Super Meat Boy Forever box art

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Super Meat Boy Forever

Super Meat Boy Forever

Dec 23, 2020

Main game

2.85 average rating based on 48 ratings

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Meat Boy and Bandage Girl have grown as a couple since 2010. It seems like only yesterday the two love birds were escaping from an exploding laboratory in the sky. Now it’s the current year, and they’ve welcomed their daughter Nugget into the world. Their peaceful days enjoying life as a family came to an abrupt end when Dr. Fetus beat the snot out of them with a rusty shovel, and kidnapped Nugget! Now it’s up to Meat Boy and Bandage Girl to rescue their daughter from a lunatic fetus in a jar that can only be described as an … More
Meat Boy and Bandage Girl have grown as a couple since 2010. It seems like only yesterday the two love birds were escaping from an exploding laboratory in the sky. Now it’s the current year, and they’ve welcomed their daughter Nugget into the world. Their peaceful days enjoying life as a family came to an abrupt end when Dr. Fetus beat the snot out of them with a rusty shovel, and kidnapped Nugget! Now it’s up to Meat Boy and Bandage Girl to rescue their daughter from a lunatic fetus in a jar that can only be described as an incel version of Tony Stark. - Super Meat Boy Forever is the sequel to Super Meat Boy! This is a new experience that eclipses the original. Don’t stare directly at it unless you still have your eclipse glasses. - 7200 individually handcrafted levels combine dynamically to give you a new challenge every single time you play. Seven thousand two hundred levels. They said we couldn’t do it, but we did. Who’s they? Don’t ask. They don’t like it when you ask. - It’s hard, but fair. Nothing in life worth having comes easy. Just ask Dark Soulman. - Meat Boy and Bandage Girl can fight back. It’s time to unleash the raw fury of parenthood on their foes just like Liam Neeson in that documentary about his family vacation in Paris. - Bigger boss battles than before. Your mind will be blown. Your socks will be blown off. Team Meat is not liable for any of this. - Brand new art with stunning detail and resolution. There are a lot of pixels in here. Grab the biggest display you have and watch those dots change color rapidly with gumption. Don’t sit too close though. (If your parents aren’t home you can sit as close as you want we won’t tell, but Team Meat is still not liable for any of this.) - A soundtrack composed by Ridiculon so intense that the state of Wyoming has issued a ban on all audio devices capable of playing it out of fear that just a single note will cause the dormant super volcano beneath Yellowstone to erupt ushering in a new age of darkness. - Frame by frame artisan crafted in game animations, and animated cutscenes that will make you experience procedurally generated emotions. - A story so rich and moving that it makes Citizen Kane look like an unboxing video for a dehumidifier. Less
Release Dates
Dec 23, 2020 (Worldwide)
Nintendo Switch, PC (Microsoft Windows)
Apr 16, 2021 (Worldwide)
PlayStation 4, Xbox One
Apr 20, 2023 (Worldwide)
Android, iOS
User Stats
575
In Collection
83
Wish Listed
9
Playing
343
Backlogged
How Long Is Super Meat Boy Forever?
Main story: 8.0 hours
Main + extras: 9.0 hours
Total completions: 3
V1CGaming
V1CGaming gave Jun 9, 2024 (edited)
V1CGaming gave Jun 9, 2024 (edited)
V1CGaming's review of Super Meat Boy Forever

I hate to say it, but Super Meat Boy Forever is a bummer. Its design and execution as an auto-runner is sound, but as a sequel to one of the most noteworthy and important indie games ever, it’s substantially lacking. Maybe that isn’t fair to say as much of the original team isn’t present, but I strongly disagree on the direction Team Meat took here. The original Super Meat Boy was brimming with panache and personality, and seemingly all of its magic has been lost in the decade since.

Gobelin_Powa
Gobelin_Powa gave Feb 26, 2024
Gobelin_Powa gave Feb 26, 2024
Gobelin_Powa's review of Super Meat Boy Forever

7/10 Jeu terminé, le seul auto runner que j'ai fait, sympa mais pas plus de 7.

Sir_Laguna
Sir_Laguna updated their status Mar 21, 2025
Sir_Laguna updated their status Mar 21, 2025

For those curious, this game is free right now for mobile phones and tablets on the Epic Games Store Mobile app.

anarchistica
anarchistica updated their status Feb 22, 2024
2StepInMidair
2StepInMidair updated their status Apr 14, 2021
2StepInMidair updated their status Apr 14, 2021

I dunno, this far from scratches the same itch that the original Super Meat Boy does. I understand it's not at all the same game, but this seems... almost too simple? The level design prowess and buttery smooth controls that the original is known for are nowhere to be found.

