Octopath Traveler 0 (2025)

Dokidoki Grooveworks, Square Enix Creative Studio 5

Remake of Octopath Traveler: Champions of the Continent

Nintendo Switch · Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox Series X|S

4.00 from 22 ratings

95 members have it in their collection · 14 playing now · 37 backlogged · 40 wish listed

How long? Main story 60h · with extras 134h · 100% 95h (from 5 logged playthroughs)

All the definitive elements of the Octopath Traveler series return in this exciting prequel set in the realm of Orsterra. Embark on a brand new adventure of your own creation in this stunning HD-2D RPG, Octopath Traveler 0! Brand-new features to the series include a character creation system where you get to become the hero, and town building mechanics as you seek to restore your devastated home.
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Release dates

  • Dec 04, 2025 (Full Release) (Worldwide) Nintendo Switch, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox Series X|S
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Featured in lists

Completed in 2026 by VivCousland · 12 games · 0
Gaming journal '25 by JuroHikari · 112 games · 0
Switch by phantasy2004 · 270 games · 0

Rating distribution

5 stars
8
4 stars
7
3 stars
6
2 stars
1
1 star
0
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Community All Reviews Statuses

SailorV

Status SailorV Mar 28, 2026

About to face the final boss where I need to use all 37 characters and it's a bit demotivating to prepare so I've been putting it off, but at the same time, this is the final battle, and I expect that I've beaten the game upon winning this so maybe I should just go for it.

SailorV

Status SailorV Feb 10, 2026

This eight-member-party system is a blessing and a curse. Already got two scholars in it (protagonist and Alexia), and I want to add another one (Cyrus), but they can't be front-liners and I'm running out of space for support classes. This is mostly what I've been thinking about since Sunday.

SailorV

Status SailorV Feb 3, 2026

Still having a grand time at seventy plus hours. Skills mastery and customisation really grew on me as more playable characters became available. I'm taking the monster hunting excursions for the Monster Arena as opportunities to spend more time with the late-game character recruits. Want to dedicate time to work on my town layout.

SailorV

Status SailorV Dec 20, 2025

Something about building a dwelling place and inviting people to live there really just speaks to me. I loved this in Ni No Kuni 2, and I'm very excited for it now. So tempted to look up other games with this mechanic and queue them for the future. (As if I don't have enough games queued already.)

Jace

Status Jace Dec 13, 2025

So neat hearing about Yasunori Nishiki's inspirations for his compositions in the RPG space. Like Uematsu before him, this man cooks on every project he's been attached to and Octopath Traveler 0 is no exception. Battle 0 is my favourite standard battle theme in the entire series, I am physically incapable of getting sick of it.

Octjillery

Status Octjillery Dec 8, 2025

I preordered this, but I wanted to hold off on starting it until I'd finished Tales of Xillia, so I finally just booted it up yesterday after completing that. I'm playing on PS5, but I played a little bit of the demo on my Steam Deck while hanging out with friends the week before release. I was really excited to …

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I preordered this, but I wanted to hold off on starting it until I'd finished Tales of Xillia, so I finally just booted it up yesterday after completing that. I'm playing on PS5, but I played a little bit of the demo on my Steam Deck while hanging out with friends the week before release. I was really excited to get into it, and it's been great so far.

I started with the scholar in both OT1 and OT2 (which I was playing earlier this year but haven't finished), and intended to do so here, but when I got to pick my job at the end of the prologue, I actually went with the Dancer. It was, honestly, going pretty well, but I was a couple of hours in when I just got really frustrated with the lack of magic (I had ice, but I was in a damn ice cave, so that wasn't helpful) and decided to restart instead of waiting to get far enough to change classes. (Admittedly, it would not have been much longer. My brain just fixated on me breaking tradition.)

Another reason behind my decision was that, when I started the game initially yesterday, I didn't see the promotional items button on the home screen, which gives you items for having saves for OT1, OT2, DQ III Remake, and DQ 1-2 Remake. The OT1/2 ones are exp/money and JP-boosting decorations for your town, and you could "pick them up at the tavern." I saw this when I came back to play after doing some stuff around the house. When I looked into it a bit, I just saw confirmations along those lines. Once I restarted, I was not able to pick them up in the tavern during the prologue. I'm assuming it's once I build one, or once I get to another actual town. So...I still basically have to catch up to where I was before and finish that quest before I'll get those items. I don't really mind, though, because with the ability to skip scenes, I'm nearly there in under an hour.

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SailorV

Status SailorV Dec 7, 2025

This winter holiday season is somewhat a mildly turbulent time at home, and it is making me play three not-short games at the same time and adapt an I'll-pick-up-what-I'm-in-the-mood-for attitude, which usually bothers me but right now it's working. This Sunday morning is for this game.