Warriors Orochi (2007)

Koei, Omega Force

PC (Microsoft Windows) · PlayStation 2 · PlayStation 3 · PlayStation Portable · PlayStation Vita · Xbox 360

3.49 from 123 ratings

246 members have it in their collection · 1 playing now · 36 backlogged · 30 wish listed

How long? · 100% 20h (from 1 logged playthrough)

Without warning, the venomous Serpent King Orochi descended from the heavens. Using his unworldly powers to shatter time and space, Orochi kidnapped the strongest, wisest and most courageous warriors from Ancient China and Feudal Japan in a scheme to test his might against the heroes of these ages. In Warriors Orochi, the characters from Dynasty Warriors and Samurai Warriors must … Read more
Without warning, the venomous Serpent King Orochi descended from the heavens. Using his unworldly powers to shatter time and space, Orochi kidnapped the strongest, wisest and most courageous warriors from Ancient China and Feudal Japan in a scheme to test his might against the heroes of these ages. In Warriors Orochi, the characters from Dynasty Warriors and Samurai Warriors must team-up to wage war against this new, yet powerful force. Warriors Orochi for PSP is the first to boast the massive, seamless battlefields of the console versions -- previous games in the series for handheld platforms had combat taking place on battlefields divided into smaller "cells", but this game allows free roaming for realtime tactics and combat. The game also includes all 79 playable characters, and features 2-player co-op play via wireless (ad-hoc). Read less
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Details

Developers
Koei, Omega Force
Publishers
Koei
Genres
Hack and slash/Beat 'em up
Themes
Action, Fantasy, Historical
Series
Warriors Orochi

Release dates

  • Mar 21, 2007 (Japan) PC (Microsoft Windows), PlayStation 2, Xbox 360
  • Sep 18, 2007 (North_America) PC (Microsoft Windows), PlayStation 2, Xbox 360
  • Sep 21, 2007 (Europe) PC (Microsoft Windows), PlayStation 2, Xbox 360
  • Sep 27, 2007 (Australia) PC (Microsoft Windows), PlayStation 2, Xbox 360
  • Feb 21, 2008 (Japan) PlayStation Portable
  • Mar 25, 2008 (North_America) PlayStation Portable
  • Mar 27, 2008 (Australia) PlayStation Portable
  • Mar 28, 2008 (Europe) PlayStation Portable
  • 2012 (Worldwide) PlayStation 3
  • TBD (Worldwide) PlayStation Vita
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Rating distribution

5 stars
10
4 stars
51
3 stars
53
2 stars
7
1 star
2
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Community All Reviews Statuses

Vallejo

Review Vallejo 3/5 · Jan 3, 2025

This is a hard review to write because holy hell, this game is such a trash fire.

Back when I was a teenager, the Dynasty Warriors games were such a step forward in to my videogame experience. The ginormous maps full of enemies, the large roster of characters and moves, the flashy graphics, and the fact that the game didn't …

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This is a hard review to write because holy hell, this game is such a trash fire.

Back when I was a teenager, the Dynasty Warriors games were such a step forward in to my videogame experience. The ginormous maps full of enemies, the large roster of characters and moves, the flashy graphics, and the fact that the game didn't require much technical introduction to start being fun: just mash the combos, 1 2 3 and press O and your cute Chinese princess goes BOOM! Recipe for success if I have ever seen one.

It was a breakthrough, taking into account that by that time Diablo II was a technical marvel. I think this was back in 2001 more or less, so by 2010 (when I first played this game) this formula was... a little bit tired, already. Hell, we were already well into the PS3 era and only one year away from Dark Souls. The ethos of the Dynasty Warriors Musou already felt like old news.

Warriors Orochi is such a mindless time dump. The missions are repetitive and uninteresting. After the third or fourth mission you are pretty much prepared to clear the rest of the game. The Weapon-Fusing mechanic is put together with boggers and pre-chewed gum and the characters don't even have any customizable options. I actually read that the Warriors Orochi franchise started pretty much as a pre-Online game cash grab: Just re use a bunch of assets with minimal additional effort, add the tiniest, most flimsy excuse of a story and voilá: this trash dump, ready to be packaged and off to the store front.

But it is MY TRASH DUMP, and I LOVE IT.

That would be me.

I don't know what to tell you, man. It just feels so good to mash through thousands of enemies using an oversized Katana. This game makes me question my neuronormativity in major ways. Why I spent more than eighty hours getting all the stupid special objects? Especially the Lu Bu one which is so, so stupidly annoying to get. It is not even an intuitive 100% because, unlike games like Spider-Man or Far Cry, you pretty much need to get a walkthrough for those special shits unless you want to spend thousands of hours brute forcing your way to get them, which would be even MORE of a waste of time. Still even with walkthroughs getting all the things in this game will take you at least 50 or so hours and then... nothing. No special accomplishment, not fulfilling sensation, nothing. Is not even like I didn't see this coming. This game does not feel fun or enthralling or anything, it doesn't CAPTURES your attention or anything like that.

And you know what? That is fine, sometimes you just need to maggot-brain your way through a game like this to regain your bearings. More power to you, Koei. Thank you for making time wasting a mild enjoyment.

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SpoonMan

Review SpoonMan 3/5 · Mar 7, 2017

Warriors Orochi was hack and slash heaven. Time to start a game I have wanted to play for years: System Shock 2. Yes, I am ready for an unadulterated dose of awesomeness.

Actual Score: 3/5