Review dmb_reviews 4/5 · May 13, 2026
Resident Evil Requiem
Resident Evil Requiem—More than nostalgia bait
Resident Evil Requiem is a survival-horror game with heavy emphasis on combat, playable in both a first-person perspective and a third-person perspective. Developed and published by Capcom in early 2026, it is the most recent entry in the series. Featuring two different protagonists—Resident Evil Requiem offers two completely different gameplay experiences, with one …
Resident Evil Requiem—More than nostalgia bait
Resident Evil Requiem is a survival-horror game with heavy emphasis on combat, playable in both a first-person perspective and a third-person perspective. Developed and published by Capcom in early 2026, it is the most recent entry in the series. Featuring two different protagonists—Resident Evil Requiem offers two completely different gameplay experiences, with one focusing on more "survival-horror" and the other on "action-shooter". More on that later, I'll try to keep the review short.
Graphics and Art-direction:
Requiem refines the already amazing look of the RE franchise. Shading and lighting are noticeably more atmospheric—which the characters benefit from the most, especially facial expressions. Character models feature more detail and clearer textures, though some textures are muddy.
Zombies look savage, bloodier, more so than ever before. Far scarier than last entries, as they seem to retain some humanity in this entry. It's fun to see the design for the zombies evolving with each entry—keeping things fresh. The weapons look cleaner and even more absurd.
The RE engine excels with interiors and it shows, far more furnished, moodier, creepier. The ruins of raccoon city felt so haunted, hollow even. Rhode Hills—The Care Center was extremely creepy, a place for rehabilitation turned into hell on Earth. The ARK Laboratory felt sanitized—void of humanity. The more "open world" sections (Certain areas of Raccoon city)didn't look up to par though, they seemed blurry, shading was flat too. I won't dock points since it's RE, not really known for exterior settings.
Plot and Writing:
The pacing was mostly fine! It neither dragged on nor was it abrupt and short. The start was a bit frenetic, it couldn't decide between Grace and Leon—Which was slightly jarring. Though the pace later settled down, letting me get more time with each protagonist.
Grace Ashcroft—The new girl on the block, such a fun character, reminded me of Ashley Graham. I love how she's just a normal young woman, weak and scared—almost powerless. Felt refreshing to play as her, seeing her go from a coward plagued with trauma and lack of self-worth to a selfless person who'd risk her life for someone felt nice.
Leon Kennedy—The poster child. Considerably more mature and badass. Older, stoic even—yet that lovable dry humor and one liners persist. Interesting to see Leon get some depth, he shows clear regret for his uselessness during the Raccoon City epidemic. And the fact that he's on borrowed time (won't tell why) makes him feel more human than ever before—even though his edginess has been cranked to the max, which I like.
Both sides were engaging but in my humble opinion—Grace edges out, ever so slightly.
Music and Sound design:
A bit disappointing, everything sounded subdued, nothing had that satisfying bass that most modern shooters have... not really my style but it was serviceable. I apologize but the music, I cannot for the life of me remember any standout tracks, it's a horror game so I couldn't focus on it much.
Gameplay and Combat:
Two different flavours—One game.
Grace—First time I felt so weak and vulnerable in the middle of a game. Sneaking around zombies had me holding my breath in real life, hoping that I don't mess up and or "The Girl" doesn't come over to say hello. Her gameplay highlights the traditional RE formula. Barely any ammo and resources, combing through the map for the way forward and trying not to die. The progression was rewarding—Clearing out all the zombies, the same ones I had cowered from was very fun.
Leon—No other way to put it, Fun. Much faster than Grace's gameplay, harder too. Not difficult due to powerlessness rather the amount of enemies that pour towards you. The amount of guns and the ability to customize them gives enough variety, though I wish the animations were slightly better, sound effects too. The executions are an appreciated addition, headshots were plenty fun—The bosses were iffy, no lasting impression left. Leon's progression was steady since he was already strong from the start.
Well optimized for a recent release! But the severe lack of QOL features bogged it down. Having no FOV slider and the permanent grain filter left a bad taste in my mouth but no big deal.




