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Amplitude

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Amplitude

Jan 5, 2016

Main game

3.27 average rating based on 67 ratings

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Amplitude is a reboot of the critically-acclaimed controller-based rhythm action game developed by Harmonix and originally released in 2003 Amplitude features over 20 songs composed for an optimal beatmatching experience by Harmonix with contributions from Freezepop, Danny B, Jim Guthrie, and more. Many of the developers from the original game are actively working on the reboot. The new Amplitude will be treated like a classic, sci-fi concept album. There is a narrative that runs through the game and surfaces in many ways through the visuals, music and song lyrics. Players will speed down long, winding paths made up of the … More
Amplitude is a reboot of the critically-acclaimed controller-based rhythm action game developed by Harmonix and originally released in 2003 Amplitude features over 20 songs composed for an optimal beatmatching experience by Harmonix with contributions from Freezepop, Danny B, Jim Guthrie, and more. Many of the developers from the original game are actively working on the reboot. The new Amplitude will be treated like a classic, sci-fi concept album. There is a narrative that runs through the game and surfaces in many ways through the visuals, music and song lyrics. Players will speed down long, winding paths made up of the different musical elements of a song. Each track is differentiated with the musical sounds of synthesizers, drums, vocals, and bass. As players blast away the patterns of gems on these tracks, they release musical energy and recreate the hidden song within. Gameplay remains easy to pick up and difficult to master. Achieving a top score will be a challenge and therefore worth bragging about via online leaderboards. Amplitude supports up to four players locally. Challenge your friends and use devastating power-ups during frenetic multiplayer matches to secure your place at the top. Less
Release Dates
Jan 05, 2016 (Worldwide)
PlayStation 3, PlayStation 4
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User Stats
259
In Collection
30
Wish Listed
5
Playing
111
Backlogged
How Long Is Amplitude?
No playthrough data yet
tylerisrandom
tylerisrandom gave Jul 3, 2021
tylerisrandom gave Jul 3, 2021
Echoes

I have fond memories of the original 2003 Amplitude. I remember thinking it was so cool that my performance influenced individual tracks of the recording: It felt like a peek behind the curtain of music production.

This 2016 revival is fine.

The gameplay is still fun, though it feels very simple after nearly two decades of Guitar Heroes and Rock Bands and other rhythm titles.

The visuals feel like an artifact of the early 2000s. They're competently executed, but they remind me a bit of those "Beyond the Mind's Eye" computer animation showcase movies they'd use to sell early DVD players.

The music was the biggest let-down for me. Licensed music has grown ever more prohibitively expensive since 2003, so they composed a unique concept album instead. That's a great idea, but the results are forgettable to me. It lacks the spontaneous "ghost in the machine" feel of Rez or the purposeful catchy-ness of Sayonara Wild Hearts. It's not bad, but I wouldn't listen to it elsewhere. And it's a lot less fun or surprising than the eclectic pop mix of the 2003 game.

If you really enjoy Amplitude's gameplay, this is a fair way to revisit it …

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I have fond memories of the original 2003 Amplitude. I remember thinking it was so cool that my performance influenced individual tracks of the recording: It felt like a peek behind the curtain of music production.

This 2016 revival is fine.

The gameplay is still fun, though it feels very simple after nearly two decades of Guitar Heroes and Rock Bands and other rhythm titles.

The visuals feel like an artifact of the early 2000s. They're competently executed, but they remind me a bit of those "Beyond the Mind's Eye" computer animation showcase movies they'd use to sell early DVD players.

The music was the biggest let-down for me. Licensed music has grown ever more prohibitively expensive since 2003, so they composed a unique concept album instead. That's a great idea, but the results are forgettable to me. It lacks the spontaneous "ghost in the machine" feel of Rez or the purposeful catchy-ness of Sayonara Wild Hearts. It's not bad, but I wouldn't listen to it elsewhere. And it's a lot less fun or surprising than the eclectic pop mix of the 2003 game.

If you really enjoy Amplitude's gameplay, this is a fair way to revisit it for an hour or so. It's also kind of novel that this game is playable across three generations of PlayStation console. But I prefer the original.

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Lioncoeur
Lioncoeur gave May 25, 2017
Lioncoeur gave May 25, 2017
Would purchase the full version

Despite the fact that this is not my go-to genre, I really enjoyed the demo version of Amplitude. I loved all of the music on its "concept" album (so much so that I might even listen to them as standalone music). The game play was fairly easy to pick up, but difficult to master, so there is a lot of replayability here. I would buy the full version, if it came on sale on the PlayStation store. I think this would be a lot of fun co-op with family or friends, although I have not tried it that way yet. So why only 3 (and a half) stars? I would like to see slightly better instructions in game for how to use boosts (apparently shooting them like the other notes is not the trigger mechanism) and what they are for (what exactly is a "cleanse"?). Also, a game dedicated to music should probably have better options for true audiophiles (which I am not one). It may show up in the full game, but there are no options under the audio settings for setting the type of sound that you would like to experience--which I think are things like Dolby 5.1 …

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Despite the fact that this is not my go-to genre, I really enjoyed the demo version of Amplitude. I loved all of the music on its "concept" album (so much so that I might even listen to them as standalone music). The game play was fairly easy to pick up, but difficult to master, so there is a lot of replayability here. I would buy the full version, if it came on sale on the PlayStation store. I think this would be a lot of fun co-op with family or friends, although I have not tried it that way yet. So why only 3 (and a half) stars? I would like to see slightly better instructions in game for how to use boosts (apparently shooting them like the other notes is not the trigger mechanism) and what they are for (what exactly is a "cleanse"?). Also, a game dedicated to music should probably have better options for true audiophiles (which I am not one). It may show up in the full game, but there are no options under the audio settings for setting the type of sound that you would like to experience--which I think are things like Dolby 5.1 vs. DTS?) Regardless, I don't have to know those factors, but if you have an awesome sound system and want to really bring out the bass while you jam along in this game, it should be an option.

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stampede
stampede updated their status Dec 22, 2022
stampede updated their status Dec 22, 2022

I rmember the 03 version fondly. This one was....fine. Generic techno that I tapped my feet too but it didn't draw me in. Finished normal in 90 minutes? Happy I got it as part of PS Plus collection and didn't pay for it.

HolyPlatáno
HolyPlatáno updated their status Apr 6, 2019
HolyPlatáno updated their status Apr 6, 2019

There is an audience that will love this game: creative types, rhythm game fans, electronic music fans, people that enjoy trance like game mechanics (similar patterns, again and again). I am not any of these.

filo
filo updated their status Jan 5, 2016
filo updated their status Jan 5, 2016

A primera vista parece que el principal pitch del juego es que es un reboot del amplitude de ps2 que al parecer recibió buena crítica en su momento, Con respecto a las críticas de los medios... hay de todo. Destructoid le pone un 65~ y alguno le suelta un 9 pero vamos, lo de siempre.

En los videos que he visto por ahora no parece nada especial e incluso parece que tiene mecánicas que van un poco en contra de esa idea de conseguir llevar una inercia que tan importante es en los juegos musicales de este tipo, quizás lo compensan de alguna forma pero en lo que he visto hasta ahora parece un poco soso.

La música... para gustos colores, pero parece un poco repetitivo lo que he visto hasta ahora (poco).

Podría opinar mejor probándolo pero "muh exclusivos"