The Black Mirror box art

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The Black Mirror

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The Black Mirror

Oct 17, 2003

Main game

3.90 average rating based on 124 ratings

5
39
4
46
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Black Mirror is a dark adventure game that details the aftermath of the tragic death of William Gordon. Playing as his grandson Samuel players must unveil the truth behind the events of that fateful, stormy night.
Developers
Future Games
Publishers
THQ Nordic
Series
Black Mirror
Platforms
PC (Microsoft Windows)
Genres
Adventure, Point-and-click
Themes
Horror, Mystery
Steam
View on Steam
Release Dates
Oct 17, 2003 Full Release (Worldwide)
PC (Microsoft Windows)
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User Stats
611
In Collection
46
Wish Listed
4
Playing
347
Backlogged
How Long Is The Black Mirror?
Main story: 20.0 hours
100% completion: 24.9 hours
Total completions: 3
sarahsometimes1
sarahsometimes1 gave Nov 3, 2021
sarahsometimes1 gave Nov 3, 2021
Dark, Twisty and a Hot Mess of an Ending
This review is for the PC (Microsoft Windows) version

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I've played my fair share of retro point-and-click adventure games, so when I peeped moody aesthetic screenshots of this cult classic 2003 horror adventure from Czech developer Future Games, I wondered how it'd slipped past my radar.

One Halloween Steam sale whirlwind later, and I was transported to Black Mirror, the remote ancestral Gordon family manor in Suffolk, 1981. After a 12-year absence, protagonist Samuel Gordon is drawn reluctantly back by his grandfather's mysterious death. Dismissed as suicide by everyone else, Samuel is convinced otherwise and begins his own informal investigation. This leads – naturally, given their sizable wealth and gothic English estate – to the revelation of an ancient family curse. As Samuel confronts the darkness that shrouds his family history, more bizarre, unexplained deaths gather pace around the manor, and he must race to break the curse before Black Mirror claims another victim.

The most striking thing about Black Mirror – and what drew me to it in the first place – is its lushly detailed pre-rendered environments. I strongly appreciate this hand-drawn style of background, allowing for more charming, realised worlds, over fully 3D environments, especially when 90s and noughties game engines aren't quite equal to the …

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enter image description here

I've played my fair share of retro point-and-click adventure games, so when I peeped moody aesthetic screenshots of this cult classic 2003 horror adventure from Czech developer Future Games, I wondered how it'd slipped past my radar.

One Halloween Steam sale whirlwind later, and I was transported to Black Mirror, the remote ancestral Gordon family manor in Suffolk, 1981. After a 12-year absence, protagonist Samuel Gordon is drawn reluctantly back by his grandfather's mysterious death. Dismissed as suicide by everyone else, Samuel is convinced otherwise and begins his own informal investigation. This leads – naturally, given their sizable wealth and gothic English estate – to the revelation of an ancient family curse. As Samuel confronts the darkness that shrouds his family history, more bizarre, unexplained deaths gather pace around the manor, and he must race to break the curse before Black Mirror claims another victim.

The most striking thing about Black Mirror – and what drew me to it in the first place – is its lushly detailed pre-rendered environments. I strongly appreciate this hand-drawn style of background, allowing for more charming, realised worlds, over fully 3D environments, especially when 90s and noughties game engines aren't quite equal to the task (cough, Gabriel Knight 3. 3D just 'cause you can isn't the asset developers seem to think it is). The main drawback to this is when 3D character models don't quite integrate into the scenery; the models aren't glaringly out of place here, but the game doesn't offer anti-aliasing to smooth out the rough edges and the characters' oddly pipe-limbed, clay-like forms and plodding movements detract from the realism a tad.

The game boasts 150 locations (though I suspect this refers to screens rather than distinct locations), and they're a treat to behold. From the imposing gothic manor itself framed by skeletal trees and portentous skies and the grand, ornately decorated rooms within to the Tudor-style houses and pretty old-worldly charm of local village Willow Creek, Black Mirror excels at atmosphere. The settings are also cast in dramatic light and shadow and set off by atmospheric effects including rain, fog and storms. Meanwhile, realistic animated touches like leaves rustling in the breeze and blackbirds circling the spires and turrets of the manor lend to the game's tense ambience. As I've mentioned before, after almost two years of Covid-related travel restrictions, immersive game worlds like these soothe the caged adventurer's soul.

To see the rest of my review, please take a mosey at my blog. Thanks!

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