Pera Coda box art

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Pera Coda

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Pera Coda

Main game

Pera Coda is a narrative mystery adventure about a man trapped between life and death. To escape, he must face his past, confront buried traumas, and stand trial for the life he lived. Set in Istanbul, it blends psychological drama, branching dialogue, and puzzles in a journey of self-discovery.
Developers
Elyzio, Falan
Publishers
Elyzio
Platforms
PC (Microsoft Windows)
Genres
Adventure, Indie, Point-and-click
Themes
Drama, Mystery
Steam
View on Steam
Release Dates
TBD (Worldwide)
PC (Microsoft Windows)
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User Stats
1
In Collection
1
Wish Listed
0
Playing
1
Backlogged
How Long Is Pera Coda?
No playthrough data yet
Roach
Roach updated their status Oct 9, 2025
Roach updated their status Oct 9, 2025

Article: Pera Coda - Somewhere Between Life And Death by Kyle Hilliard

Çelik and Yeginer cite Disco Elysium as a point of reference, but mainly because both games are narrative-focused, branching adventure games that take place from an overhead perspective. While the former is more of an internal examination, Pera Coda is more external. “We are not trying to compete with Disco Elysium,” Yeginer says with a laugh. “Because of the camera perspective, they see [Pera Coda] and Disco naturally comes to mind, and it is definitely one of the inspirations, but not the only one.” Çelik cites authors like Haruki Murakami and Fyodor Dostoevsky as inspiration, but also movies like Palm Springs and TV shows like Russian Doll, among others.

Çelik and Yeginer are also proud to point out that the game does not have combat or grinding. Pera Coda’s focus is narrative, player choice, puzzles, and exploration. They want to be an exploration of a psyche that has experienced trauma. “There is a bit of dark subject matter there, but it’s actually an exploration for everyone and confronting their own inner selves,” Çelik says. “While confronting our inner selves, we didn’t want anything gamified that would hurt the …

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Article: Pera Coda - Somewhere Between Life And Death by Kyle Hilliard

Çelik and Yeginer cite Disco Elysium as a point of reference, but mainly because both games are narrative-focused, branching adventure games that take place from an overhead perspective. While the former is more of an internal examination, Pera Coda is more external. “We are not trying to compete with Disco Elysium,” Yeginer says with a laugh. “Because of the camera perspective, they see [Pera Coda] and Disco naturally comes to mind, and it is definitely one of the inspirations, but not the only one.” Çelik cites authors like Haruki Murakami and Fyodor Dostoevsky as inspiration, but also movies like Palm Springs and TV shows like Russian Doll, among others.

Çelik and Yeginer are also proud to point out that the game does not have combat or grinding. Pera Coda’s focus is narrative, player choice, puzzles, and exploration. They want to be an exploration of a psyche that has experienced trauma. “There is a bit of dark subject matter there, but it’s actually an exploration for everyone and confronting their own inner selves,” Çelik says. “While confronting our inner selves, we didn’t want anything gamified that would hurt the ludonarrative harmony.”

Read Less