Dear me, I was… box art

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Dear me, I was…

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Dear me, I was…

Jul 31, 2025

Main game

3.80 average rating based on 5 ratings

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Dear me, I was… is an interactive adventure that lets you enjoy a story woven with beautiful visuals, fusing the vibrant watercolor style of Taisuke Kanasaki with rotoscoping technology. In this story, you will relive the life of a certain woman. Experience joy, sorrow, and growth through her ordinary and humble life. Witness the story she weaves in a life interconnected with others.
Release Dates
Jul 31, 2025 Full Release (Worldwide)
Nintendo Switch 2
Feb 12, 2026 Full Release (Worldwide)
Android, Nintendo Switch, PC (Microsoft Windows), iOS
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User Stats
13
In Collection
8
Wish Listed
0
Playing
5
Backlogged
How Long Is Dear me, I was…?
100% completion: 0.8 hours
Total completions: 2
giopep
giopep gave Dec 2, 2025
giopep gave Dec 2, 2025
giopep's review of Dear me, I was…
This review is for the Nintendo Switch 2 version

A beautiful narrative game with minimal interaction: you basically press buttons to push the story forward and do some very basic actions so you can feel a bit more partecipative. And it’s amazing. It puts you into the life story of a woman, from childhood to third age, and it’s incredibly emotional, almost without using words, managing to be sweet and touching without resorting to tragedy. Also, Taisuke Kanasaki’s graphics are amazing as usual. I played it with my daughter… No, she was playing, I was just there with her, and we loved it. She was mesmerized, I was so moved. A couple of weeks later we decided to have my wife play it with us: by the end she was crying so hard, but we all were at the very least teary-eyed. Oh, it reminded me of Jason Rohrer’s Passage, a very different game that did two very similar things: telling the story of a whole life and making my wife cry so hard.

SIGINT
SIGINT gave Sep 18, 2025
SIGINT gave Sep 18, 2025
Nice idea doesn’t make much impact

An atypical release for fighting game developer Arc System Works, this short narrative game simply looks back on key memories in its protagonist’s life through a series of brief little lightly-interactive vignettes. From her childhood through old age, it mostly focuses on a mixture of slice-of-life moments—often seen through characters’ own art, which lets parts somewhat interestingly say a bit about both the moment and the person who captured it—as well as first meetings, unexpected reunions, and deaths that most made a mark on her life. Along the way, the player is just occasionally asked to nudge the scene along by selecting, moving, or uncovering some clearly-indicated part of it.

It’s a nice enough game concept that is approachable for any player and has a good alignment between its story, presentation, and interactivity. I think it just fails generally to leave much of an impression or make much emotional impact due to how little time it has to let the story breathe and connect properly. Individual moments have a somewhat relaxed pace, but overall it is zipping through this whole lifetime in a very short amount of time. The closest things the game has to surprises landed very oddly, like …

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An atypical release for fighting game developer Arc System Works, this short narrative game simply looks back on key memories in its protagonist’s life through a series of brief little lightly-interactive vignettes. From her childhood through old age, it mostly focuses on a mixture of slice-of-life moments—often seen through characters’ own art, which lets parts somewhat interestingly say a bit about both the moment and the person who captured it—as well as first meetings, unexpected reunions, and deaths that most made a mark on her life. Along the way, the player is just occasionally asked to nudge the scene along by selecting, moving, or uncovering some clearly-indicated part of it.

It’s a nice enough game concept that is approachable for any player and has a good alignment between its story, presentation, and interactivity. I think it just fails generally to leave much of an impression or make much emotional impact due to how little time it has to let the story breathe and connect properly. Individual moments have a somewhat relaxed pace, but overall it is zipping through this whole lifetime in a very short amount of time. The closest things the game has to surprises landed very oddly, like I just didn’t really care and didn’t feel like the moments were earned, and most of the rest is also like that. The art is pleasant and fitting but occasionally awkward-looking in a way that broke my immersion. Parts where the gameplay does something actually interesting are present but also few and relatively far between.

So while this is not necessarily something to actively stay away from if you’re interested, it’s hard to actively recommend and feels like something I will unfortunately forget very quickly.

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