Main game
2.50 average rating based on 10 ratings
Well, this is an interesting one. Imagine an FPS whose art direction draws inspiration from HR Giger and shoots into the same territory as NecrovisioN. Inner chains is something quite close.
Playing it, is a strange experience. In the first ten minutes the strange world of it reminded me very much of Another World You hustle and bustle among slaves and guards speaking an alien tongue, not sure who you are or what you are doing as you make your way, evading vicious exofauna from Xen, and slowly decipher the language as you examine various glyphs (that lets you read some real old testament shit on the walls). On one hand this is a neat game, janky but neat. Indeed, as you gaze around this landscape its quite cool just to take it all in.
You come across various machines and switches, everything is biomechanical and bizarre. Your weapons are crude, a zapper, a flamer, a needler, three modes for your Harkonnen standard issue mega buster, and that's it!
It's merits outweigh it's flaws simply because its something fresh, atmospheric and beautiful (things very important in an FPS) and it manages to hit what it's aiming for.
But on …
Well, this is an interesting one. Imagine an FPS whose art direction draws inspiration from HR Giger and shoots into the same territory as NecrovisioN. Inner chains is something quite close.
Playing it, is a strange experience. In the first ten minutes the strange world of it reminded me very much of Another World You hustle and bustle among slaves and guards speaking an alien tongue, not sure who you are or what you are doing as you make your way, evading vicious exofauna from Xen, and slowly decipher the language as you examine various glyphs (that lets you read some real old testament shit on the walls). On one hand this is a neat game, janky but neat. Indeed, as you gaze around this landscape its quite cool just to take it all in.
You come across various machines and switches, everything is biomechanical and bizarre. Your weapons are crude, a zapper, a flamer, a needler, three modes for your Harkonnen standard issue mega buster, and that's it!
It's merits outweigh it's flaws simply because its something fresh, atmospheric and beautiful (things very important in an FPS) and it manages to hit what it's aiming for.
But on the other hand...
While it's not your standard FPS (and plays more like a Survival Horror in the way ammo is sparse and evasion is preferred to a direct onslaught.) It is an FPS, and a very substandard one. Despite its fresh take in a tired genre, this isn't a stealth game, its not a puzzle and its not an exploration/open worlder, it's a shoddy FPS and theres not getting around it. So it misses the marks of strength in any particular genre, instead you are greeted with artsy design and an environment that is detailed. A setting that is unusual and interesting. A linear first person game that makes you curious to see what is next.
Despite its flaws, framerate hiccups, substandard gunplay, I enjoyed this, at least for a while, the last half of the game starts to lag a bit as combat become more frequent and that's not its strong suite)
I feel like Scorn was made out of inner chains. Crazy horror world.