3D Deathchase box art

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3D Deathchase

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3D Deathchase

Dec 1, 1983

Main game

3.57 average rating based on 7 ratings

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Deathchase is a 1983 computer game written for the ZX Spectrum by Mervyn Estcourt and published by Micromega in the UK and Ventamatic in Spain. It is commonly known by the incorrect name of "3D Deathchase", perhaps due to the prominent "3D" on the inlay, and that some magazines incorrectly referred to this title. The player controls a motorcycle-riding mercenary as he pursues two other motorcycles, one blue and one yellow, through a forest. Each enemy motorcycle destroyed is worth $1000 (i.e. points) to the player. The player's motorcycle is equipped with forward-firing guns with which to shoot its quarry. … More
Deathchase is a 1983 computer game written for the ZX Spectrum by Mervyn Estcourt and published by Micromega in the UK and Ventamatic in Spain. It is commonly known by the incorrect name of "3D Deathchase", perhaps due to the prominent "3D" on the inlay, and that some magazines incorrectly referred to this title. The player controls a motorcycle-riding mercenary as he pursues two other motorcycles, one blue and one yellow, through a forest. Each enemy motorcycle destroyed is worth $1000 (i.e. points) to the player. The player's motorcycle is equipped with forward-firing guns with which to shoot its quarry. The projectiles can be controlled mid-flight simply by steering the bike. If both enemy motorcycles are destroyed, the player moves to a night version of the same level. If both enemy motorcycles on that level are destroyed, the player moves on to a daytime level of the next stage (with more trees to avoid). There are also tanks and helicopters which appear on the horizon and can be shot for bonus points. The game takes place over eight stages. When stage eight is completed, the game returns to the start. Less
Developers
Publishers
Micromega
Platforms
ZX Spectrum
Genres
Racing, Shooter
Themes
Action
Release Dates
Dec 01, 1983 (Europe)
ZX Spectrum
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User Stats
20
In Collection
2
Wish Listed
0
Playing
5
Backlogged
How Long Is 3D Deathchase?
No playthrough data yet
scoopings
scoopings gave Mar 28, 2022
scoopings gave Mar 28, 2022
Innovative And Well-Done Early Vehicular Combat Game
This review is for the ZX Spectrum version

Look: 7/10 Not that any of the graphic are elaborate or like the trees and enemy motorcyclists are detailed or something, but gotta give credence to its advanced execution of fast 3d movement. And the early PC look to it, reminding me (for some reason) of that built-in Windows game where you ski and there's the yeti :-p Oh, and cool that it alternates day and night levels.

Sound: 8/10 I liked the noisey vibe in general, including the driving/engine sound itself and the "jingles." Crunchy and noisey, my thing :) It helped get me oddly enthralled for a while ha.

Play: 7/10 I didn't really plan to take this one too seriously. Tho I recognized the innovative execution of first-person 3d driving with the obstacles coming at you, I just tend not to love driving games that much. As it turns out, this is an avoid-the-obstacles driving game--sure--but you also shoot at the motorcyclists ahead of you heh. Which adds a fun vehicular combat element, and I grew up playing Vigilante 8, Twisted Metals etc. Surprising for a Spectrum game to have such smooth and responsive gameplay with tight collision masks

Feel: 7/10 Tho I had fun, I didn't …

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Look: 7/10 Not that any of the graphic are elaborate or like the trees and enemy motorcyclists are detailed or something, but gotta give credence to its advanced execution of fast 3d movement. And the early PC look to it, reminding me (for some reason) of that built-in Windows game where you ski and there's the yeti :-p Oh, and cool that it alternates day and night levels.

Sound: 8/10 I liked the noisey vibe in general, including the driving/engine sound itself and the "jingles." Crunchy and noisey, my thing :) It helped get me oddly enthralled for a while ha.

Play: 7/10 I didn't really plan to take this one too seriously. Tho I recognized the innovative execution of first-person 3d driving with the obstacles coming at you, I just tend not to love driving games that much. As it turns out, this is an avoid-the-obstacles driving game--sure--but you also shoot at the motorcyclists ahead of you heh. Which adds a fun vehicular combat element, and I grew up playing Vigilante 8, Twisted Metals etc. Surprising for a Spectrum game to have such smooth and responsive gameplay with tight collision masks

Feel: 7/10 Tho I had fun, I didn't necessarily love it. It was addictive for a bit trying to get further and kill them faster once I got a hang of the controls. Very impressive for a Spectrum game, too, I hadn't really been loving non-text-adventure Spectrum games..

Attachment: 8/10 I definitely wont be forgetting it and surely will show this to my brothers as an early example of 3d driving and vehicular combat. It isn't a game I will return to frequently, due to its rudimentary nature, but it's addictive for a bit and I'm sure will feel fresh again after not playing for a while. One I wont forget, to boot!

Completion: To 6th Level, Don't remember exactly but around 10,000 Score Playtime: ~35 mins

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scoopings
scoopings updated their status Feb 24, 2022
scoopings updated their status Feb 24, 2022

Interesting when a game is known more by its incorrect name than its actual name ha. The proper name is just Deathchase, but this is fine colloquially and pragmatically! The game looks interesting, I hope the controls are responsive and understandable for me, because I think it'd be fun to chase the other rider, dodging obstacles, and shooting like a maniac :-p Praying I finally find a Spectrum game I can engage with