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3.64 from 149 ratings
387 members have it in their collection · 30 playing now · 56 backlogged · 27 wish listed
How long? Main story 20h · with extras 15h · 100% 42h (from 11 logged playthroughs)
Status GigaDeathNullGolem Jan 22, 2026
playing this for about an hour last night. it seems good. Honestly, it's the best mashup of genres i've seen in a while (right on down to being a forgotten 'fixed shooter' subgenre such as Space Invaders) Reminds me a bit of Loop Hero in the style and aesthetic, but is a completely different game!)
Question is, will i …
playing this for about an hour last night. it seems good. Honestly, it's the best mashup of genres i've seen in a while (right on down to being a forgotten 'fixed shooter' subgenre such as Space Invaders) Reminds me a bit of Loop Hero in the style and aesthetic, but is a completely different game!)
Question is, will i get burnt out of this or will it evolve my interest? Game mechanics/math seems highly chaotic with the Fusing system... I'm not exactly sure where it goes or how it all works but so far I'm liking Fire and Lightning the most.
Status ClaireValle Nov 14, 2025
The base building aspect of the game feels super wasted. Is it a cool idea? Sure, but getting to interact with it for 20 seconds after 20 minutes feels horrendous. There's a lot of nuances and combos that the game expects you to figure out on your own while you plan the perfect layout for your town, but doesn't give …
The base building aspect of the game feels super wasted. Is it a cool idea? Sure, but getting to interact with it for 20 seconds after 20 minutes feels horrendous. There's a lot of nuances and combos that the game expects you to figure out on your own while you plan the perfect layout for your town, but doesn't give you the time or resources to actually do it. It's just not worth it.
I'm liking the game so far, but what should just be a funny roguelite about throwing balls at blocks is starting to feel more and more bloated as I continue. As it stands, it's just way too complex for its own good.
Status Nagapocasganas Oct 30, 2025
A very well-executed and quite addictive combination of Arkanoid, management, and roguelike. You just want to watch these balls bounce and multiply endlessly, but after a few hours, you notice its weaknesses compared to others of the genre, and it becomes too repetitive (ignoring the fact that we are talking about a game whose premise is to repeat endless runs). …
A very well-executed and quite addictive combination of Arkanoid, management, and roguelike. You just want to watch these balls bounce and multiply endlessly, but after a few hours, you notice its weaknesses compared to others of the genre, and it becomes too repetitive (ignoring the fact that we are talking about a game whose premise is to repeat endless runs).
Una combinación entre Arcanoid, gestión y roguelike muuuuuuy bien conseguida y bastante adictiva, solo quieres ver como estas bolas siguen rebotando y multiplicándose sin parar, pero a las horas se notan sus "flaquezas" comparado con otros del genero y llega a ser demasiado repetitivo (obviando que hablamos de un juego que su premisa es repetir sin fin)
Status Volt2742 Oct 22, 2025
I'm writing this after beating the first 4 levels and I think I will play more, but I feel like writing my thoughts at this point. When I first started, I was incredibly high on this game, but I have slightly soured throughout playing. I feel like there is not enough variety to what is going on, I've gotten like …
I'm writing this after beating the first 4 levels and I think I will play more, but I feel like writing my thoughts at this point. When I first started, I was incredibly high on this game, but I have slightly soured throughout playing. I feel like there is not enough variety to what is going on, I've gotten like no new ball types after 4 hours, and the gameplay because of that is starting to feel stale. I do see that the how long to beat is 15 hours so maybe the new ball types are coming, but right now I am starting to tire of them.
I am also pretty iffy on the between run building mechanic. In concept I like it, playing the main game but with buildings and materials is cool, but in practice I don't super care for it. It feels like busy work that is only good if you maximize it, but I feel like the charm is loss if you just look up how to maximize it, so it's kind of at a weird crossroads.
With that said, actually playing runs is pretty fun and I like the bosses that have been in each level so far. I don't have much more in depth to say about that, maybe I will once I have played more. Overall, light 7/10, not sure how much longer I will keep playing and I most probably won't be close to completing the game, although I may try and get to the final level before I stop playing.
Status Gangreen Oct 20, 2025
This is an interesting mash-up of game ideas. I am not sure any one of them is incredibly satisfying. The Breakout / Arkanoid elements are neat but the upgrades always seem to present tradeoffs vs. being a simple “do something better”. At the early points of the game I just have no idea if the tradeoffs are good or not. …
This is an interesting mash-up of game ideas. I am not sure any one of them is incredibly satisfying. The Breakout / Arkanoid elements are neat but the upgrades always seem to present tradeoffs vs. being a simple “do something better”. At the early points of the game I just have no idea if the tradeoffs are good or not.
The base building feels like it is more of a distraction from the core, run-based gameplay and it isn’t immediately clear why it matters at all.
Still hoping we see more experimental blending of game concepts like this in the future.
Status georgeypoorgey Oct 19, 2025
everyone comparing this to vampire survivors can kiss my ass (derogatory) unless you like vampire survivors and are saying it as a compliment which in that case you can kiss my ass (flattering)
Status Sir_Laguna Oct 16, 2025
Strarted having a lot of fun, but after a few hours I was already sick of it.
It's not the game's fault. It's actually great and a lot of fun, but I'm just absolutely tired of roguelites that copy the level-up mechanics of Vampire Survivor. You wont' believe how many of those already exists.