Maybe this is just me, but on the PC version, there's this super irritating landing lag, where you can't jump for a tiny bit after landing, which really makes parts that involve RNG (specifically the second chapter boss) super infuriating, as if my death wasn't fair. The big draw of the original Super Meat Boy for me was that the controls were so good, every death felt as if it was my own mistake. Not once did I think "Oh well the game didn't give me much choice there."

Sadly a disappointment from the two hours I put in.

Kernspalt_Kartoffel
Kernspalt_Kartoffel updated their status Mar 25, 2021
Kernspalt_Kartoffel updated their status Mar 25, 2021

Sadly a big dissappointment for me as this is not what I wanted from a Super Meat Boy sequel at all :(

Lyrica
Lyrica updated their status Dec 11, 2020
Lyrica updated their status Dec 11, 2020

I didn't find out about this until today, since I don't keep up with gaming news, but apparently it's been in the works for a few years now. It's set to release on EGS on December 23rd.

The original Super Meat Boy, which released in 2010, scratched an itch I didn't know I had. It helped to cultivate in me a love for precision platformers, and for any difficult game with tight, precise controls. It also instilled in me a respect and admiration for indie games and the people who pours years worth of blood, sweat, and tears into them. Team Meat, which consisted of Edmund McMillen and Tommy Refenes, were among the developers covered in the 2012 documentary Indie Game: The Movie, which focused on a few different indie game developers, what they were striving to do, and the struggles they faced. SMB was among a number of works that really helped to pave the way for the ambitious, incredibly high-quality indie games we see today, which now includes titles like Hades. Indie gaming has come a long way.

As for SMB itself, as a game, it still holds up. It's tight, exciting, and fun. They made key changes …

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I didn't find out about this until today, since I don't keep up with gaming news, but apparently it's been in the works for a few years now. It's set to release on EGS on December 23rd.

The original Super Meat Boy, which released in 2010, scratched an itch I didn't know I had. It helped to cultivate in me a love for precision platformers, and for any difficult game with tight, precise controls. It also instilled in me a respect and admiration for indie games and the people who pours years worth of blood, sweat, and tears into them. Team Meat, which consisted of Edmund McMillen and Tommy Refenes, were among the developers covered in the 2012 documentary Indie Game: The Movie, which focused on a few different indie game developers, what they were striving to do, and the struggles they faced. SMB was among a number of works that really helped to pave the way for the ambitious, incredibly high-quality indie games we see today, which now includes titles like Hades. Indie gaming has come a long way.

As for SMB itself, as a game, it still holds up. It's tight, exciting, and fun. They made key changes to the traditional platformer gameplay model which have since become commonplace. Longer stages were replaced with short, self-contained levels, many of which could fit on a single screen, and limited lives were traded out for infinite, instant retries. By putting as few obstacles as possible between the player and another attempt, they manage to make a high degree of difficulty fun. When you die, you don't have to watch some irritating death cinematic or lose a bunch of progress; you simply try again, right then and there. The more I died, the more I wanted to keep playing. It worked beautifully.

After SMB, Ed McMillen went on to make The End Is Nigh, which a lot of SMB fans didn't like, since it was a much slower, more precision based game. Without the breakneck pacing, some players didn't find it as fun or engaging. I personally loved it, and pushed myself farther in TEIN than I ever did in SMB.

The new game has a new team. Tommy Refenes is still there, with some other developers, but Edmund McMillen isn't involved anymore. They've brought on Ridiculon to compose the soundtrack, instead of Danny Baranowsky who worked on the music in the original SMB. Ridiculon also did music for TEIN, Binding of Isaac, and some other games. Their music in TEIN was all classical remixes. It'll be interesting to see what original music they bring to SMBF.

As for the gameplay of SMBF, it seems quite different from before. The levels are dynamically put together from smaller handcrafted segments, thus leading to a different run every time. I guess getting some inspiration from the procedural generation of modern roguelikes and opting for that variety rather than a set of a static levels. I don't mind that at all. You can now punch things. However, the game is now an auto-runner. Rather than directly controlling movement, you've only got a jump, a jump attack, a dive, and a slide, and the game is balanced around that.

I've got some reservations about the gameplay changes, especially the loss of free movement. But even so, I'm excited for the game. This and Hollow Knight: Silksong are probably the indie titles I'm currently most looking forward to, but SMBF is dropping a lot sooner. Silksong is probably still a ways off.

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