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Ambrosia Sky

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Ambrosia Sky

Nov 10, 2025

Main game

3.00 average rating based on 1 rating

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You are Dalia, a deep-space disaster specialist dispatched to the rings of Saturn. You’ll lay victims to rest, clean up alien fungus, and research its strange origins. Adapt to survive, cleanse the contamination, and escape the crisis.
Release Dates
Nov 10, 2025 Full Release (Worldwide)
PC (Microsoft Windows)
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User Stats
8
In Collection
3
Wish Listed
0
Playing
4
Backlogged
How Long Is Ambrosia Sky?
No playthrough data yet
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Played the demo as part of NextFest. I like the concept and the general gameplay. It has nice crunchy saturated graphics. The protagonist is voiced and comments on logs and items found. The mechanics are a little bit Power-Wash Simulator or Super Mario Sunshine adjacent (I stole the latter from @marioprome), and that might make or break my interest in this. Platforming is promising and there is a tether mechanic which is pretty fun, especially in zero-g. It has some crafting and resource management that seems light. Could either be a core challenge or just be the kind of crafting and resource management included as a mechanic to engage as busy work and lacks meaningful purpose. I’m not certain about that quite yet.

The power-wash simulator aspect worries me. On a mission-to-mission basis there no need to power-wash the fungus from each map, and your tools are there to help you solve environmental puzzles. You even gain new tools that let you do more than simply wash, with attention to manipulating the environment as a means to solve puzzles. However, upon completion of an initial mission run, returning to a mission adds a giant “percentage cleaned” bar at the top …

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Played the demo as part of NextFest. I like the concept and the general gameplay. It has nice crunchy saturated graphics. The protagonist is voiced and comments on logs and items found. The mechanics are a little bit Power-Wash Simulator or Super Mario Sunshine adjacent (I stole the latter from @marioprome), and that might make or break my interest in this. Platforming is promising and there is a tether mechanic which is pretty fun, especially in zero-g. It has some crafting and resource management that seems light. Could either be a core challenge or just be the kind of crafting and resource management included as a mechanic to engage as busy work and lacks meaningful purpose. I’m not certain about that quite yet.

The power-wash simulator aspect worries me. On a mission-to-mission basis there no need to power-wash the fungus from each map, and your tools are there to help you solve environmental puzzles. You even gain new tools that let you do more than simply wash, with attention to manipulating the environment as a means to solve puzzles. However, upon completion of an initial mission run, returning to a mission adds a giant “percentage cleaned” bar at the top of the screen and the object shifts from the narrative, puzzle based focus of the game to cleaning. At this point the game becomes about power-washing the station and I think this is where it loses me. Especially when I think some upgrades and secrets will require an engaging with this side of the game.

I’m still intrigued, but I’m not 100% sold quite yet.

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