Main game
3.25 average rating based on 8 ratings
Invested 40 hours into the game and liked the feeling of playing a cyperpunk Legend of Grimrock title, until i came to the sad conclusion i have to give it a negative recomendation based on lack of polish (both user interface and user experience), general info and limited diversity in explorable areas. Some very low res texturing and area layout (the offices) dont help to promote the game. Difficulty spikes and unbalanced difficulty dont help the casual gamer who just wants a title to relax inbetween more demanding titles.
Constant stutters after every patch forced me to redownload the game to fix it. First time loading a save would still cause stutters and prompt a restart of the game to bypass the issue.
Reached the last part of the game and realized that a specific party composition and playstyle is needed to overcome the last fighst, which are essentially a dps race against mobs with high health pools. Healing is a chore since no dedicated classes exist. Healing with items is slow, uneffective, slot consuming (in a limited slots inventory based game) and expensive to maintain. Random regeneration is useless at higher levels. RNG is brutal and can quickly …
Invested 40 hours into the game and liked the feeling of playing a cyperpunk Legend of Grimrock title, until i came to the sad conclusion i have to give it a negative recomendation based on lack of polish (both user interface and user experience), general info and limited diversity in explorable areas. Some very low res texturing and area layout (the offices) dont help to promote the game. Difficulty spikes and unbalanced difficulty dont help the casual gamer who just wants a title to relax inbetween more demanding titles.
Constant stutters after every patch forced me to redownload the game to fix it. First time loading a save would still cause stutters and prompt a restart of the game to bypass the issue.
Reached the last part of the game and realized that a specific party composition and playstyle is needed to overcome the last fighst, which are essentially a dps race against mobs with high health pools. Healing is a chore since no dedicated classes exist. Healing with items is slow, uneffective, slot consuming (in a limited slots inventory based game) and expensive to maintain. Random regeneration is useless at higher levels. RNG is brutal and can quickly turn a normal battle into a wipe. Wipes mean loosing alot of time since autosaves are a joke and manual saves are a risky act if done near spotted enemies since they can outrun you. Saves done in the dungeon has to be named individually every time. No overwrites.
Since its a dungeon crawler it should reward exploration but after level 10 they randomly spawn high bosses with different mechanics, resists or buffs that can only be ovecome by certain clases with certain abilities, defacto negatinf the concept of choosing four characters and speccing them how you want. Some bosses are just huge health pools that become a foreshadowing of the endgame fights, effectively telling the player to go full dps or respecc. These bosses spawn during easy missions, missions meant to farm resources to later overcome the real challenges and if it happens while trying a new party and abilities its an almost guarenteed wipe.
Loot is generally unsatisfactory to collect and more a chore to manage on a limited inventory. RNG kindly makes sure you get gear for other classes you dont need. Extra items crafted after long grinds are useless. Usefulness of rare items is never explained.
The suggestion is to wait for a sale and in the meantime hope for more patches and general polish of this beautiful raw diamond of a game.