Call of the Elder Gods (2026)

Out of the Blue Games

Nintendo Switch · Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

3.00 from 14 ratings

38 members have it in their collection · 14 backlogged · 11 wish listed

How long? Main story 6h (from 2 logged playthroughs)

Journey to the far corners of the Earth and unearth ancient horrors in this Lovecraftian narrative puzzle adventure and sequel to 2020’s critically acclaimed Call of the Sea.
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Release dates

  • May 12, 2026 (Worldwide) Nintendo Switch
  • May 12, 2026 (Full Release) (Worldwide) Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
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Rating distribution

5 stars
0
4 stars
5
3 stars
5
2 stars
3
1 star
1
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Community All Reviews Statuses

cwknight

Status cwknight Jun 20, 2026

Sixteenth game finished this year: Call of the Elder Gods. I really liked the story in this one and it had a really fun elaborate deduction puzzle in chapter 4 that was very satisfying to me as a Golden Idol super-fan. I think it was a great sequel where they really developed the storytelling techniques from Call of the Sea.

cwknight

Status cwknight Jun 15, 2026

Just started this one and so far it is a wonderful sequel to Call of the Sea. The storytelling quality is higher with a great production design. As a seasoned puzzle-adventure game fan I always thought of Call of the Sea as being focused more on its story than its puzzles, and it's about the same here. I think this …

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Just started this one and so far it is a wonderful sequel to Call of the Sea. The storytelling quality is higher with a great production design. As a seasoned puzzle-adventure game fan I always thought of Call of the Sea as being focused more on its story than its puzzles, and it's about the same here. I think this is totally fine -- they're not trying to be Myst and Riven.

Looking forward to more.

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pixelcrypt

Review pixelcrypt 2/5 · May 13, 2026

A bit too sparse for me

Just like Call of The Sea, this game has my same pet peeve as some survival horror games - only having one singular gigantic puzzle at a time. Most of the game is walking around, empty space, some bits of lore, and finding an occasional clue that is just one part of a ton of clues you need to find …

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Just like Call of The Sea, this game has my same pet peeve as some survival horror games - only having one singular gigantic puzzle at a time. Most of the game is walking around, empty space, some bits of lore, and finding an occasional clue that is just one part of a ton of clues you need to find to solve one singular puzzle.

I much prefer games like Lorelei and the Laser Eyes or even Resident Evil 1-3, where you juggle multiple puzzles that kind of interlock. When a game is puzzle-heavy, I think it needs this kind of interlocking design to really feel like a game… otherwise it’s just a borderline walking sim.

So same as Hollowbody and Post Trauma, this just didn’t grab me. I love the developer’s OTHER game American Arcadia… but this first person puzzle genre they’ve been dabbling in just doesn’t do it for me.

2.8/10

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