3.16 from 82 ratings
2106 members have it in their collection · 25 playing now · 895 backlogged · 8 wish listed
Review Trost 3/5 · Sep 14, 2024
I feel like highly competitive PVP games don't get that much love on this website, compared to calm story driven games. Most of it probably comes because of bad matchmaking that gives no safe space for new players to learn without being obliterated by experienced ones.
For me, the fast and almost unlimited movement and air mobility in this game …
I feel like highly competitive PVP games don't get that much love on this website, compared to calm story driven games. Most of it probably comes because of bad matchmaking that gives no safe space for new players to learn without being obliterated by experienced ones.
For me, the fast and almost unlimited movement and air mobility in this game reminded me of Titanfall 2 parkour. Punches on meelee focused heroes feel like blood punch in Doom Eternal and pack serious damage. And the overpowered combo synergies of skills and active items really make you feel strong, like in Dishonored.
Of course it still has the disadvantage of online team games: you depend on how good your teammates are at cooperation and monitoring the minimap.
I actually find this game less stressfull than Dota, Lol, Hots, Smite.
Played it for 24 hours so far, and my only concern is keeping my work-gaming-life balance, because it's just too additive. When I quit the game, I keep thinking of new strategies and builds to try.
It's a good mix of genres with a whole lot of great gameplay design and QoL decisions, compared to other moba/shooter games that I tried.
Review SoulboundFlame 3/5 · Aug 30, 2024
Date of review: Sep 2024
This game is a shooter, so skill disparity is obvious even without gold advantage. By making a game where skill disparity leads to gold, the game is effectively over before it begins.
Further, at the moment, pretty much every death recap is 90% gun damage. Which means that abilities have little meaning.
There is also …
Date of review: Sep 2024
This game is a shooter, so skill disparity is obvious even without gold advantage. By making a game where skill disparity leads to gold, the game is effectively over before it begins.
Further, at the moment, pretty much every death recap is 90% gun damage. Which means that abilities have little meaning.
There is also the issue that characters move around fast, so lanes are pretty much meaningless. It feels like playing ADHD the game.
Gun range is so long that farming is really stressful. In league and dota you stand behind the minions and play the careful dance of not over extending and engaging with intelligence, in this game you are always engaged so that really does not matter.
Core of the game is great but they need to get the game into a balanced state.
I'd expect the balance to come after a few years once a stable meta and play pattern is observed. But that might mean the game dies. Hopefully we get a new genre from this game as shooters have been stale post Overwatch .