Drakengard 2 (2005)

Cavia, Square Enix Product Development Division 10

PlayStation 2

2.86 from 92 ratings

307 members have it in their collection · 3 playing now · 126 backlogged · 142 wish listed

How long? Main story 20h · with extras 25h (from 2 logged playthroughs)

Drakengard 2 is a direct sequel to the original Drakengard: the story revolves around Nowe, a boy raised by the dragon Legna, fighting against a tyrannical faction of Knights, encountering characters from the previous game and becoming entangled in the fate of the world. Like the original, Drakengard 2 combines on-foot hack and slash with aerial combat stages and RPG … Read more
Drakengard 2 is a direct sequel to the original Drakengard: the story revolves around Nowe, a boy raised by the dragon Legna, fighting against a tyrannical faction of Knights, encountering characters from the previous game and becoming entangled in the fate of the world. Like the original, Drakengard 2 combines on-foot hack and slash with aerial combat stages and RPG game mechanics. The previous game's producer, writer and character designer returned to their respective roles. The game was designed as a more mainstream game in light of the previous game's dark aesthetic and story. The game sold 206,000 copies by the end of 2005. Western reviews praised the story, but gave mixed opinions about the graphics and widely criticized the gameplay. Read less
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Release dates

  • Jun 16, 2005 (Japan) PlayStation 2
  • Feb 14, 2006 (North_America) PlayStation 2
  • Mar 03, 2006 (Europe) PlayStation 2
  • Mar 09, 2006 (Australia) PlayStation 2
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Featured in lists

Rating distribution

5 stars
4
4 stars
20
3 stars
38
2 stars
19
1 star
11
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Community All Reviews Statuses

Morcys

Review Morcys 3/5 · Apr 24, 2026

I honestly liked the first game better. I find the story more interesting and darker than this one. The graphics improved slightly, but that's the only thing.

NoahsBarks.com

Status NoahsBarks.com Feb 12, 2026 Completed

It's over: I've reached all three endings in Drakengard 2. I have 100% weapon completion, but three weapons have yet to hit level 4. I'll chip away at that. Everyone is max level except for Manah and Legna.

I think this is a bad game. The additional endings really twisted the knife. For beating the entire game two more …

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It's over: I've reached all three endings in Drakengard 2. I have 100% weapon completion, but three weapons have yet to hit level 4. I'll chip away at that. Everyone is max level except for Manah and Legna.

I think this is a bad game. The additional endings really twisted the knife. For beating the entire game two more times, you get two additional missions that last around five minutes each. The last ending is entirely reused content. Unbelievable. To make matters worse, one of the endings teases an epic battle that you never actually get to play or see, and it was one of the few things I was interested in seeing resolve.

The whole game is shockingly bad on a narrative level, both in a vacuum and in its relation to Drakengard. It's one of the worst-told stories I've seen in a video game. The other qualities of Drakengard 2 peak at being mediocre. What a sad experience.

I'll play Drakengard 3 some time, but right now I need a palette cleanser so as to not burn out.

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NoahsBarks.com

Status NoahsBarks.com Feb 6, 2026 Completed

I actually beat Drakengard 2 a week ago... sort of. In what feels like a brand obligation, it also has multiple endings. But unlike Drakengard, which allowed you to freely move between Chapters and Verses to see new content, Drakengard 2 requires you to replay the entire game. Yep, to see god knows how much new content, I …

Read more

I actually beat Drakengard 2 a week ago... sort of. In what feels like a brand obligation, it also has multiple endings. But unlike Drakengard, which allowed you to freely move between Chapters and Verses to see new content, Drakengard 2 requires you to replay the entire game. Yep, to see god knows how much new content, I have to trudge through the exact same shit.

To slow me down further, there are actually new cutscenes on a second playthrough. While this would be cool, there's nothing denoting their presence. Basically, I have to rewatch every scene to make sure it's NOT a new one. So I'm progressing through the second playthrough only slightly faster than the first one. I also stop to max the level of every new weapon, so that's not helping...

Drakengard, for a budget-conscious gamer in 2003, could be criticized for being too short. But it extended replay value only as long as it could possibly supply content for. Story mode and Free Expeditions reused assets, but they at least they technically weren't the same missions. Drakengard 2 just wants to inflate its hour count in exchange for 90% nothing. I think that stinks.

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NoahsBarks.com

Status NoahsBarks.com Jan 29, 2026 Completed

Last night, I reached the conclusion of Caim's story arc in Drakengard 2. I was gob smacked by the direction they took. Without spoiling anything, it's such an insult to the ending and themes of Drakengard. I'm in disbelief.

NoahsBarks.com

Status NoahsBarks.com Jan 28, 2026 Completed

Initially, there was novelty in just playing an average, consummate PS2 ARPG and seeing the dramatic differences from Drakengard. Approaching 20 hours of playtime, that's worn off. The original Drakengard is undeniably repetitive, but the chaotic crescendo of its narrative retained momentum that the gameplay lacked. Here, additional story isn't a reward. The blandness is enough of an indictment …

Read more

Initially, there was novelty in just playing an average, consummate PS2 ARPG and seeing the dramatic differences from Drakengard. Approaching 20 hours of playtime, that's worn off. The original Drakengard is undeniably repetitive, but the chaotic crescendo of its narrative retained momentum that the gameplay lacked. Here, additional story isn't a reward. The blandness is enough of an indictment on its own, but the horrific voice acting and constant feelings of what could have been improved in the script really drives the stake in. Complete penetration is achieved by the game's scant acknowledgment of the first game's lore, which is always in such stark contrast to Drakengard 2's writing that the whole experience reads like crossover fanfiction; characters that don't belong in what's ostensibly their own world. A vapid experience that often feels passionless, but the fact it even exists suggests it can't be, making it all the more baffling.

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NoahsBarks.com

Status NoahsBarks.com Jan 24, 2026 Completed

I'd heard about it going in, but the difference in tone, style, and presentation from the first Drakengard is so utterly stark that calling the experience "surreal" feels like a massive understatement. Seeing any character from the first game appear warrants a spit-take every time. It's fanfiction. This uncanny experience is most comparable to when I played through Deus Ex: …

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I'd heard about it going in, but the difference in tone, style, and presentation from the first Drakengard is so utterly stark that calling the experience "surreal" feels like a massive understatement. Seeing any character from the first game appear warrants a spit-take every time. It's fanfiction. This uncanny experience is most comparable to when I played through Deus Ex: Invisible War.

Also, really cool of the opening FMV to have massive fucking spoilers. Appreciated that.

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