Main game
3.49 average rating based on 70 ratings
Intro
In this game you play a game of Solitaire 'against' an enemy. Every time you can't make a match and have to draw a new card from your deck the enemy gets to hurt you in some way. They can deal damage, change your cards, or disable/drain your abilities (or refill them in case of weak enemies).
Every card belongs to one of four types. Every time you match a card of a type you get that colour mana/energy, which you can use on up to 6 abilities. Each of the ten classes has unique abilities and you can buy new ones between rounds. You can also buy artifacts that give you some bonus. When you lose you get 'unlock points' based on your performance. These are used to unlock classes and bonuses for them.
Review
Solitairica is a fun twist on a pretty crappy game (Freecell4life homies!). There's a different kind of threat and you get a bunch of tools to help you clear the board. Unfortunately, it quickly gets really repetitive.
Instead of letting you pick an opponent, you play successive matches against almost the exact same enemies every time. Instead of letting you pick a class, …
Intro
In this game you play a game of Solitaire 'against' an enemy. Every time you can't make a match and have to draw a new card from your deck the enemy gets to hurt you in some way. They can deal damage, change your cards, or disable/drain your abilities (or refill them in case of weak enemies).
Every card belongs to one of four types. Every time you match a card of a type you get that colour mana/energy, which you can use on up to 6 abilities. Each of the ten classes has unique abilities and you can buy new ones between rounds. You can also buy artifacts that give you some bonus. When you lose you get 'unlock points' based on your performance. These are used to unlock classes and bonuses for them.
Review
Solitairica is a fun twist on a pretty crappy game (Freecell4life homies!). There's a different kind of threat and you get a bunch of tools to help you clear the board. Unfortunately, it quickly gets really repetitive.
Instead of letting you pick an opponent, you play successive matches against almost the exact same enemies every time. Instead of letting you pick a class, you have to grind to unlock them. It takes about 5 games to unlock a class (40 points), depending on your luck. And then you have to unlock the bonuses. These 220 points in total.
You have to unlock 9 classes, which takes about 45 games. It probably takes over 200 games to unlock everything. And you always play against the same enemies. With mostly the same tools too, because there's a very limited selection of spells and items at the start, and you have to be pretty lucky to get far enough to see new ones.
After 90 minutes i had unlocked one new class and one +1 item ability (20 points). Unlocking even just the classes takes hours and hours. And despite the fun twist it's still just Solitaire, which isn't a particularly good game in the first place.
At its core, this game is super fun. It's a roguelite card game, with the play style of being able to move in both directions sequentially (if there's a name for this, I don't know it, but for example if it starts with a 7, you could play a 6 or an 8). Cards are of four different resources—attack, defense, agility, and willpower—and you can use accumulated points from each resource to use skills that you get more access to through the shop as the game progresses. Enemies are roughly the same in each playthrough but in different orders and with different modifiers on them that can make or break a run.
The only reason it doesn't get immensely boring is the RNG aspect of it. Each run is different, plus you can play as one of several classes, which specialize in different skills and which generally provide automatic points into one resource as you draw cards. You can also buy items in the shop that give various buffs or bonuses, and with the more difficult classes there is some strategy (as well as luck with the RNG) involved in making sure you have what you need for each enemy. …
At its core, this game is super fun. It's a roguelite card game, with the play style of being able to move in both directions sequentially (if there's a name for this, I don't know it, but for example if it starts with a 7, you could play a 6 or an 8). Cards are of four different resources—attack, defense, agility, and willpower—and you can use accumulated points from each resource to use skills that you get more access to through the shop as the game progresses. Enemies are roughly the same in each playthrough but in different orders and with different modifiers on them that can make or break a run.
The only reason it doesn't get immensely boring is the RNG aspect of it. Each run is different, plus you can play as one of several classes, which specialize in different skills and which generally provide automatic points into one resource as you draw cards. You can also buy items in the shop that give various buffs or bonuses, and with the more difficult classes there is some strategy (as well as luck with the RNG) involved in making sure you have what you need for each enemy.
It has some moderately challenging achievements, at least on Steam, but I finally cleared them all; the one for beating the final enemy with each deck was the worst of them all for me (I utilized this guide), though there's one for going from 1 health to full using a particular skill that relies almost entirely on RNG and is the real troublemaker for a lot of players.
So yeah, very very fun, a good time-sink if you're like me and tend to play something like this alongside Youtube or other videos. They did recently make some changes that, among other things, did away with the option for a vertically-oriented window, which was a real bummer as that's the one I used so I didn't have to pop out my videos to be able to see both things completely, but I adapted. And I originally played this on EGS but didn't really have a reason to pursue things like beating it with every deck, with no achievements involved, so I actually bought it on Steam so I could do that. The only reason I don't give it five stars is because the RNG can be frustrating at times.
A horribly designed game, wins and losses aren't as much decided by good decision making as it is by sheer dumb luck. It has a bunch of rouge-like elements that really feel like an excuse to sell a game that doesn't reward thinking. This game feels like the worst of card games meets the worst of rouge-likes. The RNG decides if you make it to the endgame not your choices. I can say I'm glad I got this game for free because I would feel awful having spent money on this poorly designed abomination.
