Main game
Played demo once for each of the 3 classes but all died. I like dungeon crawling and grin dark setting but I did not like the mechanics here. Roll 3 colors of dice then assign each damage point to enemies that had hp bars with various combinations of the 3 colors. Sometimes the values were 0 and other times they blocked 1 attack instead of any number, and items could enhance this chance. The entire process was far too RNG dependent with not enough player choice. I would prefer the 3 colors be used for both offense and defense with enemy hp not color specific. Instead enemy attacks would be color specific so there would be important decisions around how many of each color to spend on damage vs defense.