Super Meat Boy 3D (2026)

Sluggerfly

Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

3.35 from 17 ratings

53 members have it in their collection · 3 playing now · 13 backlogged · 19 wish listed

How long? Main story 9h (from 1 logged playthrough)

Super Meat Boy 3D is a tough as nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a jar wearing a tux – IN 3D!
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Release dates

  • Mar 31, 2026 (Full Release) (Worldwide) Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
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Rating distribution

5 stars
3
4 stars
4
3 stars
6
2 stars
4
1 star
0
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Community All Reviews Statuses

Gangreen

Review Gangreen 2/5 · Apr 12, 2026

Not quite the direction I was hoping for

I appreciate the attempt to move to 3D to keep things fresh. In the early levels it feels mostly okay but it felt harder to read as I went on and determine where in the space some platform or trap was.

I also really don't like the look. It feels so generic and lackluster, as if it was just a …

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I appreciate the attempt to move to 3D to keep things fresh. In the early levels it feels mostly okay but it felt harder to read as I went on and determine where in the space some platform or trap was.

I also really don't like the look. It feels so generic and lackluster, as if it was just a bunch basic placeholder assets.

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Dollerz

Review Dollerz 5/5 · Apr 11, 2026

Had very fond memories of the original, I played with my wife and we passed the controller every few deaths or so.

This seems like a natural progression and the same feelings of wonder, rage, relief and achievement returned.

I was a bit hesitant with the controls, adding a third dimension to a game that requires pinpoint precision platforming, speed …

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Had very fond memories of the original, I played with my wife and we passed the controller every few deaths or so.

This seems like a natural progression and the same feelings of wonder, rage, relief and achievement returned.

I was a bit hesitant with the controls, adding a third dimension to a game that requires pinpoint precision platforming, speed and timing could be a recipe for disaster if not done well. Thankfully, for the most part, the controls felt great. There are a few oddities like sometimes I wasn't sure which direction to go and occasionally the reticle that showed where I was going to land in a 3d space felt misleading.

Aside from that, this is one hell of a platformer.

It's hard as nails and not for the faint of heart. I hit the end credits on the light world, but not after thousands of deaths and an equal amount of swear words elicited. You have to be prepared to die, a lot, particularly in the last few worlds. Each stage was a trial and error and sometimes I was shaking my head at how challenging it was. However the level design and hazards were always interesting, never boring or repetitive. Sometimes I'd die 70 times or more on a single level, but when I finally cleared it, the relief and satisfaction hit so hard. The emotions highs were absolutely worth the lows.

Wall jumping, air dashing, sprinting and scouting felt like I was fighting a nondescript enemy every second. The boss fights were absolutely brutal, they kicked my ass as hard as any level (save for the end boss oddly enough).

No chance I'm doing the dark world, or going for A+ on every level, or bandages. That's a level of masochism I'm not willing to attempt.

Great stuff overall but I'm looking forward to a more relaxing game next. This is about my limit!

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