++ Enemy design provides some gameplay variety ++ Discovering the spells you can unlock, and the "deckbuilding" aspect is fun
-- The grinding for new classes is intolerably slow. -- it's just solitaire.
Solitairica takes a spin on Soliataire introducing rogue-like and rpg mechanics.
You have skills to eliminate pesky cards and enemies that will change the cards and reduce your health to defeat you. The graphics are great, the style is very charming and is funny! It's very noticeable that the devs had a lot of fun making this one, which is always heart-warming to see.
My two problems with this game however, are one: The skills don't feel balance, or should I say, they feel too balanced, even when they're expensive and found much later on. Skills have to be picked paying attention taking in mind the probabilities. Therefore, some skills of the same tier are way less helpful than others, although they look comparable. For example, skills that create more possibilities for streaks are much more helpful than skills that just remove cards from the pile, because with the prior you can keep going and the second you don't change much.
My second issue is that the journey to the final boss is so loooonggggg. You can save between the runs, which is a must, but it would be really better if it was shorter. After the half point, it …
Solitairica takes a spin on Soliataire introducing rogue-like and rpg mechanics.
You have skills to eliminate pesky cards and enemies that will change the cards and reduce your health to defeat you. The graphics are great, the style is very charming and is funny! It's very noticeable that the devs had a lot of fun making this one, which is always heart-warming to see.
My two problems with this game however, are one: The skills don't feel balance, or should I say, they feel too balanced, even when they're expensive and found much later on. Skills have to be picked paying attention taking in mind the probabilities. Therefore, some skills of the same tier are way less helpful than others, although they look comparable. For example, skills that create more possibilities for streaks are much more helpful than skills that just remove cards from the pile, because with the prior you can keep going and the second you don't change much.
My second issue is that the journey to the final boss is so loooonggggg. You can save between the runs, which is a must, but it would be really better if it was shorter. After the half point, it feels very tiresome. I wish the standard was like an expert mode and the default had more or less half of the bosses. Now that I beat the final boss, I don't wish to play it again.
In sum, Solitairica is a good game. It took a classic and modernized it. But the mechanics are not well-adjusted and a run to the finish takes too long, so I can't really recommend it for casual players, which is a huge bummer. If you do like Solitaire though, this is an awesome take that you should look.
Solitairica is more fun and has more strategy then you'd think for a solitaire game. The art and humor is entertaining, and it's actually really difficult to beat the game. It's "roguelike" in that you are trying to defeat a run of randomized villains, and each time you die, you get the points you earned so you can unlock buffs for your deck to try again.
This is a very well-done little game. Good for some light, casual fun, or for getting far too invested as you almost make it to the final boss and you only have enough points for one reviving hourglass and you're so close.
Putting this down for a bit. Have been trying to get through the Monk class and it is awful. Largely I think because the class deck is all defense and agility, every skill is high energy, and it feels like there's almost zero energy generation in a fight. I'm so tired of slowly whittling my way through the first 10ish fights over and over again and also there are times where it's just stupid unfair I can't pull a card I need, like numbers are missing from my deck.
After what feels like a few dozen tries, I finally beat Warrior, the first class, on normal difficulty. I was starting to wonder if it was even possible with the item and spell availability. This would have gone way faster if I didn't keep getting screwed over with item selection in the shop. I had good luck in the last run, so of course I got it. Reminding me why I hate rogue-likes.
Here's a tip that really helped me - grab the 1 energy skill that turns all cards into coins, and the attack skill that damages every card of the same type. This gets you more money so you can actually buy shit, but more importantly, clears the board fast. This was helpful until the last couple fights. The last fight, it's way more helpful to bring the soap and the column destroying spells.
Someone mentioned this earlier and it sounded like things I like (solitaire and RPGs) and a thing I don't like (rogue whatevers) but I got it on a whim, and honestly, it's pretty fun. It certainly won't win any awards, but it's easy enough to pick up and play. Buyer beware, this isn't what you'd normally think of as solitaire, but gameplay is more like Tri Peaks from the Microsoft set if you're familiar with that.
I've played four runs across about an hour and actually just beat my last one. I did two as a Warrior, unlocked Paladin, and then did two on that, unlocking an extra item slot for the winning run. It says Paladin is the second of the four difficulty levels, and every class also has an Epic difficulty, so clearly it gets way harder going forward. I lucked out this time, and that gave me enough resources to unlock some more classes and upgrades, so that's nice, but I can imagine this would be frustrating if you have shit luck and can't get through it consistently to get upgrade items.
I've been quite hooked to this game lately, but getting very far in a round isn't very rewarding. It's actually easier to beat the first of 18 bosses, die and collect the gems you get (and need to unlock new decks or improve them) than getting to boss 13 (the farthest I have gotten after a few days of playing) and receiving... not that many gems in comparison, just to inevitably be disappointed again. Without a fully improved deck, this game is practically impossible to beat, and if it isn't, it's because you had a good amount of luck. Or you are very intelligent which I am not, so I think I am giving up on this game.
This is free on the Epic store today:
https://www.epicgames.com/store/en-US/product/solitairica/home
Tomorrow we get Torchlight 2... again.