Main game
3.27 average rating based on 67 ratings
I have fond memories of the original 2003 Amplitude. I remember thinking it was so cool that my performance influenced individual tracks of the recording: It felt like a peek behind the curtain of music production.
This 2016 revival is fine.
The gameplay is still fun, though it feels very simple after nearly two decades of Guitar Heroes and Rock Bands and other rhythm titles.
The visuals feel like an artifact of the early 2000s. They're competently executed, but they remind me a bit of those "Beyond the Mind's Eye" computer animation showcase movies they'd use to sell early DVD players.
The music was the biggest let-down for me. Licensed music has grown ever more prohibitively expensive since 2003, so they composed a unique concept album instead. That's a great idea, but the results are forgettable to me. It lacks the spontaneous "ghost in the machine" feel of Rez or the purposeful catchy-ness of Sayonara Wild Hearts. It's not bad, but I wouldn't listen to it elsewhere. And it's a lot less fun or surprising than the eclectic pop mix of the 2003 game.
If you really enjoy Amplitude's gameplay, this is a fair way to revisit it …
I have fond memories of the original 2003 Amplitude. I remember thinking it was so cool that my performance influenced individual tracks of the recording: It felt like a peek behind the curtain of music production.
This 2016 revival is fine.
The gameplay is still fun, though it feels very simple after nearly two decades of Guitar Heroes and Rock Bands and other rhythm titles.
The visuals feel like an artifact of the early 2000s. They're competently executed, but they remind me a bit of those "Beyond the Mind's Eye" computer animation showcase movies they'd use to sell early DVD players.
The music was the biggest let-down for me. Licensed music has grown ever more prohibitively expensive since 2003, so they composed a unique concept album instead. That's a great idea, but the results are forgettable to me. It lacks the spontaneous "ghost in the machine" feel of Rez or the purposeful catchy-ness of Sayonara Wild Hearts. It's not bad, but I wouldn't listen to it elsewhere. And it's a lot less fun or surprising than the eclectic pop mix of the 2003 game.
If you really enjoy Amplitude's gameplay, this is a fair way to revisit it for an hour or so. It's also kind of novel that this game is playable across three generations of PlayStation console. But I prefer the original.
Despite the fact that this is not my go-to genre, I really enjoyed the demo version of Amplitude. I loved all of the music on its "concept" album (so much so that I might even listen to them as standalone music). The game play was fairly easy to pick up, but difficult to master, so there is a lot of replayability here. I would buy the full version, if it came on sale on the PlayStation store. I think this would be a lot of fun co-op with family or friends, although I have not tried it that way yet. So why only 3 (and a half) stars? I would like to see slightly better instructions in game for how to use boosts (apparently shooting them like the other notes is not the trigger mechanism) and what they are for (what exactly is a "cleanse"?). Also, a game dedicated to music should probably have better options for true audiophiles (which I am not one). It may show up in the full game, but there are no options under the audio settings for setting the type of sound that you would like to experience--which I think are things like Dolby 5.1 …
Read MoreDespite the fact that this is not my go-to genre, I really enjoyed the demo version of Amplitude. I loved all of the music on its "concept" album (so much so that I might even listen to them as standalone music). The game play was fairly easy to pick up, but difficult to master, so there is a lot of replayability here. I would buy the full version, if it came on sale on the PlayStation store. I think this would be a lot of fun co-op with family or friends, although I have not tried it that way yet. So why only 3 (and a half) stars? I would like to see slightly better instructions in game for how to use boosts (apparently shooting them like the other notes is not the trigger mechanism) and what they are for (what exactly is a "cleanse"?). Also, a game dedicated to music should probably have better options for true audiophiles (which I am not one). It may show up in the full game, but there are no options under the audio settings for setting the type of sound that you would like to experience--which I think are things like Dolby 5.1 vs. DTS?) Regardless, I don't have to know those factors, but if you have an awesome sound system and want to really bring out the bass while you jam along in this game, it should be an option.
Read Less
There is an audience that will love this game: creative types, rhythm game fans, electronic music fans, people that enjoy trance like game mechanics (similar patterns, again and again). I am not any of these.
A primera vista parece que el principal pitch del juego es que es un reboot del amplitude de ps2 que al parecer recibió buena crítica en su momento, Con respecto a las críticas de los medios... hay de todo. Destructoid le pone un 65~ y alguno le suelta un 9 pero vamos, lo de siempre.
En los videos que he visto por ahora no parece nada especial e incluso parece que tiene mecánicas que van un poco en contra de esa idea de conseguir llevar una inercia que tan importante es en los juegos musicales de este tipo, quizás lo compensan de alguna forma pero en lo que he visto hasta ahora parece un poco soso.
La música... para gustos colores, pero parece un poco repetitivo lo que he visto hasta ahora (poco).
Podría opinar mejor probándolo pero "muh exclusivos"