Song of the Deep box art

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Song of the Deep

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Song of the Deep

Jul 12, 2016

Main game

3.09 average rating based on 87 ratings

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A metroidvania-style action-adventure game following a young girl’s quest into the unknown to find her missing father.
Release Dates
Jul 12, 2016 (Worldwide)
PC (Microsoft Windows), PlayStation 4, Xbox One
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User Stats
898
In Collection
74
Wish Listed
9
Playing
586
Backlogged
How Long Is Song of the Deep?
Main story: 8.4 hours
Main + extras: 6.5 hours
100% completion: 20.1 hours
Total completions: 7
yyninja
yyninja gave Aug 26, 2021
yyninja gave Aug 26, 2021
Bland and forgettable
This review is for the PC (Microsoft Windows) version

Song of the Deep developed by Insomniac Games, the same studio responsible for the Ratchet and Clank franchise, has surprisingly created a game so basic and devoid of personality. The game feels “safe”, designed to be as inoffensive as possible. It feels like the kind of nameless generic video game that would be featured in a TV show or movie. Much of its faults lie in the tedious puzzle solving, simple unengaging combat and very basic story. The only highlights are the soothing melodic soundtrack and the vivid art design. This pretty 2D metroidvania is so bland that I could barely remember anything of note when I reached the credits.

Song of the Deep is a story based on Irish folklore, about a young girl named Merryn finding her dad who is lost at sea. Merryn’s dad is a sailor and makes ends meet by fishing on his weathered vessel. One day, her dad never returns. Merryn decides to take it upon herself to find her dad by crafting a submarine and venturing beneath the surface. Merryn is surprised to discover that the sea’s depths are hiding more than just aquatic life, but multiple grounded vessels, a bounty of mythical …

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Song of the Deep developed by Insomniac Games, the same studio responsible for the Ratchet and Clank franchise, has surprisingly created a game so basic and devoid of personality. The game feels “safe”, designed to be as inoffensive as possible. It feels like the kind of nameless generic video game that would be featured in a TV show or movie. Much of its faults lie in the tedious puzzle solving, simple unengaging combat and very basic story. The only highlights are the soothing melodic soundtrack and the vivid art design. This pretty 2D metroidvania is so bland that I could barely remember anything of note when I reached the credits.

Song of the Deep is a story based on Irish folklore, about a young girl named Merryn finding her dad who is lost at sea. Merryn’s dad is a sailor and makes ends meet by fishing on his weathered vessel. One day, her dad never returns. Merryn decides to take it upon herself to find her dad by crafting a submarine and venturing beneath the surface. Merryn is surprised to discover that the sea’s depths are hiding more than just aquatic life, but multiple grounded vessels, a bounty of mythical creatures and an entire ancient civilization. The rest of the plot involves Merryn going from point to point, improving her submarine along the way to try to find her father.

I’m extremely disappointed about Song of the Deep because it has great mechanics but poor execution, it has the underwater traversal in Aquaria and the grappling hook mechanics in Insanely Twisted Shadow Planet. This game should have been a slam dunk in theory, but nothing really connects. The exploration is slow, hampered by a limited speed boost and bothersome currents that often are in the opposite direction of where you want to go. Outside of exploration, the other core part of the game is the grappling hook on Merryn’s submarine. It is both a combat weapon and puzzle solving tool.

Most of the puzzles are timing based, such as requiring Merryn to grapple a mine and blow up a wall before the mine detonates. The problem is that the grappling mechanic is finicky where the physics of the grappled object would occasionally move in an unintended direction or get stuck in the environment. There were multiple occasions where the mine I was grappling detonated too early and I had to backtrack, wait for the mine to spawn again and try again. This issue gets exacerbated in the later stages where puzzles introduce enemies and environmental hazards that instantly kill Merryn. There is also a strange spike in difficulty halfway in the game when there are suddenly a series of complex laser puzzles to solve. The puzzles rarely feel fun, they are not tests of creative problem solving but more about executing a series of actions without making mistakes.

The combat is extremely lackluster. It is basically launching the grappling hook towards the direction of an enemy enough times until it dies. There is the occasional giant crab or nautilus that involves a bit more skill, where you have to dodge out of the way and attack its rear, but it never gets more complicated than that. You can grapple rocks to use as projectiles to take care of the foes, but I found mashing the grappling hook much easier especially once it is fully upgraded. Speaking of upgrades, most of the optional things you can do is collect gems and treasures which you can exchange with a hermit crab who can upgrade your vessel. Outside of the traversal and grappling hook upgrades, I found the other combat upgrades obsolete since the game never demands too much skill in combat.

So the puzzles and combat are a swing and a miss, but how about the story? Unfortunately the story is also weak. The narrative on its own is perfectly fine and charming, suitable for a younger audience looking to experience a fairy tale-like story. It’s just that the story never goes beyond that. There is very little character development and it doesn’t help that Merryn never speaks. The game’s only VO is narrated by a lovely sounding Irish speaker who comments on the story as it progresses. The problem is that the writing is tame and there is no humor or bite to cut through the vanilla narration. The story lacks that Pixar-like quality where both adults and kids can find something to enjoy.

I’m confused at who Song of the Deep is actually supposed to cater to. The story is clearly meant for young kids, but the puzzles are difficult enough where it requires adequate mastery of the controls. I guess it’s the kind of game where a parent plays and their kid(s) watch along. I pity the parents because the frustrating puzzles and basic combat simply are not engaging enough. At the end of day, Song of the Deep is for a very very niche audience and is hard to recommend for almost anyone to play.

