of getting too far on PS5, so that I can play it on my Deck.

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BMO

Status BMO Aug 10, 2023

I saw a few screenshots and hoped that this would take a little inspiration from some of the Vanillaware games, especially given the 2D hand drawn sprites and side scrolling combat. But combat feels clunky and unresponsive, and the animation is a bit below the standard I'd hoped for.

Teoentrelibros

Status Teoentrelibros Nov 7, 2022

It's an okay game. And yet I'm surprisingly hyped for Eiyuden Chronicle: Hundred Heroes after playing this. I know it may seem contradictory to some. I'll explain myself.

It feels like there's a lot of stuff here that if replicated and polished and applied to an actual long game could make ECHH have the same feel as Suikoden II. The …

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It's an okay game. And yet I'm surprisingly hyped for Eiyuden Chronicle: Hundred Heroes after playing this. I know it may seem contradictory to some. I'll explain myself.

It feels like there's a lot of stuff here that if replicated and polished and applied to an actual long game could make ECHH have the same feel as Suikoden II. The vibe, the music, the graphics, the slow nurturing pace, the archetypal political players.

The main fear is in regards to the writing, but for now it's not as big of a concern to me as it seems to be for others. I saw a review here and another on Twitter saying that it overuses common fantasy archetypes/tropes. In my opinion, Suikoden II (possibly my favorite game) also used common archetypes and tropes a good amount of the time, it just executed them competently and at points excellently. Even the one storytelling aspect that seemed exotic at the time (recruiting the 108 stars of destiny) is not even that original once you are familiar with the medieval novel Water Margin that inspired Suikoden. Speaking as a Literature professor, not all texts (and games) must have the masterful prose of a Virginia Woolf or the gorgeous verbose dialogues of a Final Fantasy Tactics to be good. Simple dialogues can also be used to be told an incredible story.

Due to the particular nature and genre of Eiyuden Chronicle: Rising, dialogue does not get much of a chance to shine. Most of the characters are pragmatic mercenaries/treasure hunters or from a very small town where the action is set. Story is also quite simple because 1. this is not that long of a game, 2. with a short gameplay loop that requires repetitive dialogue because it's a town-building RPG. You just go out to dungeons to gather resources and see the settlement grow little by little, and repeat that like 30 times so there's not much room of the narrative twists of a Suikoden II.

As an aside, I enjoyed the basic action gameplay more than I thought I would, but turn-based play is where it's at for me.

I don't have that much of an issue with the personalities of the few characters we saw that will eventually become the 108 stars of destiny (Hogan, Mellore, Iugo, Squash, Frida, Garoo, Isha, CJ) with the exception of the armor vendor (she felt bland). Most characters in Suikoden are also basically an archetype template. Some are not explored much further beyond that, some are. I do feel that the town-building repetition aspect did hurt the personality aspect a bit too. I generally like the classic dynamic between characters like CJ and Isha, and I'm fine with the one between characters like CJ and Garoo. These are the two main interactions you'll see in ECR. Over and over again. And it got a bit old. That's what worries me about the main game. I hope that the dynamics between the main cast do not get repetitive. I assume they probably won't, since the main recurring cast in that game will surely be over 3 characters and will feature multiple locales, story turns and hopefully a good amount of character development.

In the last minutes of the game before the credits rolled is when I started to think: "Huh, so this is how these particular character's stories end up on for now, it's actually cool that in the main game we are probably going to recruit REDACTED while he's desperately searching for his REDACTED, and as for the other two they'll probably still be in REDACTED but they'll also be looking for a way to get rid of the REDACTED in her body, oh but also the town is near the Empire so I wonder if ECHH will do the usual Suikoden thing of devastating..." and so on.

Maybe the idea of what ECHH can be is more beautiful in my mind than it'll ever be in reality. We'll have to wait until then. But I am hyped for it for now.

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NexusKris

Status NexusKris Jul 21, 2022

Bueno juego de acción-aventura con toques metroidvania. La historia es una tontería, pero se juega muy bien a pesar de las animaciones toscas

WerqKween

Status WerqKween May 10, 2022

OH BOY Suikoden 5½ is here! Or maybe 6 - ½? Time once again to gather the 108 Stars of Destiny vegetables! I've heard good things already, so I might treat myself and play this next instead of waiting for a sale and letting it die in my backlog.