Main game
3.80 average rating based on 5 ratings
A beautiful narrative game with minimal interaction: you basically press buttons to push the story forward and do some very basic actions so you can feel a bit more partecipative. And it’s amazing. It puts you into the life story of a woman, from childhood to third age, and it’s incredibly emotional, almost without using words, managing to be sweet and touching without resorting to tragedy. Also, Taisuke Kanasaki’s graphics are amazing as usual. I played it with my daughter… No, she was playing, I was just there with her, and we loved it. She was mesmerized, I was so moved. A couple of weeks later we decided to have my wife play it with us: by the end she was crying so hard, but we all were at the very least teary-eyed. Oh, it reminded me of Jason Rohrer’s Passage, a very different game that did two very similar things: telling the story of a whole life and making my wife cry so hard.
An atypical release for fighting game developer Arc System Works, this short narrative game simply looks back on key memories in its protagonist’s life through a series of brief little lightly-interactive vignettes. From her childhood through old age, it mostly focuses on a mixture of slice-of-life moments—often seen through characters’ own art, which lets parts somewhat interestingly say a bit about both the moment and the person who captured it—as well as first meetings, unexpected reunions, and deaths that most made a mark on her life. Along the way, the player is just occasionally asked to nudge the scene along by selecting, moving, or uncovering some clearly-indicated part of it.
It’s a nice enough game concept that is approachable for any player and has a good alignment between its story, presentation, and interactivity. I think it just fails generally to leave much of an impression or make much emotional impact due to how little time it has to let the story breathe and connect properly. Individual moments have a somewhat relaxed pace, but overall it is zipping through this whole lifetime in a very short amount of time. The closest things the game has to surprises landed very oddly, like …
An atypical release for fighting game developer Arc System Works, this short narrative game simply looks back on key memories in its protagonist’s life through a series of brief little lightly-interactive vignettes. From her childhood through old age, it mostly focuses on a mixture of slice-of-life moments—often seen through characters’ own art, which lets parts somewhat interestingly say a bit about both the moment and the person who captured it—as well as first meetings, unexpected reunions, and deaths that most made a mark on her life. Along the way, the player is just occasionally asked to nudge the scene along by selecting, moving, or uncovering some clearly-indicated part of it.
It’s a nice enough game concept that is approachable for any player and has a good alignment between its story, presentation, and interactivity. I think it just fails generally to leave much of an impression or make much emotional impact due to how little time it has to let the story breathe and connect properly. Individual moments have a somewhat relaxed pace, but overall it is zipping through this whole lifetime in a very short amount of time. The closest things the game has to surprises landed very oddly, like I just didn’t really care and didn’t feel like the moments were earned, and most of the rest is also like that. The art is pleasant and fitting but occasionally awkward-looking in a way that broke my immersion. Parts where the gameplay does something actually interesting are present but also few and relatively far between.
So while this is not necessarily something to actively stay away from if you’re interested, it’s hard to actively recommend and feels like something I will unfortunately forget very quickly.