Status Poro Sep 26, 2024
A couple of things that can't make this game a 5/5:
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War is really easy to wager for no real reason: it costs only something like 5 to 10 prestige and you can earn 100 something prestige. It's fine but when someone goes from Trusted and with trade agreements to at WAR OF EXPANSIONISM in under a turn without any …
A couple of things that can't make this game a 5/5:
-
War is really easy to wager for no real reason: it costs only something like 5 to 10 prestige and you can earn 100 something prestige. It's fine but when someone goes from Trusted and with trade agreements to at WAR OF EXPANSIONISM in under a turn without any way of understanding their intentions it's... crippling at best.
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Some things aren't touched on at all (such as specialists, which are different from experts and they aren't in the Encarta at all) and your production per any of your sources varies wildly between a number and another, causing your city to plummet in a food stagnation despite having been fine just a few turns ago and before reaching a higher population score.
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I wish it would tell you where you're supposed to put certain wonders: the Colossus of Rhodes needs to be on a coastal tile but if I didn't know it from guessing due to their nature, I would've probably dumped a bunch of city claims in the water erroneously. It also does not say, if not in the Encarta, that you need the whole region to place a wonder, so you're essentially bartering low production and low resource zones to place wonders. Only it connects to the above issue where your production sways way too much.