Status digblocksweewoo Jul 17, 2026
Streetlight Manifesto - The Hands That Thieve
The Long Faces - Jane
3.16 from 82 ratings
2106 members have it in their collection · 25 playing now · 895 backlogged · 8 wish listed
Status digblocksweewoo Jul 17, 2026
Streetlight Manifesto - The Hands That Thieve
The Long Faces - Jane
Status Trost Sep 22, 2024
Eventually, matchmaking turned into utter garbage for me, so I've decided to drop this game after 40 hours played. Maybe I'll come back if they add some mode with shorter match duration similar to ARAM. Last 10 matches, the game didn't give me the same lane with my party member and the games were extremely onesided, no matter who won.
Status Poro Aug 31, 2024
This is weird. I don't like it at all. This ain't it.
No laning phase at all, no working balance between heroes at all, some of the heroes have the longest duration by default on slows/stuns while higher tiered heroes have no duration unless you're actively buying powerups.
Minions don't really matter because you get rushed by the enemies …
This is weird. I don't like it at all. This ain't it.
No laning phase at all, no working balance between heroes at all, some of the heroes have the longest duration by default on slows/stuns while higher tiered heroes have no duration unless you're actively buying powerups.
Minions don't really matter because you get rushed by the enemies since there's no other payoff than rushing turret. There's no scaling 'early game' buff on turrets so you have no real incentive in trading blows or even minions farming past trying to snipe the health buffing minions.
In 6 games I did against real people, only one team thought about getting the equivalent of dragon, while camps that should be for further minions farming is are untouched by default and will stay untouched for the whole game. It's literally boiled down to whoever rushed whatever turret is left unprotected and that's pretty much it.
Lobbies are made basically only on beginner heroes and they are the most over-tuned ones around there, so much so that if you win a certain amount of games and get paired with the overlords above that do nothing but play this game in high expectancy of its release, you'll only see:
What they did was essentially create a shooter with some MOBA elements while not balancing them at all.
No laning phase means that heroes who rely on getting certain items to make sure to do early damage (such as jelly dude) don't get that item unless they mow down whoever is in front of them because you don't have time to lane, you go immediately to shooting your enemy and rush turret...
That is because turrets do not hold plating or any manners of making taking early turrets harder for an essentially item-less character, prompting people to rush the tower and the following guardian ASAP to bank that sweet soul collection.
I wish they would do away with the MOBA elements and commit to creating a shooter 6v6 team game that can rival Overwatch rather than trying to get into spicing up DOTA2 or League of Legends, one of which they already fully own and maintain as one of the highest playing MOBAs out there.
In poor words, I found myself wanting to engage with Valorant or Overwatch rather than whatever is happening with Deadlock.