This will likely be my most unpopular gaming opinion so far, but here goes anyway. TLDR at the end.
Seeing as all Yakuza games are on Game Pass and this franchise is often touted as the ‘best series you’re not playing’, I was actually quite excited to dive into all titles during the summer holidays. And based on what I read, the fact that it’s a prequel and that it’s widely considered one of the best (if not the best) games of the entire series, I figured Yakuza 0 would be the best entry point into that world. And 40 hours later, I have to ask: what is going on here? Prior to playing it, I was unable to find one single negative review of the game. Maybe I didn’t look hard enough, but it wasn’t that everyone seemed to think the game was good, it was that they seemed to think it was amazing. You can have lots of people loving a specific game that lots of others hate, but you almost never find one this unanimous, and that really makes me wonder if I missed something on my playthrough. Does it have anything to do with nurturing an interest for Japanese culture or entertainment like Anime? I’m genuinely curious if that might be the case. Yakuza 0 is okay. I’d say it’s a good game when all is said and done. But it’s far from exceptional IMO, and even its strongest selling points come paired with real issues that, to me personally, weigh on my final perception of it. Here is how I see the main aspects of the game.
Story - This is far and away Yakuza’s biggest shining object. Like many say, it really is gripping, emotional, and it is intricate and laid out to the finest detail. It was the one thing that made me want to continue until the end. Yet at the same time, why does the game need so much of it? As beautiful and stylised as they are, it takes almost 15 hours just to get through all cutscenes. Especially towards the middle, it felt like the story was being told in a way which was intentionally dragging its pace. I personally didn’t think what it was saying needed such a long tale. Additionally (and this was actually one of my biggest gripes), the ending felt, partly at least, quite forced. Some character arcs seemed out of place and downright illogical to me, and I was only able to understand why they were there because I then started playing Kiwami (which I stopped at the end of the 3rd episode). I get the need to drive certain people in a certain direction for the sake of continuity, but doing it in such a condensed way towards the end, especially in a story that took so long to develop the characters in the completely opposite direction, simply felt counterintuitive and inconsistent. I’d love to hear opposing views on this, but I can’t shake away the feeling that they went so hard on these characters in Yakuza 0 that they turned them into something they couldn’t possibly live up to in subsequent (timeline wise) entries. It’s always the problem when making a sequel, but if that was going to be the case, then I’d rather they focused on completely different characters in 0 just like they apparently did in LAD.
Combat - Yakuza’s other main talking point. And I loved it up until a certain point. It feels really good and ‘punchy’ for the most part, and I do appreciate them offering different fighting styles (though you can easily go through the entire game just focusing on one of them). If someone’s just looking for a simple, mindless brawler, it’s very hard to recommend anything above the Yakuza franchise. But the problem here is that, in such a long game that makes you bump into fights sometimes every 30 seconds, even if you add a lot to it, it’s bound to feel repetitive. That was at least what happened to me after a while, which made me starting to look at brawls as a nuisance keeping me from reaching my goal quicker rather than an enjoyable part of the game. Again, I don’t think it would’ve been as much of an issue in a shorter game, but I find this to be another example of how Yakuza 0 overstays its welcome for a good number of hours.
Substories and side activities - I’ll be honest, even though I can’t fault their presence in the game at all (I’ll explain soon), I didn’t particularly enjoy them as a whole for a couple reasons. First, almost all substories are so incredibly goofy, and out of character and place in a story that is loaded with heavy, serious and well accomplished dark tones, that they would take me ‘out’ of the main plot to the point where I simply wouldn’t enjoy them. Second, and this is mainly personal preference, I found the constant shift from voice dialogue in the main story to text based dialogue in the side quests a bit too jarring. In the end, after completing over 30 substories, I felt unable to come to terms with the dissonance in tone between these two very different realities in the game, and decided to focus exclusively on the main tale. Similarly, although there’s a bunch of side stuff to do (mini-games, business ventures, and so on), I wasn’t captivated by most of the side activities (though I admittedly didn’t dive too deep into them). However, and this is why I can’t fault either mechanic, that doesn’t really matter. Aside from a couple of upgrades directly tied to them, these are essentially inconsequential when it comes to the main story, meaning you can safely ignore them if they don’t appeal to you. And I know a lot of people not only loved losing themselves in the side content, they were actually grateful for the break from the way more serious story tone. So I’m glad they are there. I’ll always appreciate a game’s effort to offer something different for differently inclined players to enjoy, while also giving them actual freedom to ignore the parts they don’t like.
World - Here I have some more mixed feelings. Visually, I really like both cities in Yakuza’s world, and I think they resulted in a very stylish, likely accurate depiction of their real life counterparts at the time. And while I do agree that they packed the small maps (they really are small) with tons of stuff, as time went by and I continued to explore it, they started started feeling more superficial and less substantial to me. There is a lot you can’t interact with, you can’t access most buildings, and in such a small space, the inability to continue walking forward when you quickly reach its edges feels abrupt. But even though this feels worth mentioning, I really didn’t have much of an issue with the world as a whole, because the visuals alone and the attempts and making it feel organic and lived in can easily make you fall in love with the Yakuza surroundings. They did a solid job here.
This was a very long winded pile of text (apologies) to try to explain why Yakuza 0 is a mixed bag for me. Though I may have come across as overly negative, I actually believe that this is definitely a good enough game, that anyone with an even small inclination to explore this franchise should try. And looking around, chances are you will enjoy it a lot more than I did anyway. The most puzzling fact about it, to me, is that I only find this to be a decent game when I add all of its parts, whereas everyone else seems to find it excellent. I would give it 3 out of 5. I enjoyed my time with it and I’m glad I got to try it for myself, but at the end of the day, I decided to invest the 300+ hours that it would likely take me to play through the rest of the franchise into something else. And if this game can be used to assess the rest, I think this boils down to what I consider to be the biggest shortcoming of the saga: ultimately, I look at Yakuza as an overall decent experience plagued by the fact that, in total, it ends up giving me less than what it asks me to put in.
TLDR: I still found Yakuza 0 to be overall an enjoyable, 7/10 game. My confusion comes from the fact that this seems to be a 10 for everyone else. In my opinion, the game drags out a lot more than it needs to, which overly dilutes its upsides.