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pixelcrypt
pixelcrypt gave Oct 30, 2022
pixelcrypt gave Oct 30, 2022
Playable Metroidvania, but not great

I walk away from this game… confused.

Certainly, the ending was super abrupt and unsatisfying. And throughout the game I definitely felt a weird sense of emptiness. The game on paper seems like a decent metroidvania. The puzzles are decent, the combat and movement feel good. Exploration is decent.

Yet, it just doesn’t have any… magic. Maybe it’s the soundtrack that’s very uninspired. Maybe the story which I could barely follow. Maybe the lack of enemy variety. Maybe the locations are like a watered down Ori (pun intended).

All in all, it was an ok playthrough - I at least wanted to finish it. But I wouldn’t really recommend or revisit this one.

theWellRedMage
theWellRedMage gave Feb 28, 2017
theWellRedMage gave Feb 28, 2017
Song of the Deep (2016) reviewed by the Well-Red Mage

“The fishermen know that the sea is dangerous and the storm terrible, but they have never found these dangers sufficient reason for remaining ashore.” -Vincent van Gogh

Good things come to those who wait. So the old adage goes but it proved itself true in my case when I finally got a chance to play Song of the Deep. Developed by Insomniac Games and published by GameTrust Games (which is actually the retailer GameStop), Song of the Deep was one which caught my attention leading up to its release. I’ve mentioned before in posts past that I have a tremendous appreciation for the ocean. Unlike many other gamers I know, I’m quite fond of the occasional water-level and its usurpation of ordinary physics. I like them especially when they can capture the wonder, the terror, and the majesty of the sea.

Thus when Song of the Deep came out… I didn’t play it. Couldn’t afford it at the time and I’d heard it wasn’t a tremendously long game so the brand new price tag didn’t seem entirely worth it to me. Almost an entire year later, I picked it up at a PSN sale and finally got to play the …

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“The fishermen know that the sea is dangerous and the storm terrible, but they have never found these dangers sufficient reason for remaining ashore.” -Vincent van Gogh

Good things come to those who wait. So the old adage goes but it proved itself true in my case when I finally got a chance to play Song of the Deep. Developed by Insomniac Games and published by GameTrust Games (which is actually the retailer GameStop), Song of the Deep was one which caught my attention leading up to its release. I’ve mentioned before in posts past that I have a tremendous appreciation for the ocean. Unlike many other gamers I know, I’m quite fond of the occasional water-level and its usurpation of ordinary physics. I like them especially when they can capture the wonder, the terror, and the majesty of the sea.

Thus when Song of the Deep came out… I didn’t play it. Couldn’t afford it at the time and I’d heard it wasn’t a tremendously long game so the brand new price tag didn’t seem entirely worth it to me. Almost an entire year later, I picked it up at a PSN sale and finally got to play the underwater adventure I’d longed for.

But the question is: is Song of the Deep any good?

Firstly, I was delighted by its fairy tale aesthetic. The entire game is narrated by Siobhán Hewlet, British actress, whose accent and character of tone brought a lot of emotion and personality to the game. Hewlet’s narration helps the underwater realms to feel tangible, heightening the rich fantasy of the game more so than if it had only text to read yourself. I just want you to know that I typed up the rest of this review in her lovely accent…

A series of images, appearing as if drawn by hand, accompany the narrator to tell the story of little Merryn. As a girl, she lived with her father who was a fisherman. They enjoyed a poor but happy life together. Her father told her tales of incredible worlds lying beneath the waves and wondrous treasures hidden in ancient cities. Merryn watched her father set sail out to sea every day. She would hold aloft a candle on the cliff each night to see him back to port safely, until one day he doesn’t return.

Tortured by loneliness and the thought of her father being trapped somewhere in the dark abyss, she decides to patch together a ramshackle submarine and sets off to seek her father out. She’s amazed at the world which awaits her under the sea: a vast dreamscape of cyclopean edifices crumbling amid the algae and brightly colored corals, bizarre and dangerous denizens of the deep everywhere around her. Merryn is eventually caught up in the immemorial suffering of an underwater race and the tyranny of their lost technology.

Song of the Deep plays upon our innate lust for a good bedtime story. Many of us have grown up (not all of us, mind you), but no matter how old we become, we’ll never grow tired of storytelling. Not really.

Click here for the full review... https://thewellredmage.wordpress.com/2017/02/28/song-of-the-deep/

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TheGrey
TheGrey updated their status Dec 28, 2025
TheGrey updated their status Dec 28, 2025

A metroidvania by Insomniac, but you are a mini-submarine. It's a cool concept and I enjoyed scooting around the environment and trying to find my way forward. I eventually got stuck and couldn't figure out a way to proceed though.

Malus
Malus updated their status Apr 19, 2024
Malus updated their status Apr 19, 2024

What a trash game

KaruraDiamatis
KaruraDiamatis updated their status Aug 28, 2016
KaruraDiamatis updated their status Aug 28, 2016

Stuck in The Maw. Will try again in the next couple of days.

The game is pretty fun so far, but I feel like I'm missing a lot of the treasures and will need to return later. I know this is kinda the point of Metroidvanias, but it seems more....obvious that I'll need to backtrack later. It doesn't feel organic. We'll see how the rest of the game unfolds. If I have to just backtrack over the entire map when I have all the submarine upgrades, then I might knock a bit off the final score.

BMO
BMO updated their status Jul 25, 2016
BMO updated their status Jul 25, 2016

BMO
BMO updated their status Jul 13, 2016
BMO updated their status Jul 13, 2016

I feel like the visuals in this alone, filled with nice deep areas of Ocean, will cool me off during this 40C weather.